Search found 748 matches

Return to advanced search

Re: [Mod] Inventory Tweak [1.2.2] [intweak]

argyle wrote:This mod seems to be incompatible with explorertoolsall. Using second handed tool causes instant break of primary tool, which is then replaced with the secondary tool stack.


Sorry, currently I have no time to work on this. If you have a patch feel free to share it ;)
by BlockMen
Sat Oct 25, 2014 12:47
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15414

Re: [Mod] Minecraft Monster (Yeah a annother Mobs mod )

Copyright (C) 2014 ???????????????? Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Let me help you (since you are obviously using my sheep model and zombie model): https://github.com/BlockMen/creatures/blob/master/README.txt#L43 Also: The zombie texture is clearly not from the posted Texture Pa...
by BlockMen
Sat Oct 25, 2014 12:45
 
Forum: WIP Mods
Topic: [Mod] Minecraft Monster (Yeah a annother Mobs mod )
Replies: 13
Views: 5821

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

There should be a pull request, unless I've done something wrong. I've very new at GIT, been using it less than a week. If it's not there, this is the code I added. Oh, had not looked at repository. Yes, is merged ;) Well, instead of making unrealistic digging all the way up, it drops every node ab...
by BlockMen
Mon Oct 13, 2014 06:46
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113638

Re: [Mod] Pyramids (with Treasurer support) [0.5] [tsm_pyram

The main difference from the original mod is that this mod utilizes Treasurer to spawn the treasures in the chests [...] What are the other differences? No, I can’t. I do not have write access to the original repository. And BlockMen won’t let me. Wut? Ofc you have no acess to my repository, but th...
by BlockMen
Sun Oct 12, 2014 20:47
 
Forum: WIP Mods
Topic: [Mod] Pyramids (with Treasurer support) [0.6] [tsm_pyramids]
Replies: 13
Views: 5835

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Just for your information, the new system with on_dig callback causes unnaturally fast hunger loss while actively digging nodes with the dig_up function. I fixed this by replacing dig_up with a custom drop_up function, though. What do you mean with "drop_up" function? I'm trying to add su...
by BlockMen
Sun Oct 12, 2014 20:36
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113638

Re: [Game] Wasteland [0.3]

Is the sand/minerals thing to make wheat grow faster gone, or does it still work? Mineralsand/minerals will be back next version ;) Not sure if Wasteland trees are different than regular Minetest trees, but after you take leaf blocks (some but not all) from a tree to try and get saplings, do the le...
by BlockMen
Sun Oct 12, 2014 20:33
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 78349

Re: Node Texture Colourised...

TenPlus1 wrote:This has thankfully been added to the latest 0.4.10 dev (6th Oct 2014) with the new colorize tag in images... e.g:

tiles = {"default_wood.png^[colorize:#FF000050"}, -- red wood

...thanks devs :)


Ah, here is the topic. I looked for but haven't found :D
by BlockMen
Tue Oct 07, 2014 13:48
 
Forum: Minetest Features
Topic: Node Texture Colourised...
Replies: 13
Views: 3039

Re: [Mod] Creatures [1.1.4 beta] [creatures]

Zombies arent spawning...:/ do they only spawn in survival *ahem* adventure mode? EDIT 1: Neither are sheep or any mobs. Also can you PLEASE add Villagers that spawn randomly? Hmm...can you spawn any mob by using the spawn egg? Also: What other mods are you using? Villages and Villager are not plan...
by BlockMen
Tue Oct 07, 2014 13:46
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169009

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

im speaking about the text of the "exhaust_hungry" incrementation in the left corner of my screen, is it normal ? Make sure that your mod is uptodate. I can't find any output anymore, i removed that line before releasing, see here: https://github.com/BlockMen/hud/commit/06207b44cdba2ca7ec...
by BlockMen
Tue Oct 07, 2014 13:44
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113638

Re: [Mod] Crafting [2.0.1] [crafting]

I was hoping to make this mod part of my custom game, so I moved it from ~/minetest/mods/ where it worked well, to ~/minetest/games/fritigern_game/mods/ but then it stops working properly and starts behaving the way TheEpicJames described (see his post ). I checked and the folder stucture is correc...
by BlockMen
Sat Oct 04, 2014 14:46
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 91076

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Minetestforfun wrote:...
Can you explain me how can we hide the text in the chat ?


