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Re: Website Competition

Confirm, neither would work. Once you know one technology though, you can learn the other one pretty fast I guess.
by est31
Sat Aug 08, 2015 06:47
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 9029

Re: Website Competition

We'll listen to arguments. Its best to comment on submissions early on, so that we can value them.
by est31
Mon Jul 27, 2015 16:34
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 9029

Re: [0.4.12-dev] Mod security

I think restricting file read access is part of the sandboxes' features.
by est31
Mon Jul 20, 2015 14:18
 
Forum: Minetest News
Topic: [0.4.12-dev] Mod security
Replies: 27
Views: 13256

Re: Minetest Crashing

try executing MT as administrator. NO NO NO NO NO DONT DO THIS Seriously, DO NOT RUN MINETEST AS ROOT. ESPECIALLY NOT ON THE NETWORK. First, its not a solution for the problem, this kind of access violation is caused by a bug, where most likely the minetest binary has tried to mess with kernel memo...
by est31
Sun Jul 19, 2015 22:17
 
Forum: Minetest Problems
Topic: Minetest Crashing
Replies: 12
Views: 1896

Re: Node metadata inventory is only updated every 2 seconds

Those checks are needed. If I'm right, if you remove them, you allow people with hacked cllients to steal things from chests.
by est31
Sun Jul 19, 2015 22:01
 
Forum: Minetest Problems
Topic: Node metadata inventory is only updated every 2 seconds
Replies: 16
Views: 2805

Re: ERROR__memory is not enough

enable_mesh_cache has only been disabled lately. Its default on for 0.4.12. Setting it to false (where it defaults to true) can indeed reduce memory usage (see github issue for more talk about it). Agreed, ignore_world_load_errors and enable_minimap don't have anything to do with memory usage.
by est31
Sat Jul 18, 2015 23:30
 
Forum: Minetest Problems
Topic: ERROR__memory is not enough
Replies: 8
Views: 2172

Re: Node metadata inventory is only updated every 2 seconds

I agree, the bug is horrible.
by est31
Sat Jul 18, 2015 20:34
 
Forum: Minetest Problems
Topic: Node metadata inventory is only updated every 2 seconds
Replies: 16
Views: 2805

[Ended] Website Competition

The competition has ended. Calinou's bootstrap entry won, and is deployed. Hello, the minetest website has come into the years. It had its time, but it has been decided to replace it, with something nicer. To find a new design, we (the core team ) are holding a design contest. Entries have to fulfi...
by est31
Sat Jul 18, 2015 18:47
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 9029

Re: Can't build Minetest?

IRC discussion here
by est31
Tue Jul 07, 2015 15:22
 
Forum: Minetest Problems
Topic: Can't build Minetest?
Replies: 1
Views: 522

Re: [0.4.12-dev] Inventory movement using shift

About whole stack single click crafting... I don't think it should be too easy, there should still be gameplay reasons to build autocrafters and such.
by est31
Tue Jul 07, 2015 15:20
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12268

Re: [0.4.12] Official Android build on Google Play and F-Dro

@Heybye44 its already "uploaded": http://www.1mobile.com/minetest-2671770.html
Seems they are scraping the play store.
by est31
Tue Jun 30, 2015 16:34
 
Forum: Minetest News
Topic: [0.4.12] Official Android build on Google Play and F-Droid
Replies: 44
Views: 15956

Re: [0.4.12-dev] Inventory movement using shift

There won't be hooks. I think comparing ratings is too complicated. I'll implement group matching though. I guess I'll just add conditionals to the listring -- add a new "listring" element, which gets chosen as destination only if the item in question has at least one group in common. It w...
by est31
Tue Jun 23, 2015 17:42
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12268

Re: [0.4.12-dev] Inventory movement using shift

Great idea! A hook might be not desireable due to lag considerations, but group based filtering should work -- if groups are transmitted to the client.
by est31
Tue Jun 23, 2015 11:59
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12268

Re: [0.4.12-dev] Inventory movement using shift

Both clientside and modside (also gameside, minetest_game doesn't have listring functionality merged yet). You can already add it to chests in your mod. The only two mods/games I know of which have the functionality are the technic chests, and the minimal game.
by est31
Tue Jun 23, 2015 11:08
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12268

