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Re: Decreasing load times

Yeah, I think you're right. But streaming is probably going to be hard. Maybe some sort of “smart loading” could be implemented, only loading the most important files first and the less important files could be loaded when you're in the game. But I have hoped there is maybe a simple trick which I co...
by Wuzzy
Thu Mar 09, 2017 18:43
 
Forum: Modding Discussion
Topic: Decreasing load times
Replies: 8
Views: 3166

Re: The secret realm (floating islands)

This information is also in the wiki: http://wiki.minetest.net/Map_generator_features I think these floatlands are really interesting. Another interesting property of the floatlands in Minetest Game is that they have all the ores at peak probability, because they are above Y=1024. See also: http://w...
by Wuzzy
Thu Mar 09, 2017 18:35
 
Forum: Minetest General
Topic: The secret realm (floating islands)
Replies: 9
Views: 2288

Re: Post your screenshots!

Image
by Wuzzy
Thu Mar 09, 2017 18:33
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275332

Missing engine features for MineClone 2

Because it's relevant I just dump two lists of missing Minetest features which are required for MineClone 2, a Minecraft clone: List of missing engine features: http://repo.or.cz/MineClone/MineClone2.git/blob/HEAD:/MISSING_ENGINE_FEATURES.md List of MineClone 2 issues with the label “needs engine ch...
by Wuzzy
Thu Mar 09, 2017 15:21
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 131276

Re: 0.4.15 inventory

This is sad. Sfinv is a gazillion times better than Inventory Plus. If you just want the buttons, you can try sfinv_buttons.
by Wuzzy
Thu Mar 09, 2017 01:20
 
Forum: Minetest Problems
Topic: 0.4.15 inventory
Replies: 10
Views: 4259

Re: [Mod] WorldEdit [1.0] [worldedit]

Can I use WorldEdit to open .mts files to import them into the world?
by Wuzzy
Thu Mar 09, 2017 01:09
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275908

Re: Looking for mods which add Minecraft features

Thank you for mentioning the beacon mod. I obviously can't use it verbatim because the Minecraft beacon is very unique. But the style looks definitely like something I can use. But the beacon has a low priority, so it has to wait when everything else works fine. I am still desperately looking for a ...
by Wuzzy
Thu Mar 09, 2017 00:59
 
Forum: Modding Discussion
Topic: Looking for mods which add Minecraft features
Replies: 16
Views: 5955

Modifying and using schematics

I feel really dumb now but I can't get started with Minetest schematics (.mts files). There does not seem much information on the file format. I want to modify a schematic file but I don't know how. WorldEdit can only load .we files. So how can I modify an existing schematic file or somehow load it ...
by Wuzzy
Thu Mar 09, 2017 00:46
 
Forum: Modding Discussion
Topic: Modifying and using schematics
Replies: 6
Views: 2583

Re: Post your mapgen questions here (modding or engine)

What does the “mudflow” flag of v6 do?

Second question: How can I disable mapgen flags at subgame level safely?
by Wuzzy
Thu Mar 09, 2017 00:42
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 70957

Re: wiki.minetest.com vs wiki.minetest.net

Wiki.minetest.net is the real Minetest Wiki with way too much information about Minetest and Minetest Game. Wiki.minetest.com is an old rotten zombie from the underworld which must be killed with fire! I'm surprised it is still alive after all these years. In its earlier life it once was a real wik...
by Wuzzy
Thu Mar 09, 2017 00:19
 
Forum: Minetest General
Topic: wiki.minetest.com vs wiki.minetest.net
Replies: 7
Views: 1296

Re: Is there lamp(s) in Minetest Game?

Note: The mese post lamp is only in the developer version and was a recent addition.
In the developer version the cost of a mese lamp was also reduced from 1 glass and 3 mese crystals to 1 glass and 1 mese crystal.
by Wuzzy
Thu Mar 09, 2017 00:05
 
Forum: Minetest General
Topic: Is there lamp(s) in Minetest Game?
Replies: 16
Views: 2292

Re: select grass sides in advanced game menu?

This sounds pretty overengineered to me and also VERY specialized. But well, if some people like it, whatever. I wouldn't mind this feature because it is easy to ignore. I think it may be possible at subgame level and probably is not even hard. Subgames can have their own configuration parameters, a...
by Wuzzy
Wed Mar 08, 2017 23:58
 
Forum: Minetest Features
Topic: select grass sides in advanced game menu?
Replies: 10
Views: 4510

Re: Shouldn't ores reserves be proporsional to the depth?

I'm not too excited about this, to be honest, but oh well, I could still give it a shot. Maybe it turns out to be good. To get back to the core topic here, I think what saavedra29 suggests sounds good. Current ore generation in Minetest Game is very basic indeed. The ore probabilities jump sharply w...
by Wuzzy
Wed Mar 08, 2017 23:38
 
Forum: Minetest Features
Topic: Shouldn't ores reserves be proporsional to the depth?
Replies: 16
Views: 7107

Re: VoxBox (MINETEST_GAME 4.14!)