Hiding the chat is not related to this mod. Default hotkey for that is F2.
by BlockMen
Sat Oct 04, 2014 14:43
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113638

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Update! Version 1.4 released

Changelog:
- New hunger mechanics/added experimental player-action based hunger (digging, placing, walking effects hunger)
- Better crosshair texture, switched to "new" default hand
- Added support for farming redo mod, kpgmobs and jkmod
by BlockMen
Fri Oct 03, 2014 12:35
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113638

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

napodan wrote:Here the error messages :
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)


Good :) Todays 64-bit build is updated.
by BlockMen
Thu Oct 02, 2014 19:17
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57315

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

Hi, I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working. Here is the error I get : erreur.png Thanks for reporting. I have spontanous three suggestions: 1) delete wrap_oal.dll 2) d...
by BlockMen
Thu Oct 02, 2014 16:29
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57315

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

New builds: 0.4.10-dev20141002 (f48f686) 32Bit: Minetest 0.4.10-dev20141002 64Bit: Minetest 0.4.10-x64-dev20141002 - Add optional framed glasslike drawtype - Make players check inventory modification properly - Only set player dirty flag if values change - Simplify player modification checks - Fix ...
by BlockMen
Thu Oct 02, 2014 10:39
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57315

Re: Post your screenshots!

Some new textures by Neuromancer for the default game:
Image

+ compare with current
by BlockMen
Sat Sep 27, 2014 18:50
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275087

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

New builds: 0.4.10-dev20140922 (5ca5630) 32Bit: Minetest 0.4.10-dev20140922 64Bit: Minetest 0.4.10-x64-dev20140922 - Fix command line parsing - Fix build with redis - Add firelike drawtype - Update default of preload_item_visuals in minetest.conf.example - Make dump's output prettier - Fix GCC ...
by BlockMen
Mon Sep 22, 2014 15:02
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57315

Re: [Mod] Beds (complete rewrite) [1.1] [beds]

Every time I rejoin, I spawn at the bed (without dying). Is this the intended behavior or a bug? Edit: Somehow sometimes it does not happen. Another problem, the beds do not appear in the craft guide (tested with zcg). No, ofc its not intended behavior. Can you give more information about the "...
by BlockMen
Fri Sep 19, 2014 19:47
 
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 15428

Re: [Mod] Creatures [1.1.4 beta] [creatures]

Nice mod! It makes lot's of fun to play! Here are some suggestions: Raw rotten flesh should harm you and cooked rotten flesh should give you HP back. I think you partially right :) I have changed items.lua, and rotten flesh now harm player a little bit: minetest.register_craftitem("creatures:r...
by BlockMen
Fri Sep 19, 2014 19:44
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169009

Re: [Mod] Torches [1.3.2] [torches]

Please, look at my screenshots, this is normal ? I haven't the same texture like you in your first post... I really prefer your textures ! :) http://imgur.com/nZIOjVQ http://imgur.com/AzqKbi5 Do you mean that everything looks blurred? If so, turn off the anisotropic filter, bilinear filter and tril...
by BlockMen
Fri Sep 19, 2014 19:36
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 58863

Re: [Mod] Better HUD (and hunger) [1.3.3] [hud]

Minetestforfun wrote:Hi,

Please, Can you add support for farming redo 1.09 ?


Yes, will be added next version ;)
by BlockMen
Fri Sep 19, 2014 19:33
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113638

Re: Minetest 0.4.10 and Jungles ?