[0.4.13] Inventory movement using shift

Today, list rings were merged. This formspec feature can be used to transfer items from inventory to e.g. a chest and back, directly without drag & drop. However, mod creators have to take action in order to make their mod support that feature. The basic setup is as follows: with formspec declar...
by est31
Tue Jun 16, 2015 13:55
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12268

Re: Minetest UI en menu look

I think, subgame based support for themes inside formspecs is a great addition.
by est31
Sat Jun 06, 2015 17:42
 
Forum: Minetest General
Topic: Minetest UI en menu look
Replies: 19
Views: 3293

Re: What are the chances of my computer being hacked

Wrong rubenwardy, mods do also need protection from each other, because some mods can have elevated privileges, and some only have normal ones. prestidigitator, we want to have client side scripting one day. For that minetest needs even better lua sandboxing. The functions of the debug interface hav...
by est31
Mon Jun 01, 2015 14:35
 
Forum: Minetest Servers
Topic: What are the chances of my computer being hacked
Replies: 11
Views: 1710

Re: Minetestmapper rewritten into C++

Yes, cmake reports C++11 usage. The changes from the stdint make it compile.
by est31
Sat May 30, 2015 23:48
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 90327

Re: Trepca server

With VanessaE we could find a great hoster who saves the server from going offline. The irc channel stayed the same, only the address of the actual server and the map changed. I'm currently still migrating, but will put up the new places online. EDIT: everything is online now, including the new map.
by est31
Sat May 30, 2015 07:28
 
Forum: Minetest Servers
Topic: [Server] Trepca server [git]
Replies: 9
Views: 2303

Re: Minetestmapper rewritten into C++

Hi Argos, I have a build failure with the latest commit: https://gist.github.com/anonymous/c894b3737759127fbae4
Adding the following line to the file db.h made it build:

#define __STDC_LIMIT_MACROS

This page gives more explanations why.
Can you add that line?
by est31
Sat May 30, 2015 06:31
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 90327

Re: Eye candy effects

Minetest does too much with the CPU already, while shaders are a better place for this.

Regarding paramat's comment: I think we can have more graphical features. If they look bad, they can be disabled, or not turned on the first place.
by est31
Wed May 27, 2015 09:25
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 23007

Re: Eye candy effects

In fact, 8 has already been implemented, e.g. by the mods on the Xanadu server.
by est31
Tue May 26, 2015 03:04
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 23007

Re: Eye candy effects

If you want to promote/help minetest with money, its original developer celeron55 has put this online: http://fpaste.org/224649/32300030/

He can be reached at freenode on the minetest-dev channel, or via msg :)
by est31
Mon May 25, 2015 22:04
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 23007

Re: Eye candy effects

2 and 7 require to change the lightning system of minetest. Currently its very vertical.
by est31
Mon May 25, 2015 21:58
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 23007

Re: Macro line continuation style?

I think git will see this as whitespace error, Zeno.
by est31
Mon May 25, 2015 15:45
 
Forum: Minetest General
Topic: Macro line continuation style?
Replies: 11
Views: 2107

Re: Macro line continuation style?

In minetest, we use backslashes at two points: 1. For C preprocessor macros. The examples you see above aren't regular C code, they are preprocessor macros. You can use those to spare ugly repetition of similar code, like with functions, but in some ways different (for example you can use internal v...
by est31
Sun May 24, 2015 14:17
 
Forum: Minetest General
Topic: Macro line continuation style?
Replies: 11
Views: 2107

Re: Macro line continuation style?

You can change your editor's behaviour regarding tabs to different modes: 1. The "tabstop" mode. This is where every "tab" will move the following text to the next "tabstop". Its the original way the tab key has been invented for, back then still on typewriters, and the...
by est31
Sun May 24, 2015 12:41
 
Forum: Minetest General
Topic: Macro line continuation style?
Replies: 11
Views: 2107

Re: gsmapper + map mod

He sais that he's completely rewritten the mapper, inspired by this mapper.
by est31
Sat May 23, 2015 21:56
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28448
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