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Re: Forum search sucks

Should the mod list show also topics from "Modding General"? Currently it does not.
by celeron55
Sun Jun 08, 2014 19:45
 
Forum: Minetest General
Topic: Forum search sucks
Replies: 28
Views: 21537

Re: Forum search sucks

I added two special links on the user page:
  • "List all topics posted by this user" and
  • "List all mods posted by this user"

They simply use the advanced search like any user could already do, but this is indeed much more handy.
by celeron55
Sun Jun 08, 2014 16:54
 
Forum: Minetest General
Topic: Forum search sucks
Replies: 28
Views: 21537

Re: Forum search sucks

factory . The thread is found, but the original thread is buried deep down. laser_mod . The search finds just a reply, not the thread itself. player_textures . Again, thread is not found, only one reply. Astonishingly, the search is cluttered with completely irrelevant threads where the string “pla...
by celeron55
Sat Jun 07, 2014 16:42
 
Forum: Minetest General
Topic: Forum search sucks
Replies: 28
Views: 21537

Re: Forum search sucks

There's probably no viable way of modifying the phpBB search to be better. Really the PunBB one was bad too - at least personally I rarely found it useful at all. Maybe the search field should be switched to use google instead of the internal forum search? That'd be just a small modification in the ...
by celeron55
Sat Jun 07, 2014 10:10
 
Forum: Minetest General
Topic: Forum search sucks
Replies: 28
Views: 21537

Re: Homepage visit button for public server list

This is easy to do in a way that works in Windows and Linux. I'm not sure about the security issues, because, I mean, people click links all the time everywhere and links aren't disallowed on this forum either. Do modern BSDs support xdg-open? #include "os.h" #include <stdio.h> #ifdef WIN3...
by celeron55
Sun Jun 01, 2014 13:30
 
Forum: Minetest Features
Topic: Homepage visit button for public server list
Replies: 24
Views: 4040

Re: Forum software switch

Would you consider breaking out the forum topics a little bit? I would like to see under "Mod Releases" these two sub-topics - MOBS and MAPGEN (BIOMES). Trouble is: Those are not the only two subcategories we might require. And sometimes mods contain several elements. Some mobs just come ...
by celeron55
Sat May 03, 2014 20:45
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 57274

Re: Modders: Give feedback to the core developers

@celeron "The other logical extension [beside VAE] is making things buildable in finer detail" In fact, when the VAE would be scalable then it could be possible to do that. You could create a voxel area that is the total size of one node but contains 8x8x8 nodes in itself. Or did I misund...
by celeron55
Sat Apr 26, 2014 19:58
 
Forum: Minetest General
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 8917

Re: What's Minetest still missing over Minecraft?

I think the main issue is that Minetest lacks coherence. It's not anything that a well-made subgame couldn't tackle, but none so far have as much content as Minecraft with as much coherence as Minecraft does. One of the reason I'm putting minetest_game out of its misery is this. It can't have cohere...
by celeron55
Sat Apr 26, 2014 14:01
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 131282

Re: celeron55's roadmap

Things that I have left out of consideration for now. I'll see at some point if there is something to point out in these:
  • Server administration and hosting
by celeron55
Sat Apr 26, 2014 13:10
 
Forum: Minetest Engine
Topic: celeron55's roadmap
Replies: 3
Views: 8419

celeron55's roadmap

This is a roadmap created and maintained by myself, which attempts to pick out things that will make Minetest progress forward. To a certain direction, without spinning in random circles. This is some kind of a continuation from http://c55.me/blog/?p=1491 . I created this because nobody else really ...
by celeron55
Sat Apr 26, 2014 12:05
 
Forum: Minetest Engine
Topic: celeron55's roadmap
Replies: 3
Views: 8419

Blog-like stuff that isn't in a blog: "celeron55 says"

If someone fancies to maintain continuous understanding of Minetest's technical issues, has great plans for Minetest's future with realistic ways to achieve them, knows how the community works, AND wants to work to build a better Minetest in the long-term based on those, throw me an email or a priva...
by celeron55
Wed Apr 23, 2014 15:51
 
Forum: Minetest Engine
Topic: Blog-like stuff that isn't in a blog: "celeron55 says"
Replies: 1
Views: 1497

Re: Data Execution Prevention

Assuming it is not a bug in Minetest, then it is LuaJIT that is executing data. (Well, doh, obviously; that's what JIT does.) So try a non-LuaJIT build if you find no other way.
by celeron55
Tue Apr 22, 2014 07:59
 
Forum: Minetest Problems
Topic: Data Execution Prevention
Replies: 7
Views: 930

Re: Forum software switch

You can now follow development of the forum theme at: https://github.com/minetest/forum.minetest.net_template1 It doesn't contain runtime settings though. For example, the member nick color was a setting. Also, I disabled the animated topic icons from a setting. (Modifying the theme instead might ha...
by celeron55
Mon Apr 21, 2014 15:59
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 57274

Re: Forum software switch

I now made it so that: ⋅ The topic listings have white background ⋅ Only the unread topics have bold text Any comments? It took a few seconds to get used to for me, but I'm now fairly sure it's better. If nothing else, at least it now really has the "Minetest Forums" vi...
by celeron55
Mon Apr 21, 2014 14:18
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 57274