The latest daily release of Minetest has jungles enabled by default... That's good, but the stable release (which most users should be using) does not - and the changelog for 0.4.9 to 0.4.10 shows that jungles are enabled by default in all 0.4.10 releases, when in fact, they are not. More important...
by BlockMen
Fri Sep 19, 2014 19:25
 
Forum: Minetest General
Topic: Minetest 0.4.10 and Jungles ?
Replies: 27
Views: 5918

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

New builds: 0.4.10-dev20140903 (b2102bfe49) 32Bit: Minetest 0.4.10-dev20140903 64Bit: Minetest 0.4.10-x64-dev20140903 - Don't save alpha channel in screenshots (fixes #1451) - Add LuaVoxelManip methods: get_node_at() and set_node_at() - Update Mapgen VoxelManipulator on ...
by BlockMen
Wed Sep 03, 2014 14:50
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57315

Version 1.1

Update! Version 1.1 released Here are the results of the poll: fancy bed: 12 votes (60%) both models: 5 votes (25%) simpel bed: 3 votes (15%) So it is a clear majority that wants a fancy shaped bed. But since 25% wanted both and the discussion here showed benefits of a simple shaped model I decided...
by BlockMen
Fri Aug 22, 2014 11:57
 
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 15428

Re: [Mod] Simple Fence gate [1.0] [gate]

balthazariv wrote:Hello,

I tried but every time it disappears. No error in debug.txt. (Minetest 0.4.10)

Thanks


You noticed this?
BlockMen wrote:You can place the fence gate ONLY between two fence posts.


If so, does this happen aswell with just his mod enabled?
by BlockMen
Mon Aug 18, 2014 09:40
 
Forum: Mod Releases
Topic: [Mod] Simple Fence gate [1.0] [gate]
Replies: 17
Views: 5161

Re: [Mod] Simple Fence gates [1.0] [gate]

Thank you for your work ! (im happy because it's a "minetest skin") I add this mod instead of your other "fence-gate" old mod the recipe of this fence-gate is the same recipe of the old-fence-gate, so how can i make the new fence-gate without loose the fences wood ? This mod and...
by BlockMen
Sat Aug 16, 2014 17:55
 
Forum: Mod Releases
Topic: [Mod] Simple Fence gate [1.0] [gate]
Replies: 17
Views: 5161

Re: [Request] Fence Gate

My fence mod jp suggested is indeed not recommended to use. So I made a new mod for fence gates, that preserve the visual style of the MT fences but also have not to be droped on the floor when open. Get it here: https://forum.minetest.net/viewtopic.php?f=9&t=9932 EDIT: Sokomine, minetest_game i...
by BlockMen
Sat Aug 16, 2014 12:23
 
Forum: Minetest Features
Topic: [Request] Fence Gate
Replies: 20
Views: 4284

[Mod] Simple Fence gate [1.0] [gate]

Hi everyone, this mod adds a fence gate to Minetest, preserving the visual fence style of Minetest. Also it makes jumping over fence impossible and fixes the collision box of it (not like a full block anymore). You can place the fence gate ONLY between two fence posts. Screenshots: http://i.imgur.co...
by BlockMen
Sat Aug 16, 2014 12:21
 
Forum: Mod Releases
Topic: [Mod] Simple Fence gate [1.0] [gate]
Replies: 17
Views: 5161

Re: [Game] Wasteland [0.3]

I've played a few hours so far. I still like where this is going and I hope you'll improve the game further. things i'd like to mention / ideas beds: Just add cotton seeds to the randomly placed items in the old chests. seeds -> cotton -> wool -> beds bronze tools: the recipe for bronze tools is pr...
by BlockMen
Sat Aug 16, 2014 11:48
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 78349

Re: [Mod] Better HUD (and hunger) [1.3.3] [hud]

Update! Version 1.3.3 released

Changelog:
- Prevent crash with armor mod and missing player data (fixes issue reported by Sol)
- Add support for ethereal mod (by TenPlus1)
by BlockMen
Sat Aug 16, 2014 11:31
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113638
PreviousNext

Return to advanced search

cron