Hahaha, I feel very sorry for you. So much hate for not using GitHub. Almost 2 PAGES just about GitHub and almost no post about the game. So I think it is about time to give some more random assorted comments about this game: First of all, this is definitely one of the better Minetest Game forks. Th...
by Wuzzy
Wed Mar 08, 2017 23:25
 
Forum: WIP Subgames
Topic: [GITHUB] VoxBox [game]
Replies: 55
Views: 18709

Re: 0.4.15 inventory

It would be 100% better if the offending mods would be OFFICIALLY fixed by the mod authors. Asking the users to fix the bugs on their own is insulting. PS: I have heard the 3d_armor very recently got a bugfix which means it finally works with Minetest Game 0.4.15 again. PPS: Unified Inventory is alr...
by Wuzzy
Wed Mar 08, 2017 19:25
 
Forum: Minetest Problems
Topic: 0.4.15 inventory
Replies: 10
Views: 4259

Decreasing load times

Hi! Are there any tricks to reduce the loading times for subgames/mods? I have a jukebox mod with a lot of Ogg Vorbis files inside which apparently are loaded everytime the subgame is started (seems Minetest does not know what “cache” is …). I also noticed that removing the jukebox mod significantly...
by Wuzzy
Wed Mar 08, 2017 18:55
 
Forum: Modding Discussion
Topic: Decreasing load times
Replies: 8
Views: 3166

Re: Shouldn't ores reserves be proporsional to the depth?

The thing is, the underground in almost all subgames so far gets boring fast. First, >90% is the generic stone (there are no other stone types except near surface), then there are a few ores from time to time and that's basically it. The rule is almost always “the deeper you dig, the more you find”....
by Wuzzy
Wed Mar 08, 2017 02:24
 
Forum: Minetest Features
Topic: Shouldn't ores reserves be proporsional to the depth?
Replies: 16
Views: 7107

Re: Adventures in Minetest (tell your gameplay stories)

I remember when I first time digged down and reached "emptiness", "blaсk nothing". I did not believe my eyes. I dig stone, another one, another one, then... black window to nowhere. Did I reach the edge of the world? Well, I was on ladder so I did not fell there. It turned out, ...
by Wuzzy
Wed Mar 08, 2017 02:05
 
Forum: Minetest General
Topic: Adventures in Minetest (tell your gameplay stories)
Replies: 28
Views: 5733

Re: mod base experiment

Why did you rename the playermodel mod for no reason?
by Wuzzy
Wed Mar 08, 2017 01:59
 
Forum: Minetest General
Topic: mod base experiment
Replies: 37
Views: 4775

Re: Is there lamp(s) in Minetest Game?

These are the light sources in Minetest Game 0.4.15: ⋅ Torch ⋅ Mese Lamp ⋅ Fire ⋅ Permanent Flame ⋅ Nyan Cat ⋅ Nyan Cat Rainbow ⋅ Lava Source ⋅ Flowing Lava That's it! There are no ceiling lamps. Here is the 100% scienti...
by Wuzzy
Wed Mar 08, 2017 00:17
 
Forum: Minetest General
Topic: Is there lamp(s) in Minetest Game?
Replies: 16
Views: 2292

Re: Post your screenshots!

“SOIAR PIAINS”. Strange name.
by Wuzzy
Wed Mar 08, 2017 00:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275332

Re: [Mod] HUD bars [1.7.1] [hudbars]

Try hbarmor version 0.3.0: viewtopic.php?f=9&t=11337

Please report back in the hbarmor thread.
by Wuzzy
Wed Mar 08, 2017 00:08
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27135

Version 0.3.0 released

Version 0.3.0 released! Changes:

- The mod settings can now be change in Minetest's advanced settings menu
- (hopefully) fix possible scenario that displayed armor is outside of allowed bounds (fixes error message flood)
- Nothing else of interest.
by Wuzzy
Wed Mar 08, 2017 00:07
 
Forum: WIP Mods
Topic: [Mod] Armor HUD bar [0.3.0] [hbarmor]
Replies: 7
Views: 2906

Re: How can the minetest community be made bigger?

rubenwardy: Can you please elaborate / link to PR/commit?
by Wuzzy
Tue Mar 07, 2017 20:52
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7186

Re: [Mod] HUD bars [1.7.1] [hudbars]

Do you use hbarmor and which version?
by Wuzzy
Tue Mar 07, 2017 20:37
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27135

Re: How can the minetest community be made bigger?

Start versioning from 1.0. No, we should not lie to ourself. 1.0 usually means “stable” and/or “finished” and it is generally not a good idea to break with this convention. Minetest is far from being finished. Many core features are missing, many bugs are unfixed, there are tons of usability proble...
by Wuzzy
Tue Mar 07, 2017 20:02
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7186

Rare biomes in Minetest Game

Rare biomes in Minetest Game. Today: Tundra

Image

Notable for its snow blocks (raher than just snow) and lack of vegetation.
by Wuzzy
Tue Mar 07, 2017 17:46
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275332

Re: Alternatives to sneak elevators

Fixer-007 on GitHub posted some very creative alternatives (for Minetest Game) which are almost even more crazy than the sneak elevators. Placing a boat in a water column (allegedly it is very fast): https://cloud.githubusercontent.com/assets/16494741/23628810/3c4a3266-02be-11e7-821b-40a0d5ff01e3.pn...
by Wuzzy
Tue Mar 07, 2017 13:24
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 13538

Re: [Mod] Sandplus [sandplus] [2.1]

Applause!
by Wuzzy
Tue Mar 07, 2017 13:05
 
Forum: WIP Mods
Topic: [Mod] Sandplus [sandplus] [3.0]
Replies: 31
Views: 5140

Re: Post your screenshots!

I have done some Minetest archeology lately and dug up information on map generators. Here are some interesting screenshots from my work: Mapgen “indev” in Minetest 0.4.9 First it just looks like v6: http://wiki.minetest.net/images/1/17/Mapgen_indev_spawn.jpg But it had floating islands: http://wiki...
by Wuzzy
Tue Mar 07, 2017 03:44
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275332
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