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ideas: Koopa Troopa Goomba Bowser I second this one. Yay! Mega Man Cool. Also X and Zero. Possibly Alia and Roll <3 Sonic Meh... Herobrine (:D) Who is that? Gloop (search "yoyogames gloop") :? Also, I want to suggest the Marines and Demons from Doom. The Cacodemon would be cool: http://www.trilobit...
by kaeza
Wed Nov 21, 2012 05:44
 
Forum: Minetest Texture Packs
Topic: Player Textures
Replies: 36
Views: 14919

Tex Pack request

Hi!

Can somebody provide a link to the texture pack used in this pic?

Image

NOTE: I found it in this thread.
by kaeza
Wed Nov 21, 2012 01:14
 
Forum: Minetest Texture Packs
Topic: Tex Pack request
Replies: 8
Views: 2288

Single player. I'm not complaining. The digicode is awesome. Awesome. Could you make a letter passcode too? This could be cool too, but if you plan to do it, use a different object/node/whatever, and let the number keypad as it is. Also as I see, the whole idea of the keypad is the UI. I mean, you c...
by kaeza
Tue Nov 20, 2012 18:12
 
Forum: Mod Releases
Topic: [Mod] Mesecon digicode [0.2] [digicode]
Replies: 18
Views: 8338

I don't know if this has already been suggested, but could we make an electrified fence?
Maybe two versions: one standalone, and one using mesecons.
by kaeza
Tue Nov 20, 2012 13:12
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 390107

Awesome!
A small problem: Is it a bit slow or is it just me?
by kaeza
Tue Nov 20, 2012 12:57
 
Forum: Mod Releases
Topic: [Mod] Mesecon digicode [0.2] [digicode]
Replies: 18
Views: 8338

cd isn't on windows Please tell me you're NOT looking for a flat round thing... That reminds me, when my sister got her first computer, I proceeded to install some games for her. When she came home, I told her she had the games on the Desktop for quick access. After half an hour she called me she c...
by kaeza
Tue Nov 20, 2012 12:45
 
Forum: Minetest General
Topic: Can Someone Help me?
Replies: 7
Views: 1512

Okay, got it. Thanks a lot VanessaE!
BTW, has anyone fixed it for transport of liquids yet?

PS: I love your mods! Especially the Flowers :)
by kaeza
Tue Nov 20, 2012 12:23
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 250306

Oh...
Why were they removed?
Is there any mod that adds them back?
by kaeza
Tue Nov 20, 2012 12:18
 
Forum: Minetest Problems
Topic: No jungle trees
Replies: 3
Views: 1001

Montevideo, Uruguay.

http://en.wikipedia.org/wiki/Uruguay

BTW, we haven't goats as Steven Seagal depicted on one of his movies (Submerged).
by kaeza
Mon Nov 19, 2012 23:22
 
Forum: Minetest General
Topic: Where do you live?
Replies: 150
Views: 33826

Maybe Markus Persson made a DDoS because of our popularity :)
Nah J/K
by kaeza
Mon Nov 19, 2012 23:01
 
Forum: Minetest General
Topic: A question
Replies: 15
Views: 2336

The building A.I. could be optimized, by finding the nearest blocks that the builder has, and that needs to be put. That way I think you can eliminate most of those "walks" the NPC does from side to side on some large buildings. I'm proposing something like this (in pseudo lua code): for each materi...
by kaeza
Mon Nov 19, 2012 21:10
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 42267

A question

Just a question, but has the forum server go down from yesterday to about a half a hour ago? I couldn't connect to the forums...
by kaeza
Mon Nov 19, 2012 18:48
 
Forum: Minetest General
Topic: A question
Replies: 15
Views: 2336

@VanessaE: Can you tell me which node names are registered by the mod? I found the code a bit messy (no offense). I found that the pipes are "pipeworks:pipe_XXXXXX_STATE", where state is either "empty" or "loaded", and XXXXXX is either 0 or 1 depending on the connections. I can't find what the water...
by kaeza
Sat Nov 17, 2012 21:58
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 250306

