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Re: Client-sided modding: Good or bad?

Poll added. But please remember this is still a discussion thread.

If the CSM are implemented it will be simpler to get a "cheater client".

It IS already implemented, in case you haven't noticed. Not in version 0.4.15, but in the developer version.
by Wuzzy
Wed Mar 22, 2017 15:33
 
Forum: Modding Discussion
Topic: Client-sided modding: Good or bad?
Replies: 34
Views: 17144

Re: Client-sided modding: Good or bad?

Oh, before people complain I was ignorant before this was merged: I posted a discussion thread in October 2016 (!) to learn more about the rationale behind client-sided modding but it never really took off and I never got an helpful answer: https://forum.minetest.net/viewtopic.php?f=3&t=15803 :-...
by Wuzzy
Tue Mar 21, 2017 17:19
 
Forum: Modding Discussion
Topic: Client-sided modding: Good or bad?
Replies: 34
Views: 17144

Re: Client-sided modding: Good or bad?

Linuxdirk wrote:The lack of communication to the users about CSM. sofar wrote: We didn't communicate less than normal. All development and discussion is done in the open. Blame yourself instead. In Linuxdirk's defense, there was no post in the News forum and there wasn't a serious discussion in the...
by Wuzzy
Tue Mar 21, 2017 17:01
 
Forum: Modding Discussion
Topic: Client-sided modding: Good or bad?
Replies: 34
Views: 17144

Re: [Clientmod] Oredetection [oredetect]

To stop this thread to going more off topic, I created this thread: viewtopic.php?f=47&t=17074
by Wuzzy
Tue Mar 21, 2017 16:40
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13962

Client-sided modding: Good or bad?

Hi! This is a thread to discuss client-sided modding or “CSM” for short. Client-sided modding is a feature which has been added into the developer version of Minetest a few days ago. This thread has been created to stop the off-topic spam in this thread: https://forum.minetest.net/viewtopic.php?f=9&...
by Wuzzy
Tue Mar 21, 2017 16:39
 
Forum: Modding Discussion
Topic: Client-sided modding: Good or bad?
Replies: 34
Views: 17144

Re: [Game] MineClone 2 [0.16.0]

What is stay_inside and why do you need it? It happens that the player is randomly teleported beyond the limits of the world for some reason. Then the game crashes -- it’s annoying. My Minetest version is 0.4.15 stable, and it occurs still from time to time. see https://forum.minetest.net/viewtopic...
by Wuzzy
Tue Mar 21, 2017 14:58
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180698

Re: Post your mapgen questions here (modding or engine)

> Why does this code not remove dungeons?: Try: minetest.set_mapgen_setting(name, value, [override_meta]) With true as the 3rd argument. Even in a new world map meta may need overriding. When setting mg_flags include all arguments: "caves,nodungeons,light,decorations" otherwise the other ...
by Wuzzy
Tue Mar 21, 2017 02:16
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 76846

Re: Post your mapgen questions here (modding or engine)

OK, thanks. I will look into this. Also, wiki is fixed. Paramat, you really should get a wiki account. I think Calinou is the one to ask. It is absolutely unacceptable that core developers are not allowed to edit the wiki (not your fault, of course). What is on_mapgen_init and why isn't it documente...
by Wuzzy
Mon Mar 20, 2017 23:06
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 76846

Re: Mod replacements needed for sneak bug features

This thread is a reiteration of the following thread:

viewtopic.php?f=5&t=16841
by Wuzzy
Mon Mar 20, 2017 22:37
 
Forum: Modding Discussion
Topic: Mod replacements needed for sneak bug features
Replies: 10
Views: 5401

Bug of the day

Interesting bug of the day: Void dungeons:

Image
Image
by Wuzzy
Mon Mar 20, 2017 22:31
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376018

Re: [Game] MineClone 2 [0.16.0]

I didn't encounter any crashes, but need "stay_inside" (You were too far away...). What is stay_inside and why do you need it? I miss "sethome" -- doesn't something like this exist in Minecraft? I just checked in the Minecraft Wiki and I found a “home” command for teleporting th...
by Wuzzy
Mon Mar 20, 2017 21:10
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180698

Re: [mod] Not so simple plants and fungi [nsspf]

IMO it would make more sense to overwrite those mushrooms with 2 mushrooms from this mod to match the style of everything else. Or just add 2 additional mushrooms just to replace the default mushrooms, by using a close equivalent instead. An ABM is usually costly and it also does not get rid of brow...
by Wuzzy
Mon Mar 20, 2017 14:40
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10462

Re: [mod] Not so simple plants and fungi [nsspf]

What happens to the brown and red mushrooms from Minetest Game? Will they be replaced?
by Wuzzy
Mon Mar 20, 2017 14:06
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10462

Re: [Game] MineClone 2 [0.16.0]

I heard from a player online that MineClone 2, version 0.16.0 crashes frequently. I have not been able to reproduce this claims. Can anybody here confirm frequent crashes lately?
by Wuzzy
Mon Mar 20, 2017 04:32
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180698

Re: [Mod] WorldEdit GUI [worldedit_gui] Player interface for

Can you please consider to add support for sfinv_buttons?
viewtopic.php?t=16079

This is a mod which allows to add buttons in a special tab in Minetest Game's new Simple Fast Inventory by rubenwardy.
by Wuzzy
Mon Mar 20, 2017 04:25
 
