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Re: How could i force MTserver reload one player's invetory

tks, actually i try to sync player's inventory stuffs (folder "PLAYER")between two worlds . "mount --bind" can link two folder,but server load player's data and keep in RAM when starting, till player is logout,server save data from RAM to physical disk. the problem is,for example...
by linushsao
Thu May 29, 2014 13:46
 
Forum: Minetest General
Topic: How could i force MTserver reload one player's invetory data
Replies: 12
Views: 1205

How could i force MTserver reload one player's invetory data

As title,i mean when player A login,server will reload player A's inventorydata from folder .minetest/PLAYER/playerA. i had check Category:Methods, but seems no method could do this,or i miss?
by linushsao
Thu May 29, 2014 12:17
 
Forum: Minetest General
Topic: How could i force MTserver reload one player's invetory data
Replies: 12
Views: 1205

Is any mod that provide function like BANK

I mean, maybe it's a NPC standing at PLAYER's HALL and offer this service,players can have their money in that bank,and withdrawal any time through this NPC. Bank will keep players's money safely. I know i can do this by myself with a locked chest,But it's better for me to have a offical bank. tks f...
by linushsao
Mon May 05, 2014 09:09
 
Forum: Minetest General
Topic: Is any mod that provide function like BANK
Replies: 1
Views: 424

CraigyDavi wrote:It's a mod, yep. I got it from here: https://github.com/Bremaweb/news


thank you Craig,i had download.
by linushsao
Tue Mar 25, 2014 05:23
 
Forum: Minetest General
Topic: How could I have this announce when player login.
Replies: 5
Views: 908

Evergreen wrote:Yes, it is a mod, just not one that is publicly available. You might ask Craig for the mod he is using.


Thank you~
by linushsao
Mon Mar 24, 2014 15:52
 
Forum: Minetest General
Topic: How could I have this announce when player login.
Replies: 5
Views: 908

How could I have this announce when player login.

Image

just seem from Craig's Survival Server, How cound I have this announce when player login? it's a mod?

I would be very appreciative if anyone could offer me some ideas.
by linushsao
Mon Mar 24, 2014 15:03
 
Forum: Minetest General
Topic: How could I have this announce when player login.
Replies: 5
Views: 908

just finish testing this mod,small error about texture. just add folder "textures" in this mod's directory as regular mod's rule, than put all image files into "textures" folder just added.

it will work fine, i try to hit npc,make sure that npc is very angry...XD
by linushsao
Mon Mar 24, 2014 13:41
 
Forum: WIP Mods
Topic: herobrine mod
Replies: 23
Views: 12265

screenshot seems interesting,but.. 16:53:26: ERROR[main]: ========== ERROR FROM LUA =========== 16:53:26: ERROR[main]: Failed to load and run script from 16:53:26: ERROR[main]: /home/linus/.minetest/mods/herobrine/init.lua: 16:53:26: ERROR[main]: /usr/share/minetest/builtin/builtin.lua:16: Name npc...
by linushsao
Mon Mar 24, 2014 13:01
 
Forum: WIP Mods
Topic: herobrine mod
Replies: 23
Views: 12265

screenshot seems interesting,but.. 16:53:26: ERROR[main]: ========== ERROR FROM LUA =========== 16:53:26: ERROR[main]: Failed to load and run script from 16:53:26: ERROR[main]: /home/linus/.minetest/mods/herobrine/init.lua: 16:53:26: ERROR[main]: /usr/share/minetest/builtin/builtin.lua:16: Name npc:...
by linushsao
Mon Mar 24, 2014 08:55
 
Forum: WIP Mods
Topic: herobrine mod
Replies: 23
Views: 12265

the mod looks great,but ...how do i install this new mobs? i had install PilzAdam's [Mod] Simple Mobs & sapier's [Mod] MOB Framework [2.3.6] .it seems can't just put this new mobs's folder into /MODS? i mean could this mod works with other two mod?
by linushsao
Mon Mar 24, 2014 08:32
 
Forum: WIP Mods
Topic: [Mod] KPGMobs [kpgmobs]
Replies: 68
Views: 31084

Maybe you should try to open an issue at the github? Like, "lags when using luajit+leveldb"? What server you're using? maybe it's connection just too slow/poor to send needed data... *I once tried to run a Minecraft server on a RPi with a 128KBs connection, so do I know how bad thing may be* Also, ...
by linushsao
Mon Mar 24, 2014 08:06
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114702

Sorry for being irritated... It's just I don't know how to explain in other words.. for me? no, i am fine. i learn alot things about minetest(&english..XD) from discussion in here. i has terrible english,so need to confirm. actully, i have to say sorry,because after finished testing minetest & mine...
by linushsao
Sun Mar 23, 2014 16:01
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114702

3rd 'spoiler' is about this problem. https://forum.minetest.net/viewtopic.php?id=3829 thx,but it seems only for o.4.6 ? i had try to create "default" folder in minetest 0.4.9's directory,and add init.lua just like that thread's solve. But still happen. Maybe it is because of low video ram .
by linushsao
Sun Mar 23, 2014 10:05
 
Forum: Minetest Problems
Topic: Item's icon display incorrect?
Replies: 4
Views: 720

Item's icon display incorrect?

hi,all. I found something strange as running minetest client in my child's windowsXP/7. In screenshoot, some item's icon are not correct,for example, glass but have furnace's icon;leaves have lava's icon. Is anybody running minetest on windows like me? server:(archlinux,build from ABS) $ minetest --...
by linushsao
Sun Mar 23, 2014 09:07
 
Forum: Minetest Problems
Topic: Item's icon display incorrect?
Replies: 4
Views: 720

excuse me,you mean "disable armor mod" or "remove armor from minetest" I meant what I had wrote 2 times in a row: Try to disable armour part That means disabling armour hud only (HP, air and hunger would be still shown). This mod supports this. To display armour hud this mod HAS to look into invent...
by linushsao
Sat Mar 22, 2014 16:57
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114702

So, have you tried to disable armour part? excuse me,you mean "disable armor mod" or "remove armor from minetest"?. my server uses inventory plus+3d armor+bag+skin, for my inventory screen. maybe ,that situation only happen in server-client architecture(server hosted at internet not intranet/localh...
by linushsao
Sat Mar 22, 2014 02:12
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114702

and, I reinstall minetest from ABS(for archlinux),disable HUD,no more lag when i get/put from chest/furnace.

