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Re: [MOD] Fishing! [v0.2][fishing]

Hahaha, I was just about to write that too :D Hello RebelID, I heared about that and maybe you want to try the fishing feature from ethereal . It works fine at Xanadu Server and has a craftable fishing rod with which you just click at the water and get a fish by chance. The fishing feature is in the...
by Xanthin
Mon Sep 15, 2014 08:48
 
Forum: Mod Releases
Topic: [MOD] Fishing! [v0.2][fishing]
Replies: 48
Views: 29498

Re: [Mod] Spider extracted from lottmobs [1.0] [spidermob]

Hello Napiophelios, in the api.lua you will find what the spawn values (and all the others) shall be: function spidermob:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func) 20 = max_light, -10 = min_light, 7500 = chance, 3 = active_object_count, 310...
by Xanthin
Mon Sep 15, 2014 07:33
 
Forum: Mod Releases
Topic: [Mod] Spider extracted from lottmobs [1.0] [spidermob]
Replies: 13
Views: 8017

Re: [Mod] Mobs Redo [0.3] [mobs]

I thought about the chickens. Collecting them where you find them is nice and similar to the method with letting other mobs follow you by holding wheat in the hand, so you can take them to and have them in your stable. While you prevent cow, sheep and pig from despawning with feeding them wheat by r...
by Xanthin
Fri Sep 12, 2014 11:24
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 248471

Re: Xanadu Server

Thank you Kilarin for the nice screenshots. I am pleased you both like it. The Caravanserai is far from being finished, like most I started to build (I think the hanging bridge is the only one), not even the tower I rebuilded from the last map is it and I started it right after map change. :D That's...
by Xanthin
Thu Sep 11, 2014 20:13
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 567261

Re: [0.4.10]Wasteland Survival Server[wasteland] [24/7] [NO

Hello LandMine, joining the server today I got his list of error messages that I cant remember from my last visit. Got it only at the first media download and couldnt see any effect to the game. Just to let you know. 15:50:02: ACTION[main]: Client: Contacting remote server "http://bacontest.com...
by Xanthin
Wed Sep 10, 2014 14:19
 
Forum: Minetest Servers
Topic: [0.4.10]Wasteland Survival Server[wasteland] [24/7] [NO PVP]
Replies: 32
Views: 8309

Re: [Game] Wasteland [0.3]

Hello Deadmike, you can try this one: https://forum.minetest.net/viewtopic.php?f=10&t=9707 Its not on the public server list so you have to manualy add the server address. I played there a bit a feew weeks ago. Actual there seems to be a problem while loading the media from the server (lots of m...
by Xanthin
Wed Sep 10, 2014 13:55
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 94743

Re: [Mod] PlayerPlus (0.1)

Thank you Ten for the solution and your comments in the code. This helps noobs like me to understand whats going on. :)
by Xanthin
Tue Sep 09, 2014 09:46
 
Forum: Mod Releases
Topic: [Mod] PlayerPlus (0.7)
Replies: 27
Views: 6706

Re: Maserungen nur noch in einer Richtung?

Youp, genau so ist es. In Minecraft ist es auch so. Man will dem Spieler damit sagen, das er sich auf die suche nach besseren Materialien wie Stein, Mese oder gleich Dias!!!!! :D machen soll! Bescheuert oder? Einen Baum mit Dias zu fällen, könnte sehr sehr schwer sein :-) So ein Dia(positiv) wurde ...
by Xanthin
Sun Sep 07, 2014 15:57
 
Forum: Deutsch
Topic: Maserungen nur noch in einer Richtung?
Replies: 14
Views: 2720

Re: Fehler in 4.10 gefunden oder auch nicht ?

Hallo Dirk, cotton ist jetzt string und der Fehler, den Du beschreibst wurde nachträglich gefixt: https://github.com/minetest/minetest_game/commit/5175897cdc7bfe1ce0caa6f4a7c01909cb2c8767 . Ich habe das gerade mal im Spiel verglichen. Wenn es Dich stört, kannst Du das entweder selber in der Datei än...
by Xanthin
Sun Sep 07, 2014 15:51
 
Forum: Deutsch
Topic: Fehler in 4.10 gefunden oder auch nicht ?
Replies: 4
Views: 1325

Re: New weather system proposition

This looks like a great idea to have more immersive effects in the game. Imagine exploring a humid area with suddenly dark sky and rain making the view bad, while in a desert region all you have is this howling wind (and maybe sand particles?). Unfortunately I can only basicaly speak from a players ...
by Xanthin
Sun Sep 07, 2014 15:23
 
Forum: Minetest Features
Topic: New weather system proposition
Replies: 39
Views: 6504

Re: [Mod] Screwdriver Redo [0.1] [screwdriver]

Inocudom wrote:In order for this mod to have any hope of being in the base game at all, it must be on GitHub first. TenPlus1 would never do that himself, so somebody would have to take care of that for him.

