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There is work being done to bring LevelDB to minetest as an alternate database backend, which may solve the map size problem. Well, i have posted in unofficial development patch for using mysql as database, and patch was constructed in way so any backend could be used - someone even added two anoth...
by wieszak
Fri Feb 01, 2013 11:47
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

Also against such big chunks of land. I'm absolutely sure that for month maybe two you all be bored, never login again but whole land is taken and no one could even build road thru it. And if you say that it will not happen, you are too optimistic. I already could point few such areas. Start with pr...
by wieszak
Fri Jan 04, 2013 08:39
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

setmail failed for me... never got email with new password. Can i ask for new (Smoki) ?
by wieszak
Sat Dec 01, 2012 17:33
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

nice idea: make some 'neutronium block', place in some sector, choose direction and in this sector grivaty direction is changed... With some support in C part of client so it rotates screen that your up is up of monitor that would make interesting possibilities - example, hollow sphere in which you ...
by wieszak
Tue Nov 27, 2012 11:39
 
Forum: Minetest Features
Topic: Gravity Blocks
Replies: 2
Views: 1183

Sory, been off some time.

fgr: default is still sqlite3, mysql is used when in minetest.conf you provide database credential - it is described in post with patch. However i dont know how xyz it did, need to look into it.
by wieszak
Tue Nov 27, 2012 11:29
 
Forum: Minetest Engine
Topic: DB Class
Replies: 24
Views: 8235

Try maybe in function SaveBlock in map.cpp, and 50kb is safe i think
by wieszak
Mon Oct 01, 2012 10:00
 
Forum: Minetest Engine
Topic: Out of space map gen bug
Replies: 8
Views: 3174

About the Location Board Over the last few days a few people (cactus + neuro) added some signs that proberly count as advertisement. "New Fight Club want more info, ask Neuro" - Neuro "Razor's shop - go up stairs on the left" - cactusPl IDK what about neuro sign, but second one in my opinion is exa...
by wieszak
Thu Sep 27, 2012 20:43
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

Yes, this line is even unnecessary, removed from patch (link edited) FindMySQL.cmake i've got from mysql package. I know that it is not standart module for cmake, but it is not related witch patch itself. I will provide link to donwload it as soon as i remember from where i exectly got it. For me is...
by wieszak
Mon Sep 24, 2012 19:55
 
Forum: Minetest Engine
Topic: DB Class
Replies: 24
Views: 8235

Ok. Here it is first 'public' version of patch for mysql support: http://para.zonk.pl/mysql-0.1.1.patch Server is sqlite3 by default, to use mysql you need to put in minetest.conf values for mysql_server, mysql_user, mysql_password and mysql_database. Database need to be created, tables are created ...
by wieszak
Mon Sep 24, 2012 16:43
 
Forum: Minetest Engine
Topic: DB Class
Replies: 24
Views: 8235

This is wrong - it will not delete area which has area which has area. If you want make it by iterations not recursive, you should not delete entries, but mark them to be deleted, then for all marked entries check again if they have childs and mark them if find, and repeat it until no more childs fo...
by wieszak
Fri Sep 21, 2012 18:01
 
Forum: Old Mods
Topic: [Mod] Node ownership [node_ownership]
Replies: 84
Views: 31958

Some idea: maybe change algorithm for placing ores so there is large patch of one kind of ore in area like 100x100x100blocks or event bigger, and no other or very rare other ore nearby - recommended only for multiplayers. I think it will boost economy - one player could find in his mine for eg. much...
by wieszak
Fri Sep 21, 2012 17:49
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 291
Views: 244978

Nice idea, however i would suggest change in recipies:

MMM
M-M
M-M

as chestplate, and
-M-
M-M
---

as helmet. Reason: usually people have much bigger chest then head, so much more material for helmet then chestplate is kinda strange...
by wieszak
Tue Sep 18, 2012 08:37
 
Forum: Mod Releases
Topic: [Mod] Armor [armor] Craft and attach armor to your inventory.
Replies: 36
Views: 24539

Ok, i have two strong suggesttion: First: optimization: function minetest.item_place(itemstack, placer, pointed_thing) if itemstack:get_definition().type == "node" then local pos = pointed_thing.above if HasOwner(pos) then -- this is pointless as next function check the exactly same thing: return tr...
by wieszak
Tue Sep 11, 2012 20:07
 
Forum: Old Mods
Topic: [Mod] Node ownership [node_ownership]
Replies: 84
Views: 31958

i looked into code and there is much space for improvements... but check file withownership definition - i suspect it is somehow mangled. All but one function in node_ownership shouldn't use much stack, this one in remove_area is recursive and if someone is his own parent in grants then it is infini...
by wieszak
Tue Sep 11, 2012 19:39
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

