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Re: [Server] Just Test 2

max_lag 0.05 with 20 players... thats impressive
by Fixerol
Tue Jan 03, 2017 23:06
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230621

Re: Poll: Growing crops and/or saplings underground?

My choice is 4 if this does not have a big performance penalty on server. If it does I will choose 5 or 1 (but without second torch).

Update: TBH I had no problems with finding MESE and since we have easier recipe I will be totally fine with current farming system without introducing weird stuff.
by Fixerol
Tue Jan 03, 2017 22:08
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 9562

Re: [Mod] Interchangeable Hands [hands]

Finally!
by Fixerol
Mon Jan 02, 2017 19:37
 
Forum: Mod Releases
Topic: [Mod] Interchangeable Hands [hands]
Replies: 10
Views: 5692

Re: [mod]Mute annoying players[mute]

Please add support files:
* LICENSE
* Readme.md
* depends.txt
* mod.conf
by Fixerol
Mon Jan 02, 2017 14:49
 
Forum: WIP Mods
Topic: [mod]Mute annoying players[mute]
Replies: 6
Views: 1033

Re: [Mod]No Escape ![For PvP][0.2]

Thanks. Very needed for survival.
by Fixerol
Sun Jan 01, 2017 23:47
 
Forum: WIP Mods
Topic: [Mod]No Escape ![For PvP][0.2]
Replies: 6
Views: 964

Re: Lighting bug!

Slabs and stairs have somewhat different lighting, it is known problem.
by Fixerol
Sun Jan 01, 2017 22:26
 
Forum: Minetest Problems
Topic: Lighting bug!
Replies: 3
Views: 927

Re: [Mod] Nuke Mod [2.1] [nuke]

Can you post it to your github?
by Fixerol
Sun Jan 01, 2017 14:18
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 122
Views: 82667

Re: [Mod] Technic [0.4.11] [technic]

Important info: Technic-worldgen is known to cause lua "Out Of Memory" (OOM) errors in default minetest builds. If you experience such problems, you can use unofficial minetest 0.4.15 stable build made by sfan5 that has simple lua, that provides much more memory, but is somewhat slower: h...
by Fixerol
Fri Dec 30, 2016 19:27
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531037

Re: [Mod] DarkAge [0.4] [darkage]

Important info: In my experience Darkage can cause lua "Out Of Memory" (OOM) errors in default minetest builds. If you experience such problems, you can use unofficial minetest 0.4.15 stable build made by sfan5 that has simple lua, that provides much more memory, but is somewhat slower: h...
by Fixerol
Fri Dec 30, 2016 18:39
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 127
Views: 51838

Re: [Modpack] Dreambuilder [20161201-0422]

Important info: Dreambuilder modpack is quite heavy and often causes lua "Out Of Memory" (OOM) errors in default minetest builds. If you experience such problems, you can use unofficial minetest 0.4.15 stable build made by sfan5 that has simple lua, that provides much more memory, but is ...
by Fixerol
Fri Dec 30, 2016 18:36
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209714

Re: [Mod] Mobs Redo [1.33] [mobs]

Very nice!
by Fixerol
Thu Dec 29, 2016 15:40
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 241939

Re: Minetest 0.4.15

even if Unified_Inventory is enabled


You sure? I've used Unified_Inventory very recently very close to release and it was fine. Make sure to use latest version.
by Fixerol
Wed Dec 28, 2016 21:33
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52925

Re: Minetest latest experimental features

Minetest 0.4.15 was just released. Following this post there will be posts about interesting developments in 0.4.15-dev
by Fixerol
Mon Dec 26, 2016 21:28
 
Forum: Minetest Features
Topic: Minetest latest experimental features
Replies: 65
Views: 28930

Re: [Server] Just Test 2

Thanks for presents!
by Fixerol
Mon Dec 26, 2016 21:21
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230621

Re: Minetest 0.4.15 newly installed : impossible to create a

\Maël\

possible cause? Ask him to try it in C:\Minetest
by Fixerol
Sun Dec 25, 2016 22:34
 
Forum: Minetest Problems
Topic: Minetest 0.4.15 newly installed : impossible to create a map
Replies: 7
Views: 1591

