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Re: Minetest 0.4.13

I'm not sure whether they are debug or release builds. Can you add this code to the server, and tell me what it prints when you log in: minetest.register_on_prejoinplayer(function(name) if name == "TenPlus1" then local info = minetest.get_player_information("TenPlus1") minetest.c...
by est31
Mon Aug 31, 2015 08:44
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Post your screenshots!

A screenshot of the minetest website, rendered with the servo renderering engine, commit 3b1b3fe0a09 from August 12, showing some of the rendering engine's bugs.
Image
by est31
Mon Aug 31, 2015 07:38
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362445

Re: Post your screenshots!

Enjoy it, until the map gets deleted again.
by est31
Mon Aug 31, 2015 06:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362445

Re: Minetest 0.4.13

TenPlus1: the error causing the random crashes existed before 0.4.13 too, the only change was that the error has been made crashing, so that we now can (hopefully) detect their cause. Which version do you use for the client? From the ppas? or self-built? What does it say as BUILD_TYPE in the esc men...
by est31
Mon Aug 31, 2015 02:41
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Minetest 0.4.13

@Linuxdirk can you try to do an in-place build, without installing? So doing:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git clone https://github.com/minetest/minetest.git && cd minetest && cmake -DRUN_IN_PLACE=1 && make -j 8 && LANGUAGE=de_DE bin/minetest
by est31
Mon Aug 31, 2015 00:50
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Website Competition

The competition has ended, and Calinou's bootstrap design is the winning entry. It has been deployed to minetest.net
by est31
Mon Aug 31, 2015 00:15
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 9011

Re: Minetest 0.4.13

@ building minetest 0.4.13, I'm not that familiar with arch packaging (I'm a kubuntu user), but from the commit log I see the maintainers update the md5 sums as well. @ language problem: whats your output of "locale -a"? does german appear in there? If yes, if you take one of the german va...
by est31
Sun Aug 30, 2015 08:26
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Minetest 0.4.13

And Linuxdirk, in which regard does gettext not work for you in 0.4.13?
by est31
Sat Aug 29, 2015 23:00
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Translation server

I confirm, it is official.
by est31
Sat Aug 29, 2015 22:53
 
Forum: Minetest Problems
Topic: Translation server
Replies: 8
Views: 1679

Re: Minetest 0.4.13

From your error 2015-08-29 22:35:20: ERROR[main]: ...share/minetest/builtin/mainmenu/tab_texturepacks.lua:53: attempt to call field 'get_dirlist' (a nil value) i tell that the problem is that the main menu is at /usr/share/minetest/builtin, and still the 0.4.12 mainmenu (the method has been renamed ...
by est31
Sat Aug 29, 2015 22:30
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Minetest 0.4.13

Also, do you get some error messages, like texture not being found?
by est31
Sat Aug 29, 2015 22:05
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Minetest 0.4.13

Linuxdirk: I mean graphics settings like shaders or fsaa if you have turned them on.
by est31
Sat Aug 29, 2015 21:58
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Minetest 0.4.13

@Linuxdirk The minimap has multiple modes, you can switch through them with f9 and shift+f9. The radar mode is supposed to be used underground, and can become a bit green above ground. For the case you still get this green field for the "surface mode" as well, what is your OS, Opengl versi...
by est31
Sat Aug 29, 2015 16:46
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: Will MT always use Irrlicht?

The dev said they abstracted irrlicht away, so adding support for a additional engines will be easier once we have support for Ogre3d.
by est31
Wed Aug 26, 2015 15:01
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 13507

Re: Will MT always use Irrlicht?

