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Re: Entity punching issues

Such problems are not known from my creatures mod, so its not an engine problem at all.
by BlockMen
Sun Jun 15, 2014 16:59
 
Forum: Minetest Problems
Topic: Entity punching issues
Replies: 18
Views: 2985

Re: Default formspec appearance

Since minetest_game is frozen don't expect a change like that. Use minetest_next for that, which is a maintained minetest_game. It already has textured formspecs...
by BlockMen
Sun Jun 15, 2014 16:49
 
Forum: Minetest General
Topic: Default formspec appearance
Replies: 7
Views: 1235

Re: Can't place node at feet/near player model

rubenwardy wrote:I hate this. It means you can't make a tower by jumping and placing blocks below you.


Thats wrong. You can still do that.
by BlockMen
Thu Jun 12, 2014 08:23
 
Forum: Minetest Problems
Topic: Can't place node at feet/near player model
Replies: 13
Views: 2141

Re: [Mod] Better HUD (and hunger) [1.3.1] [hud]

Its right, 3 is too low, but just sum all components values is also wrong. Feel free to suggest better values (and make a pull for it) ;) I've had some time to think about this, and it really is a tricky question that depends a lot on the food components and what you do with them. Really, the food ...
by BlockMen
Sat Jun 07, 2014 10:46
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114915

Re: Forum search sucks

The problem only occurs for punBB (old) topics. All topics created with new forum software are found by the search function. @celeron55, changing the seach form to use google would be easy. but what then? do you want read out the results and display them here (with a new created page/plugin/whatever...
by BlockMen
Sat Jun 07, 2014 10:41
 
Forum: Minetest General
Topic: Forum search sucks
Replies: 28
Views: 61523

Re: [Enter] key on formspecs

It's possible to use it. I do it on my crafting mod, which has a search function for creative :P
by BlockMen
Thu Jun 05, 2014 16:03
 
Forum: WIP Mods
Topic: [Enter] key on formspecs
Replies: 2
Views: 443

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

New builds: 0.4.9-dev20140605 (f70e0556fc) 32Bit: Minetest 0.4.9-dev20140605 64Bit: Minetest 0.4.9-x64-dev20140605 - Re-add missing shaders setting. (Generate normalmaps) - Codestyle cleanup (main.cpp) - Revert "Add daemon support for linux like operating systems" - Revert...
by BlockMen
Thu Jun 05, 2014 09:46
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 58163

Re: [Mod] Creatures [1.1.3 beta] [creatures]

Hey BlockMen I am making a game mode and was wondering how do, I make the Zombies don't die when it come day. Since I am making a Horror game. well I got loads of ideas for it. but all I can say the theme of the, place is B&W. No color at all. Just Black and White. same for the player skin. And...
by BlockMen
Sat May 31, 2014 23:09
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 172077

Update! Version 1.1.3 released

Changelog:
- Fixed crash caused by spawning control
- Prevent the mobs flood once and for all (confirmation request)
- Drop items aswell when settings define max lifetime (item_entity_ttl)
by BlockMen
Mon May 26, 2014 10:16
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 172077

Re: [Game] Minetest+ [minetest_plus] [0.9.1]

Mikerhinos wrote:Hope that it will be fixed soon so :)
Looks like a cool game, but I never been able to play more than 5-10 seconds :s


I will publish a new version of Wasteland soon, probably this week ;)

EDIT: and yes, it has currently also the wrong values for light calc
by BlockMen
Wed May 21, 2014 23:10
 
Forum: Subgame Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 32652

Re: [Mod] Better HUD (and hunger) [1.3.1] [hud]

Would it be possible/difficult to add support for the HUD in debug mode, so it shows the identity of the node being pointed to. Also a way of clearing or blocking the chat/error information? There is currently no good way (or at all) to show node information without any action (left or rightclick)....
by BlockMen
Wed May 21, 2014 23:08
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114915

Re: [Game] Minetest+ [minetest_plus] [0.9.1]

RHR wrote:Bug or feature??
16 Sand --> 4 Sandstone --> 1 Sandstonebrick
;-)


Neither bug nor feature. But it will be changed within next update ;)
by BlockMen
Sun May 18, 2014 20:16
 
Forum: Subgame Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 32652

Re: [Game] Minetest+ [minetest_plus] [0.9]

When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode) Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations? EDIT: Crash caused by wrong values for light calcul...
by BlockMen
Sun May 18, 2014 18:34
 
Forum: Subgame Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 32652

Re: Post your screenshots!

Showing the differences between 3 MT-Games with the same seed. (Notice the snowcaps and jungle in MT+)
Image
by BlockMen
Sun May 18, 2014 17:22
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379036

Re: [Game] Minetest+ [minetest_plus] [0.9]

Version 0.9 released! Changelog: - Visible wielded 3d blocks (experimental) - Jungles are now done by paramat's rainforest mod - Conifers added - Sprinting added - Hunger re-added - HUD and armor moved to default - Gravel is faster digable - Using blocky hand again - Support for third person view -...
by BlockMen
Sun May 18, 2014 17:18
 
Forum: Subgame Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 32652

Re: [Mod] Better HUD (and hunger) [1.3.1] [hud]