Re: Forum software switch

I've been modifying the forum style tonight: ⋅ I made the font sizes in various places to be objectively 100 times better ⋅ I removed the incredibly stupid post status animations (I cannot believe someone decided that it was a good idea to include those in the default phpBB theme...
by celeron55
Mon Apr 21, 2014 02:13
 
Forum: Minetest News
Topic: Forum software switch
Replies: 158
Views: 57274

+1 for Minetest NeXt I suggest to add some description into the main menu for the games, just like texture packs have their info.txt. [edit]BlockMen already mentioned that in IRC.[/edit] Also I would like nodetest to be in the release. It has it's own stile different from minecraft and minetest_gam...
by celeron55
Sat Apr 19, 2014 12:44
 
Forum: Subgame Releases
Topic: Vote for games to be bundled with Minetest
Replies: 82
Views: 31217

Vote for games to be bundled with Minetest

Here you can vote for games to be included in the main Minetest distribution. You should only vote for games that are validly mentioned in the "Declare your game to be ready to be bundled with Minetest" topic. You should also say why the game(s) should be included, because that way it is possible to...
by celeron55
Sat Apr 19, 2014 12:31
 
Forum: Subgame Releases
Topic: Vote for games to be bundled with Minetest
Replies: 82
Views: 31217

Declare your game to be ready to be bundled with Minetest

#minetest-dev, 2014-04-17: (the discussion starting from there is really useful for those interested in mod and subgame interoperability.) 20:15:16 < celeron55> one of the problems is that if all modders stick with minetest_game and expect every feature from it to exist, the mods won't work in anyt...
by celeron55
Thu Apr 17, 2014 17:36
 
Forum: Subgame Releases
Topic: Declare your game to be ready to be bundled with Minetest
Replies: 30
Views: 14723

Talking about communism... Taking away infrastructure and giving it into the central control of the state/moderators (as suggested by celeron), that is pretty much what communism is about. I prefer the anarchist attempt: hoodedice made that account - that's it. It's just a twitteraccout, you can cr...
by celeron55
Thu Apr 17, 2014 14:39
 
Forum: Minetest General
Topic: Minetest Social
Replies: 19
Views: 3044

If this is to be made official (which I'm fine with), the email has to be changed to one that is solely controlled by the moderators, so that some random person doesn't suddenly take control of it. Any moderator: Feel free to handle this. (If there is a lack of volunteers, I can.) EDIT: Hmm wait... ...
by celeron55
Thu Apr 17, 2014 11:52
 
Forum: Minetest General
Topic: Minetest Social
Replies: 19
Views: 3044

I think this mod should define sane groups. Not everyone wants to depend on a mod. They may want to be self-contained, or they want to use a certain style or include some unique property in components provided by themselves. This mod could set a standard for groups used in those cases. Groups were o...
by celeron55
Tue Apr 15, 2014 14:54
 
Forum: Mod Releases
Topic: [Mod] Components [0.8.2] [components]
Replies: 19
Views: 5531

Image
by celeron55
Sat Apr 12, 2014 18:59
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275474

So I have to write voxelmanip to the map 3 times : ⋅ After the base map generation, because ores uses find_nodes_in_area() ⋅ After the ore generation, because for the water proximity trees uses find_node_near() to detect the sea, and also the mud or water holes, which are genera...
by celeron55
Thu Mar 20, 2014 19:24
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 84
Views: 16094

The issue probably is that the engine on the server side fails to keep the MapBlocks around the player loaded properly, probably due to a bug. The vm:read_from_map solution works because the VoxelManipulator Lua interface will force-load the requested area before returning anything. There is also a ...
by celeron55
Thu Mar 20, 2014 14:51
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 290762

Whether it is run in place or not, it looks like minetestserver --world will always look in the working directory for the world even though --world list will show the worlds in the world folder. Can someone confirm? A bit late answer but I don't browse these forums too often. If you look at the --h...
by celeron55
Thu Mar 20, 2014 13:04
 
Forum: Minetest General
Topic: Help me understand server behavior
Replies: 7
Views: 1238

If somebody is interested in improving Minetest's performance on whatever hardware it happens to perfporm poorly on: Here are three important bottlenecks in Minetests rendering at the moment: ⋅ 1) Texture switches: The texture atlas was removed about a year ago because it was buggy, nobody...
by celeron55
Sun Mar 16, 2014 17:04
 
Forum: Minetest Engine
Topic: Android port efforts
Replies: 132
Views: 27988

A huge and ridiculously steep mountain in paramat's watershed mod (imgur album):

Image

The rendering range in this screenshot is about 500 nodes.
by celeron55
Tue Mar 11, 2014 17:10
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275474

Trying to find something useful (= pumpkins in forests or ore in caves) in nodetopia, being roughly correctly equipped for the task. It's hard but simple. 8-) http://i.imgur.com/RIWoWYn.jpg (Without HUD: http://i.imgur.com/OzPk6qu.jpg) EDIT: Made a short continuation album
by celeron55
Mon Jan 06, 2014 15:52
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275474

BrandonReese wrote:
mauvebic wrote:At least minetest sucks for free...



I'm definitely going to add that; however, showing it half of the time is a bit too much. 8-)
by celeron55
Thu Dec 12, 2013 21:13
 
Forum: Minetest General
Topic: Random Randomizer messages
Replies: 6
Views: 1254
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