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Re: Setting absurdly long view range

@celeron55 there is an algorithm we could implement:
https://tomcc.github.io/2014/08/31/visibility-1.html
by est31
Sun Oct 18, 2015 00:44
 
Forum: Minetest General
Topic: Setting absurdly long view range
Replies: 22
Views: 5516

Re: Error executing minetest Segmentation fault ( core recor

gdb helps to find out the reason of the crash, it does not prevent it. Once the program is crashed, you have to enter "bt full" into the gdb console. It will show a backtrace, which developers need to find out what your crash is about.
by est31
Thu Oct 15, 2015 10:18
 
Forum: Minetest Problems
Topic: Error executing minetest Segmentation fault ( core recorded
Replies: 20
Views: 2443

Re: Debug info needs fixed (Yaw)

Minetest uses the metric system, this is also agreed to be standard in most countries except a handfull.
by est31
Thu Oct 15, 2015 09:50
 
Forum: Minetest Engine
Topic: Debug info needs fixed (Yaw)
Replies: 9
Views: 1472

Re: 0.4.13 server crash: assertion failed in serialize.h:265

zzantozz, Thanks for the backtrace, this helps alot. Krock, I don't think its a wrong yaw or something else, I think the call between the stack elements writeF1000 and gob_cmd_update_position is a writeV3F1000, and its an out of bounds position or velocity. But for the case its an invalid position, ...
by est31
Sun Oct 11, 2015 22:52
 
Forum: Minetest Problems
Topic: 0.4.13 server crash: assertion failed in serialize.h:265
Replies: 14
Views: 2708

Re: Found a typo

Thanks, I've pushed a commit that fixes the typo: https://github.com/minetest/minetest/commit/4f03f8d119283c16034836d6e8d617961a8150c9 As you are asking whether this is a good place: yes it is, but the best way would probably have been a github pull request or issue report, this ensures that devs se...
by est31
Mon Sep 21, 2015 17:33
 
Forum: Minetest Problems
Topic: Found a typo
Replies: 2
Views: 536

Re: [0.4.13] Inventory movement using shift

About the groups: haven't yet come around to implement them. It's on my TODO list though, lets hope I don't forget it again :).
by est31
Mon Sep 21, 2015 05:00
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12227

Re: [0.4.13] Inventory movement using shift

How would I make it so input goes to player inventory? If you want that "A goes to B", you should specify the first occurence of A directly before (any occurence of) B. It seems you want a ring like: output -> player inventory -> input -> player inventory So that from output, it goes to t...
by est31
Mon Sep 21, 2015 04:57
 
Forum: Minetest News
Topic: [0.4.13] Inventory movement using shift
Replies: 32
Views: 12227

Re: How do I change the default "worlds" folder path?

So the only thing you'd need to do is to set up sharing of these roaming directories. This is specific to how the computers are set up, but if they are set up properly, it should work. Here some doc, quoting what the APPDATA env var does: https://technet.microsoft.com/en-us/library/dd560744%28v=ws.1...
by est31
Sat Sep 19, 2015 16:47
 
Forum: Minetest General
Topic: How do I change the default "worlds" folder path?
Replies: 14
Views: 1720

Re: How do I change the default "worlds" folder path?

I don't think a setting is needed for the user path, just look here: https://github.com/minetest/minetest/blob/2a9da62b21b5c509496b8fd42/src/porting.cpp#L356-L360 So in theory, it will store data into the folder specified by the appdata env var, which in theory should be the roaming user data: http:...
by est31
Sat Sep 19, 2015 16:44
 
Forum: Minetest General
Topic: How do I change the default "worlds" folder path?
Replies: 14
Views: 1720

Re: [0.4.13] MESE ore light problem

Mese has been made emit light. It seems many people see this as bug, but its no bug, its intended as feature.
by est31
Sat Sep 19, 2015 13:31
 
Forum: Minetest Problems
Topic: [0.4.13][not a bug] MESE ore light problem
Replies: 10
Views: 999

Re: Minetest 0.4.13

People, the fixed build is out already, just update.
by est31
Sat Sep 19, 2015 12:38
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: Minetest 0.4.13

TenPlus1, sorry for the inconvenience, the bug is fixed in 4139 builds and later. As a temporary workaround, set their coordinates in their player files to spawn (or any other location inside +-3000 in all directions). And next time they log out, they should again get back to spawn, so that when the...
by est31
Thu Sep 17, 2015 12:36
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: [0.4.13] New login system

Ferk, can you provide example data, and make a github issue for that?
by est31
Sat Sep 12, 2015 05:57
 
Forum: Minetest News
Topic: [0.4.13] New login system
Replies: 4
Views: 4542

Re: 0.4.13 server crash: assertion failed in serialize.h:265

Yes, alot, this is the kind of info we need! Many thanks.
by est31
Fri Sep 11, 2015 08:24
 