Ok, i managed to run server with mysql. Unfortunately now database credentials are hardcoded, so i need to find out how to move them to config files and some similiar stuff. First impressions (as singleplayer) - i have feeleing, that server runs more smoothly: with sqlite i have some short hungups t...
by wieszak
Tue Sep 11, 2012 05:34
 
Forum: Minetest Engine
Topic: DB Class
Replies: 24
Views: 8235

DB Class

Hello. I decided to make some maybe small but needed for my next step change to code. I moved all database function to class Database, and create class Database_SQLite3 as implementation to currently used sqlite3. Howewer run into small problem - i need in this class link to ServeMap which is awful....
by wieszak
Sun Sep 09, 2012 20:43
 
Forum: Minetest Engine
Topic: DB Class
Replies: 24
Views: 8235

Ok, i havestrange problem - my furnaces works veeeeeeeeeeeeeeeery slowly. it took few minutes before they just start cooking, and then one item took another few minutes (real time few minutes). And when choping tree leaves also disappears veeeeeery slowly... Some problem with timer ?
by wieszak
Sat Sep 08, 2012 22:50
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

If i could also add something: I miss in protocol possibility to ask server for some sector to be sent but only if it is generated - avoiding generating unvisited sectors when implementing for example online map service. Could require some privilege maybe...
by wieszak
Wed Aug 29, 2012 08:11
 
Forum: Minetest Features
Topic: Client CLI : Command Line Interface
Replies: 3
Views: 1737

may i ask for protection of area -1500,*,1500 to -1000,*,1000 ?
by wieszak
Sun Aug 26, 2012 11:09
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

Can i ask for privs ? In game name is Smoki.
by wieszak
Sun Aug 12, 2012 10:50
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 982605

I have 'small' problem: on server there are two mods moreblocks and moarcraft. Both have recipe for four smooth stones, but producing different brick: moreblocks:stonebrick and moarcraft:stone_brick, which looks like one is inverse colors of second. When is produced first and when second ? I have us...
by wieszak
Sat Jun 30, 2012 21:01
 
Forum: Minetest Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 174845

redcrab wrote:
wieszak wrote:So problem with privileges is solved ?


may be ... if you receive a email from me coming from the forum ... that would say the issue is solved


Well, i have rights, i was wandering if friend of mine will get them (speedy) - he asked just when problem emerged.
by wieszak
Mon May 14, 2012 11:51
 
Forum: Minetest Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 174845

MisterBananas wrote:Just wondering: Was Marzin correct that there are no jungles on the server? If so is there any chance some jungle wood could be spawned in somewhere?


Yes, there are jungles, found some when searching for cactii. And one of them is quite not far to the south of Tom's.
by wieszak
Mon May 14, 2012 11:48
 
Forum: Minetest Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 174845

So problem with privileges is solved ?
by wieszak
Thu May 10, 2012 17:05
 
Forum: Minetest Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 174845

Or maybe for a start something like this: node which on punch disconnects with server and connects to server defined in metadata of this node ? Something like linking books in Myst :)
by wieszak
Thu Apr 19, 2012 09:18
 
Forum: Minetest General
Topic: Minetest Universe
Replies: 7
Views: 2537

Maybe instead of node-ownership make block-ownership? With simple rule - in unowned block anyone could interract with world, first interaction starts a counter for that user, if it reaches some threshold then this user is owner of block. He can add another players of his choice, or revoke them (or s...
by wieszak
Wed Apr 18, 2012 16:19
 
Forum: Minetest Features
Topic: [Discussion] Propery Ownership - Define Area
Replies: 40
Views: 6765

Near castle there is underwater passage - should it be flooded ? if i remeber correctly than at my first visit it wasn't...
coords from 0,-24,133 to 0,-20,8
by wieszak
Mon Mar 26, 2012 15:22
 
Forum: Minetest Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 174845

well, in 0.4 you could easily fix it for yourself, find in file data/mods/default/init.lua : minetest.register_node("default:sandstone", { description = "Sandstone", tile_images = {"default_sandstone.png"}, is_ground_content = true, material = minetest.digprop_dirtlike(1.0), drop = 'default:sand', }...
by wieszak
Sun Mar 18, 2012 17:29
 
Forum: Minetest Problems
Topic: Sandstone glitch
Replies: 5
Views: 1279

Well, use it if you like it ;) What is given freely cannot be stolen :) But, in fact this is rather wrong way to do it. To be right way is the land generator should be parametrized - such things as land smoothnes, density of trees and ores, volume of caves, water level and similar should be just set...
by wieszak
Fri Mar 16, 2012 16:00
 
Forum: WIP Mods
Topic: REQUEST! Atlantis mod
Replies: 11
Views: 2405

well, dirt with grass will soon be converted to dirt, and any plants underwater i think adds some feeling of land recently flooded, so it is more like atlantis on sink day :))
by wieszak
Thu Mar 15, 2012 21:12
 
Forum: WIP Mods
Topic: REQUEST! Atlantis mod
Replies: 11
Views: 2405
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