Forum: Mod Releases
Topic: [Mod] WorldEdit GUI [worldedit_gui] Player interface for worldedit
Replies: 35
Views: 14336

Re: New minetest protocol contract

I'm OK with this. Thanks for this announcement, because announcements like these are important and appreciated. But I'm only OK with it because it does not affect me, I can quickly grab the most recent version of Minetest. xD But I still think 2 years is very fair. Are there any download sites or so...
by Wuzzy
Mon Mar 20, 2017 01:49
 
Forum: Minetest News
Topic: New minetest protocol contract
Replies: 12
Views: 6015

Re: Nore's personal TODO list

MC clone
Write a MC clone - or at least, a clone of MC 1.0 (…)

I'm working on it, it's called “MineClone 2”:

viewtopic.php?f=50&t=16407

Make trees more interesting

Implement client-side Lua

Those two are now finished.
by Wuzzy
Mon Mar 20, 2017 01:39
 
Forum: Minetest Engine
Topic: Nore's personal TODO list
Replies: 28
Views: 13523

What the actual fucking fuck?

So will server owners be able to prevent this mod from use on their server? No Wait, WHAT? Hahahahaha. OMFG. Like, seriously. Yes, this is INDEED the dawn of X-ray cheat and it is not only non-preventable but also undetectable. Plus, it is freaking officially supported by Minetest! WTF? And I think...
by Wuzzy
Mon Mar 20, 2017 01:29
 
Forum: WIP Mods
Topic: [Clientmod] Oredetection [oredetect]
Replies: 48
Views: 13962

Re: [Game] MineClone 2 [0.16.0]

After cutting a tree to recraft tools, as unlike in MC my previous character tools have disappeared (could it be those items minetest deleted in the error message ?), After respawning, i noticed that mobs were still not burning, but there was new error messages : http://i.imgur.com/3teVBJO.jpg Yes....
by Wuzzy
Mon Mar 20, 2017 00:09
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180698

Re: [Mod] Crafting Guide [git] [craftguide]

This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].
by Wuzzy
Mon Mar 20, 2017 00:06
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [git] [craftguide]
Replies: 40
Views: 66498

Re: RANT: Forbidden guest accounts / empty password

Sorry but I feel that server passwords are a handy feature as it stops other people taking over your account and pretending to be you so they can grief/swear etc. Also if you build something awesome as a guest and try to protect it you would really want a password to stop anyone else claiming your ...
by Wuzzy
Sun Mar 19, 2017 20:52
 
Forum: Minetest General
Topic: RANT: Forbidden guest accounts / empty password
Replies: 9
Views: 5918

Re: Forum search sucks

by Wuzzy
Sun Mar 19, 2017 20:31
 
Forum: Minetest General
Topic: Forum search sucks
Replies: 28
Views: 61475

Version 1.0.0 released!

Version 1.0.0 released!
This mod has been long enough in version 0.1.0, is finished and no bugs have been found. It's about time for an official release. :-)

Not much changed, I just fixed some typos.
by Wuzzy
Sun Mar 19, 2017 20:27
 
Forum: Mod Releases
Topic: [Mod] Simple Fast Inventory Buttons [1.0.0] [sfinv_buttons]
Replies: 15
Views: 2771

Re: [Modpack] Help [1.1.0] [doc]

I think I have this on my server to help noobs. Yes, you do. I saw it. Oh, how easy is it to use the sfinv mod for this? Very easy. If you use sfinv_buttons, you will get a new tab with buttons for special menus: https://forum.minetest.net/viewtopic.php?f=9&t=16079&p=243235#p243235 The help...
by Wuzzy
Sun Mar 19, 2017 19:56
 
Forum: Mod Releases
Topic: [Modpack] Help [1.2.0] [doc]
Replies: 50
Views: 38053

Re: knockback

Well, for knockback you also certainly want to exactly specify how it is supposed to work. In Mobs Redo, there is already a knockback, but only for the mobs and it is a very stupid form of knockback. When you hit a mob, it moves backwards at a constant speed until it suddenly stops. This is so lame ...
by Wuzzy
Sun Mar 19, 2017 04:17
 
Forum: Minetest Features
Topic: knockback
Replies: 33
Views: 14371

Re: is coloured text in item description possible?

Yes, since version 0.4.15 the requested feature has been implemented.
by Wuzzy
Sun Mar 19, 2017 03:58
 
Forum: Minetest Features
Topic: is coloured text in item description possible?
Replies: 6
Views: 3456

Re: Noob Academy

Which chat commands are you referring to about n00bs? Ugh, forget it. Not important. I just wanted to say the the server should be playable without any chat commands. ;-) But it pretty much is, so forget my comment. What do you mean by "Less agressive protection near spawn"? Maybe too muc...
by Wuzzy
Sun Mar 19, 2017 03:48
 
Forum: Minetest Servers
Topic: Noob Academy
Replies: 36
Views: 8798

Re: Post your screenshots!

YES!!! This is great news.

Funky funky:
Image
by Wuzzy
Sat Mar 18, 2017 22:55
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376018

Re: Noob Academy

I don't think this server is good for newbies. I helping newbies is the true purpose of this server, I don't believe it is doing a great job. My first impression is that it is way too much information overload . There is too much stuff going on on the screen and on the spawn point. There is a tutor ...
by Wuzzy
Sat Mar 18, 2017 22:15
 
Forum: Minetest Servers
Topic: Noob Academy
Replies: 36
Views: 8798
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