There is some hope: https://github.com/minetest/minetest_game/issues/315 :)
by Xanthin
Fri Sep 05, 2014 07:02
 
Forum: WIP Mods
Topic: [Mod] Screwdriver Redo [0.1] [screwdriver]
Replies: 25
Views: 6235

Re: [Mod] Screwdriver Redo [0.1] [screwdriver]

[thumbs up] As simple as a screwdriver can be. Should find its way into mt game.
by Xanthin
Thu Sep 04, 2014 09:35
 
Forum: WIP Mods
Topic: [Mod] Screwdriver Redo [0.1] [screwdriver]
Replies: 25
Views: 6235

Re: [Mod] Castles++ : Yet another fork [0.5] [castles]

@ philipbenr Much success for your highschool. (hehe, have to confess that I am a "most everybody", also took Biology but no! Mathematics and was nevertheless, a few years later, faced in my biology studies with both XD). Tyt and I am curious what you will add further. @ Minetestforfun I j...
by Xanthin
Tue Sep 02, 2014 08:15
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25953

Re: [Mod] Castles++ : Yet another fork [0.5] [castle]

Hello Minetestforfun, just tested this version and got the same error like you. I solved this issue by renaming the mods folder from "catle s " to "castle" cause the debug complains about this: dofile(minetest.get_modpath("castle").."/pillars.lua") and so on. ...
by Xanthin
Mon Sep 01, 2014 07:41
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25953

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

I get this errors too, with LoTT and other mobs mods. I also dont know what it is (and search engine gives me nothing useful). So I am used to ignore it, as long as it dont hurts me :)
by Xanthin
Thu Aug 28, 2014 11:33
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 119922

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

I got this error at my first test too. I forgot to rename all "lottmobs" entries in the api.lua. Maybe you too? I just made a github repo as example. Have a look: https://github.com/Xanthin/spidermob . If you want to download it dont forget to add sounds and texture in the related folders ...
by Xanthin
Thu Aug 28, 2014 11:00
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 119922

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

Hello Minetestforfun, I just made it to extract this spider into a single mod. Here are the steps I made and I hope it can help you. Because its a longer text and I am a bit unsure about posting it in this topic I used the spoiler. 1. Create a new folder in your minetest mod folder and name it spide...
by Xanthin
Thu Aug 28, 2014 08:57
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 119922

Re: [Mod] Nether [nether]

Hello FredTitmus, sorry, I only can say that I just downloaded and tested it with minetest 0.4.9-dev and 0.4.10-dev on Windows and for me it works with right click with a mese crystal fragment on an obsidian block to activate it. http://i.imgur.com/22YeBj0.jpg Oh, and afaik "default" and &...
by Xanthin
Mon Aug 04, 2014 23:50
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 112115

Re: [MOD_ADDON]MobF Cooking Recipies[V0.1]

Hi lotek,

until its done you can use my copy of it: https://github.com/Xanthin/mobfcooking/tree/master


update:attached mod to the post
by Xanthin
Sat Jul 26, 2014 14:22
 
Forum: WIP Mods
Topic: [MOD_ADDON]MobF Cooking Recipies[V0.1]
Replies: 2
Views: 2206

Re: HDX Textures (16 - 512 px) [git rolling release]

Hi Marshall_maz, when I'm at a friend who uses Xubuntu I found that I have to create a textures folder with this path: /home/xanthin/.minetest/textures/ and extract the textures zip there. This ".minetest" means that it is a hidden folder so I had to enable "view hidden folders"....
by Xanthin
Thu Jul 24, 2014 10:57
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 258749

Re: [Mod] Carts [carts]

Strange to read. I was there on this server when carts was short time available and I was so curious how it works on a server (I have an old, slow PC for singleplayer) that I had to test it. I crafted a cart and had to enter it many times (with rightclick), cause on the long railroad are some holes ...
by Xanthin
Sat May 10, 2014 20:34
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299045

Re: Xanadu Server

As something like a mind-processing (?) I want to show some of my impressions from my first travel to... http://i61.tinypic.com/szh749.jpg There is this awesome new landscape from the etheral mod, with the xanadu modifications. Here with the meeting of 5 biomes called (left to right): The Other Jung...
by Xanthin
Tue May 06, 2014 05:56
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 567261

Re: Removed finite liquid and weather

Thank you for the answer. Too bad, I was quite happy with it, especially finite liquid.
by Xanthin
Wed Apr 23, 2014 16:52
 
Forum: Minetest General
Topic: Removed finite liquid and weather
Replies: 3
Views: 794

Removed finite liquid and weather

I tried the latest minetest build and saw this commit https://github.com/minetest/minetest/commit/0279f32db742f06d24a9d01c46f7d70c5e570eb2. I wonder why the two features has been removed from the game? Did anyone know the reason?
by Xanthin
Wed Apr 23, 2014 14:52
 
Forum: Minetest General
Topic: Removed finite liquid and weather
Replies: 3
Views: 794

I've been playing minetest with this mod and I would like propose some improvements or a list of some errors : [...] -2 When I kill some animal and it give me food, it can't be cooked. [...] Maybe the mobfcooking mod ( https://forum.minetest.net/viewtopic.php?id=7944 ) could help you. HUD mod and F...
by Xanthin
Thu Apr 17, 2014 11:11
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 854893

Thank you both for the detailed explanation. After some days reading I see there is more to pay attention than I thought. I think, with my limited knowledge I was a little bit too much enthusiastic.
by Xanthin
Sun Apr 13, 2014 22:13
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26432

Sorry for that, brunob.santos. I only tried to understand what 4aiman meant with his/her question. but my english is quite limited and except some little experiences how to use this mod, I don´t have any knowledge about programing things. Bad sciolism, I shouldn´t have wrote so much, better asking s...
by Xanthin
Fri Apr 11, 2014 10:28
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26432

Xanthin Let me finish to play with my castle fork and after we look for the translation All time I make modification in lua files, rename, cut so not already the time for translated it But that's cool, When i'll finish things a want to do i'll push your translation After I'll use it for french tran...
by Xanthin
Thu Apr 10, 2014 11:51
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26432

*BUMP* I'd like to read more comments on this. Is it useful? (from the end user's perspective) Is something not clear? Any ideas for additions? I'd really appreciate more feedback on this, so maybe we can see mods in our native languages in the near future. Hi kaeza, the whole last month I used you...
by Xanthin
Wed Apr 09, 2014 23:09
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26432
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