Forum: Minetest Problems
Topic: 0.4.13 server crash: assertion failed in serialize.h:265
Replies: 14
Views: 2708

Re: 0.4.13 server crash: assertion failed in serialize.h:265

can you try to run minetest in gdb? e.g. gdb minetest --verbose? gdb has an according ubuntu package, just install it. If it crashes, you can type "bt" or "bt full", and it gives you a backtrace, which is very useful for development. You can quit gdb with "q"
by est31
Thu Sep 10, 2015 10:24
 
Forum: Minetest Problems
Topic: 0.4.13 server crash: assertion failed in serialize.h:265
Replies: 14
Views: 2708

Re: Minetest 0.4.13

Merged it then to master, thanks.
by est31
Sun Sep 06, 2015 09:25
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: Minetest 0.4.13

@Linuxdirk: I have some trouble interpreting your table, but if I read it right, the translations aren't read, so the patch doesn't work?
by est31
Sun Sep 06, 2015 01:13
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: Minetest 0.4.13

Just add a -DCMAKE_CXX_COMPILER=clang++ option to the cmake step.
by est31
Sat Sep 05, 2015 02:57
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: Minetest 0.4.13

I rather stay with 0.4.12 as long as either the Minetest package maintainer, the Irrlicht package maintainer, the Irrlicht developers or the Minetest developers provide a patch for either Minetest, or the Minetest package, or Irrlicht, or the Irrlicht package :) The irrlicht package maintainer is a...
by est31
Fri Sep 04, 2015 23:17
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: Minetest 0.4.13

TenPlus1, note that you can test it now with an updated engine: https://github.com/minetest/minetest/co ... 40a8def401
by est31
Fri Sep 04, 2015 15:40
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: Minetest 0.4.13

Just for comparison I compiled the latest available Git version with the same options but without applying pull/3108 and started it the same way. … Even there the strings are all properly translated(?!) It might be that it has found the locale files another way, maybe from the locale/ subdir of you...
by est31
Thu Sep 03, 2015 21:13
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: [Website] Security alert from Avast

We have an updated website, and use inchra-stats.minetest.net as the subdomain, so it shouldn't happen now. Can you confirm this still happens when you try it?
by est31
Tue Sep 01, 2015 14:31
 
Forum: Minetest Problems
Topic: [Website] Security alert from Avast
Replies: 24
Views: 4189

Re: [0.4.12-dev] Mod security

The problem is what do you define as "your own code"? Right now we use the currently loading mod in order to find out which mod's code is currently running. This is wrong of course, as ArguablySane has pointed out, because other mods' code can run as well, thanks to this trick. A fix for t...
by est31
Tue Sep 01, 2015 14:23
 
Forum: Minetest News
Topic: [0.4.12-dev] Mod security
Replies: 27
Views: 13182

Re: [MOD] Mese Crystals [git][mese_crystals]

Nice!
by est31
Tue Sep 01, 2015 01:06
 
Forum: Mod Releases
Topic: [MOD] Mese Crystals [git][mese_crystals]
Replies: 13
Views: 3000

Re: [0.4.12-dev] Mod security

Okay, this only works though if the evil mod gets loaded before the trusted mod, and the trusted mod uses that facility while loading(quite common). This seems to be a valid way to escape the sandbox, congratulations.
by est31
Mon Aug 31, 2015 23:55
 
Forum: Minetest News
Topic: [0.4.12-dev] Mod security
Replies: 27
Views: 13182

Re: [0.4.12-dev] Mod security

That being said, trusted mods of course have to watch out, and must not trust output of the minetest.something API.
by est31
Mon Aug 31, 2015 23:43
 
Forum: Minetest News
Topic: [0.4.12-dev] Mod security
Replies: 27
Views: 13182

Re: [0.4.12-dev] Mod security

ArguablySane, lua security doesn't have the "state" approach. Instead, security is managed using functions. If you have no functions you can use to do evil stuff, you are in a sandbox. Trusted mods get a table with a set of "dangerous" functions. Now mod B can't do any evil thing...
by est31
Mon Aug 31, 2015 23:39
 
Forum: Minetest News
Topic: [0.4.12-dev] Mod security
Replies: 27
Views: 13182

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

@Linuxdirk: Könntest du den patch testen? Weder ShadowNinja noch ich haben ihn getestet. Der patch sieht OK aus um ihn einzuspielen (momentan hat er eine von zwei benötigten stimmen dafür), aber er sollte auch getestet werden.
by est31
Mon Aug 31, 2015 22:13
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 8179

Re: Minetest 0.4.13

Lets continue discussion there.
by est31
Mon Aug 31, 2015 21:49
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575

Re: Minetest 0.4.13

Ah, I see, the problem was the "pre" in " pre joinplayer". The following code would work (I've tested it), but there is an engine bug right now, leading in a crash, I will fix it, then you can try it once updated: minetest.register_on_joinplayer(function(player) local pname = &qu...
by est31
Mon Aug 31, 2015 11:23
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50575
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