I like this mod,hop it can be solved.
by linushsao
Fri Mar 21, 2014 14:14
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114702

With this MOD in my MT server(cloud hosted,archlinux,from AUR,ver 0.4.9), Are you running with LuaJIT enabled? If not, take a look at my AUR script at https://aur.archlinux.org/packages/minetest-git-leveldb/ . LuaJIT and LevelDB solve so many lag-related MT issues compared to stock 0.4.9. Thx for y...
by linushsao
Fri Mar 21, 2014 13:58
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114702

With this MOD in my MT server(cloud hosted,archlinux,from AUR,ver 0.4.9), I found It took about 10 seconds when I put something into chest or furnace,the same when i took from. after disable HUD , no more lag with put/get thing from chest or furnace.

anyone else found this like me?only me?
by linushsao
Fri Mar 21, 2014 12:51
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114702

hoodedice wrote:...

Use WorldEdit to copy portions of maps to other worlds.

https://forum.minetest.net/viewtopic.php?id=572


Thank you very much,hoodedice,I will try.
by linushsao
Thu Mar 06, 2014 10:31
 
Forum: Minetest Maps
Topic: MC Cathedral
Replies: 15
Views: 5919

Oh,my GOD...,It is beautiful. I know that Sapier's animals modpack have a function about blueprint, in spawn_building.lua . Is it available to have the kind of tools to clone this great Cathedral in other MAP. The atmosphere inside the Cathedral reminds me of the novel"Cathedral of the Sea". Maybe I...
by linushsao
Thu Mar 06, 2014 10:15
 
Forum: Minetest Maps
Topic: MC Cathedral
Replies: 15
Views: 5919

Maybe It's a stupid question,but...

Hi,all:

for my childs,I try to hack the code of NPC-TRADER of 「 [Mod] MOB Framework [2.3.6] [mobf]」 , so I need to check NPC-TRADER to comfirm my hack. But I always can't find He's location.

Is there any way to find where the NPC-TRADER is? I need NPC-TRADER's location,tkx...
by linushsao
Tue Mar 04, 2014 16:14
 
Forum: WIP Mods
Topic: Maybe It's a stupid question,but...
Replies: 3
Views: 762

It works,Tks PilzAdam & CraigyDavi...
by linushsao
Mon Mar 03, 2014 15:43
 
Forum: Minetest General
Topic: How cound I remove a player?
Replies: 3
Views: 599

How cound I remove a player?

As Title,I had follow posts and search from google,But still had no idea. I try to remove the "player" folder in the world folder,But it seems useless,player's password is still here,because of server have answer me "WRONG PASSWORD".

Is any idea about remove a play(for testing)? Thx All
by linushsao
Sun Mar 02, 2014 17:48
 
Forum: Minetest General
Topic: How cound I remove a player?
Replies: 3
Views: 599

... World Generation and Map Making The map only generates where you have been. So if you teleport to the farthest corners, only the area around you will be created. Not everything between where you left and where you teleported too. Once generated the areas remain. If you use a minetestmapper prog...
by linushsao
Sun Mar 02, 2014 05:27
 
Forum: Minetest Maps
Topic: A few question about the big size MAP
Replies: 10
Views: 2429

The entire map would be far too big. Just generate the area around spawn before you open your server. 1-2000m in each direction ought to be enough for a start. *picks up IRC log from yesterday* - A complete minetest world would have 16384000000000 MapBlocks - It would be 1 281 738 GB big - You woul...
by linushsao
Sun Mar 02, 2014 04:50
 
Forum: Minetest Maps
Topic: A few question about the big size MAP
Replies: 10
Views: 2429

The world is (pretty much) endless, it has 64000 blocks in each direction. If you walk around the map around you generates, the map you have will expand over time when you explore more stuff. thx,sfan5: I got it. you mean in MINETEST,area of map is a grid just like 64000x64000.In usually,player wal...
by linushsao
Sat Mar 01, 2014 03:48
 
Forum: Minetest Maps
Topic: A few question about the big size MAP
Replies: 10
Views: 2429

哇,上一篇已經是半年前的文章了。

如題...

最近愛上了MINETEST...XD
by linushsao
Fri Feb 28, 2014 16:21
 
Forum: 中文
Topic: 哇,上一篇已經是半年前的文章了。
Replies: 7
Views: 4370

A few question about the big size MAP

Hi,my english is terrible,but i love MINETEST very much,and i think MINETEST is amazing. I try to study minetest a few days,already setup a server for my childs(they like it very much).in forum SERVER, i saw so many great map,HOW could you all create a map SO BIG,just like the whole world map just l...
by linushsao
Fri Feb 28, 2014 15:37
 
Forum: Minetest Maps
Topic: A few question about the big size MAP
Replies: 10
Views: 2429
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