No, there isn't one, not a working (in the sense of playable, and accessible to players) version. It is true that one dev has made statements into that direction, but he hasn't released code yet, so we can just speculate how well it works or not. He has stated though that its very very buggy.
by est31
Wed Aug 26, 2015 02:56
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 13507

Re: Minetest 0.4.13

@Linuxdirk: There has been a bug on linux where you couldn't enter umlauts etc. into the "t" console, or other text input fields (except the f10 console). This bug, which is an irrlicht pre-1.9 bug, has been fixed in minetest 0.4.13, by using a patched version of the text entry on irrlicht...
by est31
Wed Aug 26, 2015 02:29
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50707

Re: [Server] Trepca server [git]

Added pipeworks and mesecons mods to the server.
by est31
Sat Aug 22, 2015 10:24
 
Forum: Minetest Servers
Topic: [Server] Trepca server [git]
Replies: 9
Views: 2300

Re: Android libc crashes [bounty]

You've said in your second comment in github that "this is not a error in official build". It seems I have misunderstood you.
by est31
Sat Aug 22, 2015 02:13
 
Forum: Minetest Problems
Topic: Android libc crashes [bounty]
Replies: 2
Views: 307

Re: gsmapper + map mod

Note that the minimap included in official minetest 0.4.13 isn't gsmapper, but a rewrite done by RealBadAngel, which is much much faster.
by est31
Sat Aug 22, 2015 02:08
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28426

[0.4.13] New login system

0.4.13 has got a more secure login system, utilizing the SRP protocol. You can still continue using your old passwords from <= 0.4.12, no change needed, but there are some issues it would be good to be aware of. We had to use a new way of how the server stores the password. This means that if you se...
by est31
Sat Aug 22, 2015 01:31
 
Forum: Minetest News
Topic: [0.4.13] New login system
Replies: 4
Views: 4557

Re: 4.13 CRASHES and BUGS

You can try contacting the mod's authors, perhaps they know more. As a hotfix, try disabling them. Also, there is no 4.13 version of minetest (yet), its 0.4.13.
by est31
Fri Aug 21, 2015 20:08
 
Forum: Minetest Problems
Topic: 4.13 CRASHES and BUGS
Replies: 12
Views: 2795

Re: [Website Competition] Bootstrap entry

This would perhaps benefit from some css optimisation by hand: http://www.joostrap.com/blog/bootstrap- ... -reduce-it
And: http://getbootstrap.com/customize/
by est31
Wed Aug 19, 2015 06:30
 
Forum: Minetest-Related
Topic: [Website Competition] Bootstrap entry
Replies: 8
Views: 1856

Re: Website Competition

The submission period has ended. These two entries have been submitted before the end of the competition: 1. srifqi 's Material Design meets minetest.net 2. Calinou 's Bootstrap entry Hashes for the versions of the entries of the time of the contest ended: srifqi's entry zip had the sha256sum f529c6...
by est31
Wed Aug 19, 2015 06:05
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 9011

Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

Can you put the error message here, just to be sure its the same error?
by est31
Wed Aug 12, 2015 02:14
 
Forum: Minetest Problems
Topic: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev
Replies: 15
Views: 2282

Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

Clouds, can you upload the map somewhere, or offer it for download?
by est31
Tue Aug 11, 2015 15:13
 
Forum: Minetest Problems
Topic: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev
Replies: 15
Views: 2282

Re: Stone blocks appear on the protected area

It is a known trick to push protection blocks away with pistons, and then grief areas. You have the mesecons mod on your server, right?
by est31
Mon Aug 10, 2015 15:28
 
Forum: Minetest Problems
Topic: Stone blocks appear on the protected area
Replies: 4
Views: 486

Re: Server don't work but still running

amadin, which error do you get on 0.4.12-dev june builds too? the spawn error, or the hanging error?
by est31
Mon Aug 10, 2015 15:17
 
Forum: Minetest Problems
Topic: Server don't work but still running
Replies: 14
Views: 1584

Re: Server don't work but still running

amadin, can you tell me the current git commit, and the git commit you used before, is that possible?
You can show a git history with "git reflog".
by est31
Mon Aug 10, 2015 15:09
 
Forum: Minetest Problems
Topic: Server don't work but still running
Replies: 14
Views: 1584
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