This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Another random crash but not of the same type ERROR: StaticObjectList::insert(): id already exists In thread b67ffb70: /home/xxx/Projects/Minetest/src/staticobject.h:94: void StaticObjectList::insert(irr::u16, StaticObject): Assertion '0' failed. Debug stacks: DEBUG STACK FOR THREAD b5ffeb70: #0 vir...
New update: animals version 0.3.0 (replace 0.2.1) moreblocks To be able to initialise all these mods on minetest 0.4.0 dev 20111209-1 I've changed the lua stack realitycheck function to 60 instead of 30 (scriptapi.cpp) ⋅ add_tool ⋅ animals ⋅ baking ⋅ bottle &s...
got a crash , may be due to a bug ? here the crash trace 17:04:00: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc In thread b66ffb70: /home/xxx/Projects/Minetest/src/server.cpp:113: virtual void* ServerThread::Thread(): Assertion '0' failed. Debug stacks: DEBUG STACK FOR...
Sorry about end of service since one hour , minetestserver crashed ... 17:04:00: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc In thread b66ffb70: /home/xxx/Projects/Minetest/src/server.cpp:113: virtual void* ServerThread::Thread(): Assertion '0' failed. Debug stacks: D...
(...) Maybe you will like RTMMP? http://c55.me/minetest/forum/viewtopic.php?id=574 Thanks for the reference , then server use RTMMP :) .. here the list ⋅ add_tool ⋅ baking ⋅ bottle ⋅ bucket ⋅ cement ⋅ corn ⋅ experimental ⋅&n...
mod Villages works ! Of course on already generated land no building , but after visit far away freshly generated land, I finally found out buildings... it wasn't easy There is no need to reset the world. cool I guess I should modify the mod to be able to generate building by server command and not ...
does it mean that current world is incompatible with this mod ? No BTW: Is WorldEdit working for you? Yes WorldEdit do its job, I ve modify it to add //remove commande (copy paste of //set, without params checking and remove_node function ) just not obvious to adjust coordinate with //pos1 and //po...
mod added : -Villages .. don't know if its really working.. have done some teleport far away to somewhere new (freshly generated) , then visit around , but no construction were found.. does it mean that current world is incompatible with this mod ? -Chrismas : removed because it failed at start-up.
http://minetestbb.suret.net/title.png Hi , I'm not a Minecraft player... Just discover Minetest by the press (LXF : Linux Format) Download, compile and run ... cool it works (started with version 0.3.1 but quickly on v 0.4 ) I discovered the concept by playing with it... and it's quite amazing... t...