Soft depend on all the mods your mod overrides, and don't add a timer / delay. Diet and my food mods all soft depend on hud. I think some other mod changes the items after hud does. Diet does. Thats what is done right now, but it solves not the problem i described (when other mods override the item...
by BlockMen
Sat May 17, 2014 13:52
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114915

Re: [Mod] Better HUD (and hunger) [1.3.1] [hud]

For some reason the certain mods like kpgmobs, mobs, ethereal, farming didn't seem to load before the hunger.lua file and eating certain food items would not work at all, it would add to your hearts and not hunger so I placed a delay on loading the hunger.lua file and it worked fine after that... W...
by BlockMen
Sat May 17, 2014 13:30
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114915

New builds: 0.4.9-dev20140517 (c3984569c0) 32Bit: Minetest 0.4.9-dev20140517 64Bit: Minetest 0.4.9-x64-dev20140517 - Add formspec toolkit and refactor mainmenu to use it - Make print() NUL-safe - Map irrlicht log level to minetest. Allow write them to debug file. - Fix old client showing du...
by BlockMen
Sat May 17, 2014 13:22
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 58163

Re: [Mod] Creatures [1.1.2 beta] [creatures]

I'm not too concerned about most mobs, but the sheep are getting a little too thick. I think this is because the function for limiting spawns does not survive server resets. The entities, however, will persist between resets. This may not be a huge deal for a multiplayer server, but this could easi...
by BlockMen
Fri May 16, 2014 13:35
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 172077

Re: [Mod] Better HUD (and hunger) [1.3.1] [hud]

Blockman, I've edited your mod slightly to fix a bug with certain foods not working with hunger, so a delay of 2 seconds to allow other mods to load before including hunger.lua file so they work properly... Also, I've added a sound when you eat food, a free license chomp.ogg sound which is small an...
by BlockMen
Fri May 16, 2014 13:33
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114915

Re: [Game] Wasteland [0.2.2]

I can harvest wheat normally in the default minetest_game, but this does not work in Wastelands. See attached videos, one of minetest_game farming, and one of Wastelands farming. Yes, i forgot to change the values for wheat aswell when switiching to new tool system this version. It will be fixed ne...
by BlockMen
Fri May 16, 2014 13:25
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 90099

Re: MAINMENU ERROR (I killed minetest!)

Calinou, no its not fixed yet and you also cant fix it by creating that file.

Here i already wrote what to do: viewtopic.php?p=141552#p141552
by BlockMen
Thu May 15, 2014 10:02
 
Forum: Minetest Problems
Topic: MAINMENU ERROR (I killed minetest!)
Replies: 5
Views: 713

Re: Attachment broken in recent builds

I can hardly imagine that this is caused by third person view, since it only "overrides" the animation of players (related to this topic) Since this commit https://github.com/minetest/minetest/commit/cfb26629bffa8732df5f860d493e5cb039c620dd it just "overrides" the animation when...
by BlockMen
Tue May 13, 2014 18:11
 
Forum: Minetest Problems
Topic: Attachment broken in recent builds
Replies: 7
Views: 1158

Re: lua main menu bug

Its gonna be fixed within other changes, so until its merged you can fix it by just removing "--" here: https://github.com/minetest/minetest/bl ... t.lua#L221

So it has to look like this (Line 221)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
         return core.get_favorites("online")
by BlockMen
Tue May 13, 2014 17:19
 
Forum: Minetest Problems
Topic: lua main menu bug
Replies: 5
Views: 811

Re: [Mod] Simple Snow [snow]

Calinou wrote:This mod slows down map generation quite a bit.


Knowing this problem from the snow caps in MT+ and Wasteland. With voxelmanip it works better ;)
by BlockMen
Tue May 13, 2014 17:13
 
Forum: Mod Releases
Topic: [Mod] Simple Snow [snow]
Replies: 9
Views: 3411

Re: [Mod] Better HUD (and hunger) [1.3.1] [hud]

Update! Version 1.3.1 released

Changelog:
- Added compatibility for lastest dev-version of MT (as of 2014-05-13)
(bars are scaled correct now, no more gap between hotbar and health/hunger bar)
- Fixed typo in depends.txt
- Lower maintimer tick value
by BlockMen
Tue May 13, 2014 17:10
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114915

Re: Attachment broken in recent builds

I can hardly imagine that this is caused by third person view, since it only "overrides" the animation of players (related to this topic) Since this commit https://github.com/minetest/minetest/commit/cfb26629bffa8732df5f860d493e5cb039c620dd it just "overrides" the animation when ...
by BlockMen
Tue May 13, 2014 14:14
 
Forum: Minetest Problems
Topic: Attachment broken in recent builds
Replies: 7
Views: 1158

Re: Post your screenshots!

Image
Soon(tm)
by BlockMen
Mon May 12, 2014 09:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379036

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

It worked, but.... I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll. I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked. It seems OpenAL...
by BlockMen
Sun May 11, 2014 20:53
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 58163

Re: [Mod] Creatures [1.1.2 beta] [creatures]

Update! Version 1.1.2 released Changelog: - Sheeps follow you when holding wheat - Added Shears (rightclick) - Items are only droped (without player action) with builtin_item mod ^ so if e.g. a zombie dies because its getting day it won't drop an item (except you have the mention mod installed) Cra...
by BlockMen
Sat May 10, 2014 13:42
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 172077
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