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Re: Questions on making a LoZ subgame

Won't you post it in the WIP subgames section ?
by prof-turbo
Thu Feb 11, 2016 06:16
 
Forum: Subgame Discussion
Topic: Questions on making a LoZ subgame
Replies: 10
Views: 4154

Re: Questions on making a LoZ subgame

I like the idea and the style you currently adopted for the textures :)
by prof-turbo
Sat Feb 06, 2016 19:02
 
Forum: Subgame Discussion
Topic: Questions on making a LoZ subgame
Replies: 10
Views: 4154

Re: [Game] rpgtest [git][v7][rpgtest]

cd2 : cactus make juice. What about a cactus juice to heal or to make potions ?
by prof-turbo
Thu Feb 04, 2016 20:09
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 121074

Re: mod [random stufs] 0.1

dany dany : you can still have a look at http://opengameart.org/ :)
And it's not because nobody answers your topic that nobody likes it :)
by prof-turbo
Wed Feb 03, 2016 17:42
 
Forum: WIP Mods
Topic: mod [random stufs] 0.2
Replies: 24
Views: 5513

Re: [mod] Ignore list manager [ignore][git]

Thanks !
This might be very useful on servers with many people, I hope to see it in PvP servers soon, it would permit to avoid flooders/spammers :)

My four thumbs up !
by prof-turbo
Wed Feb 03, 2016 17:07
 
Forum: WIP Mods
Topic: [mod] Ignore list manager [ignore][git]
Replies: 6
Views: 1123

Re: [Game] rpgtest [git][v7][rpgtest]

Won't it be a too precise model ? - A too heavy model to load ?
by prof-turbo
Wed Feb 03, 2016 13:56
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 121074

Re: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]

P.S : la période de Noël étant largement passée, nous avons enlevé les textures hivernales recouvrant le monde. Amusez-vous bien !
by prof-turbo
Tue Feb 02, 2016 17:30
 
Forum: Français
Topic: MinetestForFun (Survie - JcJ - Extrême) [FR/EN]
Replies: 93
Views: 20648

Re: [GAME] Gran-Prix [coming soon]

Don't fart too high
by prof-turbo
Wed Jan 27, 2016 20:24
 
Forum: WIP Subgames
Topic: [GAME] Gran-Prix [coming soon]
Replies: 6
Views: 1684

Re: [GAME] Gran-Prix [coming soon]

This is not the first racing game project...
by prof-turbo
Wed Jan 27, 2016 16:57
 
Forum: WIP Subgames
Topic: [GAME] Gran-Prix [coming soon]
Replies: 6
Views: 1684

Re: Hemp_mod

I love you.
by prof-turbo
Tue Jan 19, 2016 18:04
 
Forum: WIP Mods
Topic: Hemp_mod
Replies: 14
Views: 3573

Re: Sol Aureus

This is very good looking. But maybe a bit boring for now (says the quake-fan).
by prof-turbo
Sun Jan 17, 2016 20:52
 
Forum: Subgame Discussion
Topic: Sol Aureus (closed)
Replies: 26
Views: 10794

Re: [Game] rpgtest [git][v7][rpgtest]

@cd2 : I think that means he will clone the code from your repository ;) Sincerely your work is very impressive, and pinkysnow's work is too. I think you should join your hands and launch your genkidama power into Minetest with amazing stuff. pinkysnow adds amazing things to models, and you have goo...
by prof-turbo
Sun Jan 17, 2016 20:47
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 121074

Re: [GAME] EpicNode *RPG/MMORPG* [demo]

Your work is very impressive, especially on new characters (forks will come :p ). I hope this subgame will not be too heavy.

P.S : can you stop all those texts with kawai colors and tremendous font sizes ? they're just hurting my brain...
by prof-turbo
Sun Jan 17, 2016 20:42
 
Forum: WIP Subgames
Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
Replies: 123
Views: 40684

Re: GTestA:San Andreas

I think you should more make a subgame, but why not ?
by prof-turbo
Sun Jan 17, 2016 20:33
 
Forum: WIP Mods
Topic: GTestA:San Andreas
Replies: 6
Views: 1691

Re: partager un monde entre plusieurs utilisateurs ubuntu ?

Si tu ouvres un server, oui c'est possible :) Sinon tu peux juste prendre les fichiers de la carte (dans ~/minetest/worlds/tonmonde) et le mettre sur un site de partage de fichier comme https://up1.ca/ ou utiliser https://github.com/ Également, il y a une option dans le fichier minetest.conf que l'o...
by prof-turbo
Sat Jan 16, 2016 20:52
 
Forum: Français
Topic: partager un monde entre plusieurs utilisateurs ubuntu ?
Replies: 2
Views: 977

Re: [RRH] MT-Moontest [0.4.13]

DI3HARD139 : make some local tests before, dev versions are meant not to be stable and can cause some problems sometimes.
by prof-turbo
Wed Jan 13, 2016 13:29
 
Forum: Minetest Servers
Topic: RRH-Moontest [0.4.14]
Replies: 16
Views: 2468

Re: Anyone on public servers using mumble?