Re: Minetest 0.4.15

Here is my Minetest 0.4.15 changelog featuring interesting parts (from older to newer) Some interesting bits on engine: ⋅ PostgreSQL backend / May 14 2016 ⋅ Tolerate packet reordering in the early init process / 22 May 2016 / potentially fixes some obscure server stalls ⋅&nb...
by Fixerol
Sun Dec 25, 2016 13:42
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52925

Re: Minetest latest experimental features [0.4.14+]

Some interesting bits on engine: ⋅ Wider tunnels in mgflat, mgfractal, mgvalleys / Dec 14, 2016 / self-explanatory ⋅ Make mgv7 the default in UI / Dec 16, 2016 / Mgv7 is now default mapgen for new worlds, featuring updated biomes ⋅ Fix unnecessary block loading and dup...
by Fixerol
Sun Dec 25, 2016 13:23
 
Forum: Minetest Features
Topic: Minetest latest experimental features
Replies: 65
Views: 28930

Re: [API]Open AI [open_ai]

Nice video. I like the dynamics of movement. Pretty smooth.
by Fixerol
Fri Dec 23, 2016 15:17
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18253

Re: [Mod] Big Protection Block/logo (for spawns)

Nah... just use "landrush" or "simple protection". Much easier and simpler.
by Fixerol
Fri Dec 23, 2016 00:47
 
Forum: Old Mods
Topic: [Mod] Big Protection Block/logo (for spawns)
Replies: 7
Views: 3499

Re: [bug] 0.4.4 vs 0.4.13 - FPS regression

Revisited this topic, did test on recent 0.4.14-dev (24edfb7), and got 58 fps (or +20% fps boost compared to 0.4.4, or +45% compared to 0.4.13). That means this topic is no longer relevant.
Screenshot:
Image

0.4.14dev perf redcrab.png
0.4.14dev perf redcrab.png (693.16 KiB) Viewed 2583 times
by Fixerol
Tue Dec 20, 2016 21:33
 
Forum: Minetest Problems
Topic: [fixed] 0.4.4 vs 0.4.13 - FPS regression
Replies: 23
Views: 3506

Re: [Server] Just Test 2

Congrats!
by Fixerol
Tue Dec 20, 2016 13:40
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230621

Re: Cash's World Server

843jdc Remember that furnace problem? There is a already working fix here and I tested it in singleplayer: https://github.com/minetest/minetest_game/pull/1457 I would like you to install it on your server, you need to copy this furnace.lua file: https://raw.githubusercontent.com/sofar/minetest_game/...
by Fixerol
Thu Dec 15, 2016 20:18
 
Forum: Minetest Servers
Topic: Cash's World Server
Replies: 684
Views: 149009

Re: Minetest latest experimental features [0.4.14+]

Some interesting bits on engine: ⋅ Fix superflous shader setting updates / Nov 22, 2016 / Important fix, improves FPS by about 40% (when shaders are enabled, as in default for PC) ⋅ Various fixes to mod security / Nov 24, 2016 / There are still some things to fix in mod security...
by Fixerol
Tue Dec 13, 2016 19:48
 
Forum: Minetest Features
Topic: Minetest latest experimental features
Replies: 65
Views: 28930

Re: [Mod] Orienteering [1.1] [orienteering]

This mod is very useful for railroad building (speed indicator is very useful).
by Fixerol
Tue Dec 13, 2016 19:42
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.2] [orienteering]
Replies: 39
Views: 8142

Re: [Game] Carbone NG [carbone-ng]

From what I know this game is discontinued for now.
by Fixerol
Tue Dec 06, 2016 20:58
 
Forum: Subgame Releases
Topic: [Game] Carbone NG [carbone-ng]
Replies: 54
Views: 45787

Re: Post your screenshots!

In the middle of the ocean...
Image
by Fixerol
Sun Dec 04, 2016 21:09
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378888

Re: [Mod] HUD bars [1.7.0] [hudbars]

Nice. Thank you.
by Fixerol
Sun Dec 04, 2016 20:59
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27845

Re: [Game] Carbone NG [carbone-ng]

@hajo
turn off mod security
by Fixerol
Sun Dec 04, 2016 20:58
 
Forum: Subgame Releases
Topic: [Game] Carbone NG [carbone-ng]
Replies: 54
Views: 45787
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