No jungle trees

Hello. I don't know where to put this, so I put it here. The problem I'm having is that in none of the worlds I created are jungle trees. The blocks are in the creative inventory, and you can place them, but they don't spawn naturally. Have the jungle trees been removed? I'm running MineTest 0.4.3 o...
by kaeza
Fri Nov 16, 2012 10:06
 
Forum: Minetest Problems
Topic: No jungle trees
Replies: 3
Views: 1001

Lo que sería mejor es que los autores de Minetest se esforzaran más por internacionalizar (woo, palabra larga) el juego.
by kaeza
Thu Oct 25, 2012 21:53
 
Forum: Español
Topic: De todo sobre MineTest
Replies: 6
Views: 5725

Didn't know about that one. I have another project going:
http://minetest.net/forum/viewtopic.php?id=3487
by kaeza
Thu Oct 25, 2012 18:18
 
Forum: Minetest-Related
Topic: Minetest crafting recipes database
Replies: 3
Views: 2631

Thanks. I'll look into that one.
by kaeza
Thu Oct 25, 2012 16:37
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 101314

Cool.
This could be merged with this mod.
by kaeza
Wed Oct 24, 2012 22:37
 
Forum: WIP Mods
Topic: farming mod closed
Replies: 2
Views: 1042

Hello. I see this may be an old thread (and an old mod, depending exactly on what you call "old"), and I don't know if this has been suggested already (the topic is TL;DR), but it would be awesome if you could add more crop types (e.g: potato, turnip, corn, etc.). It would also be awesome if you mod...
by kaeza
Wed Oct 24, 2012 22:34
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 101314

I am experiencing some problems with this mod. Specifically, I can't kill ANYTHING! I first tried using a wooden sword, then a stone one, and so on with steel and mese, but nothing. It just pushes the mob back, but nothing happens besides that. I've hit a single vombie 200 times in a row (more or le...
by kaeza
Wed Oct 24, 2012 22:23
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 830755

This looks great.
Can you send them a letter? That would be awesome.
by kaeza
Wed Oct 24, 2012 07:00
 
Forum: Mod Releases
Topic: [Mod] Mailbox! [4.0] [mailbox] - Updated to version 4 {Send Ability}
Replies: 61
Views: 19649

Well, just tested 'em. ⋅ The raft mod is very basic as you said, but at least it gets the work done :) ⋅ The node ownership mod is very good. ⋅ The ambient mod is just plain awesome, but somehow it takes 10 seconds to start in singleplayer when the mod is installed (it ...
by kaeza
Wed Oct 24, 2012 03:01
 
Forum: WIP Mods
Topic: Some questions.
Replies: 3
Views: 1293

I'll test them and report back.
Thanks for the info!
by kaeza
Tue Oct 23, 2012 20:26
 
Forum: WIP Mods
Topic: Some questions.
Replies: 3
Views: 1293

Some questions.

Hello. I have made a port town, but need some things: - Is there a way to add some kind of boat or ship? Even a raft will do for now. - Is there a way that you can make a shop that can sell different things at different prices? I tried locked shop but unfortunately it can only sell one class of node...
by kaeza
Tue Oct 23, 2012 05:58
 
Forum: WIP Mods
Topic: Some questions.
Replies: 3
Views: 1293

It works like a charm now. Thank you so much!
by kaeza
Thu Oct 18, 2012 21:01
 
Forum: Minetest General
Topic: No main game.
Replies: 2
Views: 819

No main game.

Hello. This is my first post here, so please excuse me if I post it in the wrong category. I downloaded minetest from APT on Ubuntu Precise, and later found that it was an outdated version. Now I've downloaded the latest (0.4.3) from PPA and after starting a new game (single player) it tells me that...
by kaeza
Thu Oct 18, 2012 05:59
 
Forum: Minetest General
Topic: No main game.
Replies: 2
Views: 819
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