I am. Sometimes. When I want to have my mic and that other players are playing with me ^^.
But this happens really rarely.

P.S : http://xorhub.com/en/
by prof-turbo
Tue Jan 12, 2016 17:35
 
Forum: Minetest Servers
Topic: Anyone on public servers using mumble?
Replies: 6
Views: 1228

Re: [GAME] EpicNode *RPG/MMORPG* [git demo release][01/2016]

There's really no way to recover them ?
by prof-turbo
Fri Jan 08, 2016 06:33
 
Forum: WIP Subgames
Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
Replies: 123
Views: 40684

Re: [Game] rpgtest [git][very WIP][rpgtest]

If you want to give ideas for the game, go on https://github.com/cdqwertz/rpgtest/issues
by prof-turbo
Fri Jan 01, 2016 09:36
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 121074

Re: [Game] Carbone NG [carbone-ng]

LiberalSlovak : I think you should add it by yourself. Mesecons is a mod pretty loud for many computers, so putting it in a popular game would probably annoy some people :)
by prof-turbo
Fri Jan 01, 2016 09:30
 
Forum: Subgame Releases
Topic: [Game] Carbone NG [carbone-ng]
Replies: 54
Views: 46242

Re: [Game] rpgtest (only dev name) [coming soon]

Your work is very promising, I hope it will evolve well and that you will not stop it so fast ;)
But you would need some help on graphics, I think :) (especially hud ones, the others are great !)
by prof-turbo
Mon Dec 28, 2015 14:48
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 121074

Re: TROLOLO TROLOLO TROLOLO TROLOLO server

@firefox : you haven't searched very much I think :)

@botch : Minetest can be bad in many ways, but here it's just because of the server hoster. Try some other server, like Xanadu, MInetestForFun or OldCoder's servers. Also, if you want some creative you can try VanessaE's ones :)
by prof-turbo
Wed Dec 23, 2015 12:59
 
Forum: Minetest Servers
Topic: TROLOLO TROLOLO TROLOLO TROLOLO server
Replies: 9
Views: 1576

Re: [Game] rpgtest (only dev name) [coming soon]

cd2 wrote:I am working on a quest system


https://github.com/MinetestForFun/quests
by prof-turbo
Tue Dec 22, 2015 12:52
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 121074

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

My advice on armors : Adding armors would again unbalance gameplay, as you would need again more stuff to win, and it would cost very much to be killed. Also, this would increase again the variety of chests loots with things unwanted by every players, and would increase mining need. Nooby player is ...
by prof-turbo
Tue Dec 22, 2015 12:42
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32747

Re: [Mod] Spectator Mode [git] [spectator_mode]

Nice !
The actual existing spectators modes are very buggy in PvP games/modes.
Thanks a lot !
by prof-turbo
Sun Dec 20, 2015 13:28
 
Forum: Mod Releases
Topic: [Mod] Spectator Mode [git] [spectator_mode]
Replies: 21
Views: 5201

Re: [GAME] EpicNode [release date TBD]

I think you'll not be able to do that alone : https://github.com/MinetestForFun
Also, meshes are very very loud for a server. So generating giant meshes would probably not be the best idea ever.

EDIT : I mixed meshes and schematics, so please consider it as off-topic :p
by prof-turbo
Sat Dec 19, 2015 09:59
 
Forum: WIP Subgames
Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
Replies: 123
Views: 40684

Re: Minetest on Steam

Also, I totaly forgot about it but there's another platform named Desura ( http://www.desura.com/ ) which is more Steam-like. Wanna check it out ?
by prof-turbo
Sat Dec 19, 2015 09:51
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19054

Re: [Mod] Report [0.1] [report] - Send to admins and mods

Seems like you are improving communication mods a lot since you have your server ;)
Thumbs up !
by prof-turbo
Sat Dec 19, 2015 09:45
 
Forum: Mod Releases
Topic: [Mod] Report [0.1] [report] - Send to admins and mods
Replies: 5
Views: 1451

Re: Inventory Death Drop: Drops the player inventory on deat

https://forum.minetest.net/download/file.php?mode=view&id=4472&sid=ed8487bb543183684386980cdfa260ebhttps://forum.minetest.net/download/file.php?mode=view&id=4472&sid=ed8487bb543183684386980cdfa260eb Ok, so I'll learn how to read code just to understand the difference here.
by prof-turbo
Thu Dec 17, 2015 17:51
 
Forum: WIP Mods
Topic: Inventory Death Drop: Drops the player inventory on death.
Replies: 7
Views: 1155
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