This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Most of one travel network (Sokomine Sightseeing) in OldCoder Redcrab may be working now. However, the other networks still need to be fixed. There are three issues with travelnets: 1. In OldCoder Redcrab, if any block is located immediately behind the upper rear panel of a travelnet, the panel doe...
forgotmyname, Hello. 1. The password for your account on OldCoder Redcrab has been reset. 2. The travelnets do work. It's tricky and some of the stations are missing. However, try standing outside a booth and right-clicking the back wall. This will usually pop up a list of connected stations and so...
While i'm playing, i'll do map captures. Is the correct way to do this adding enable_local_map_saving = true into my minetest.conf? Only works in 0.4.11+ though :( 1. I think that the setting is correct. 2. Regarding 0.4.11, I'm told that 0.4.11 can connect to the old Redcrab world. You apparently ...
1. I'll try mapfix when time permits. 2. The moving objects are probably left-over entities such as rats (which the original Redcrab world either had at one point or still has) or entities resulting from glitches, such as the sign entities that you observed previously. Punch the objects and they ma...
1. The world will be limited for now to existing players and senior builders. When the old server disappears, people will still be able to visit old haunts. 2. Work will be needed to tidy up the remaining unknown blocks, "moreblocks" problems, and water and lava flow glitches. 3. I saw a ...
This thread is for OldCoder Redcrab, my clone of an old Minetest world named Redcrab. The original Redcrab was built with a simpler set of mods than is available to Minetest builders today. However, it demonstrated creativity and included a number of interesting structures. The world was largely ab...
Fixerol, to respond: 1. In cases where lava and water issues are not large or spreading, yes, use your own judgment. 2. By 1x1 towers, do you mean the floating thin spikes that are not attached to anything? If they don't seem to belong, remove them. 3. If you need wood, don't cut down trees. Rememb...
Fixerol, Hi. Regarding OldCoder Redcrab: 1. Default interact was a mistake. I've turned it off. However, you have all privs now, including worldedit, for repair purposes. 2. Fast, fly, and noclip are turned on for everybody as this is a museum world for the time being. If it becomes a build world, ...
Feel free to visit OldCoder Redcrab, my attempt to produce a reasonably accurate copy of the original Redcrab. The new world isn't perfect, but it came out well for a first attempt. If the original Redcrab shuts down, much of the past work done there will now be preserved. Silvercrab also contains ...
Inocudom, one step at a time, then. I'll need to be sure that the FM server list is working and that a FM world basically runs before I can host one. I'll also expect some attention paid to a bug that serious unless it's rare. I'll try the program, regardless, and post the results over at the other...
Fixerol, all right. If you're able to contact somebody named rob65535 or 65535, who may have posted to this thread, this will simplify things. I believe he runs a bot that does large-scale captures of the world. He may have the entire map. Otherwise, if you and others turn on captures and visit imp...
Fixerol, Sokomine has addressed most points. I'll add that if the old modset can be identified, or if Redcrab will provide a copy, there is not necessarily a need to convert blocks forward. Ideally, the modset would be patched just enough to work with a newer engine without the loss of old block ty...
Fixerol, thank you for commenting. 1. You listed mods and then said, "Looks like the same mods we use today, but updated, what is the problem with them?" The issue is just as you said: "Updated". We don't have the sources for Redcrab's modset. Knowing the mod names isn't enough....
TenPlus1, thank you. Yes, active object count places a limit on the number of mobs that can spawn in a given area. It applies to a 16x16x16 mapblock, doesn't it? I looked at the core code recently, but I don't recall for sure. I've studied all levels of the code recently in connection with work on ...
"Redcrab's server is basically a map and a set of mods - just like any other. I can't believe no one would like to help Redcrab with hosting or administrating his server (or a copy of his server)." 4aiman said this in a different thread. I thought it might be sensible to respond here. I'v...
These are Minetest Forums but I thought I'd cross-post the following Freeminer post as things relevant to Minetest might come up. Plus, the screenshot is amusing. === I'm willing to host a Freeminer world, using the Freeminer network protocol. Some debugging and tweaks may be needed first. I've bee...
Nobody has contacted me regarding captures. I have the world as it was about a year ago, but buildings created since then are likely to be lost. If there is interest in ensuring that the world continues, email me or see me in IRC. The goal is to create Redcrab Portable. I need primarily updated cap...
"No, I think about recalculating the information after restarting the server. PseudoRandom is fairly fast and the information is stored in a table that doesn't need to be calculated constantly." I'm not certain that we're talking about the same thing. I need to know if a particular native...
"Uploading the source code of your modifications to sites like GitHub allows people to help you further if you need assistance with something. I recently noticed that you already have an account there." Yes, I'm familiar with GitHub :-) I've cloned 100s of GitHub projects for my Linux dis...
"ALL THE YOSHOS DEAD" A moment of silence, then, for the departed :P But what is the usual way for NPCs to be limited? I'm referring to all "npc" types and not solely to Yoshos. The standard API doesn't seem to apply lifetimer expiration to "npc"-type mobs. The active ...
"you could test at the backside of signs if there's a walkable, pointable and not buildable_to node" Thank you. I presently lack the knowledge to do this, but I'll make a note of it. "you could use PseudoRandom and cache known values in a table instead of saving stuff to meta" D...
max_lag is only 0.32 right now, so it isn't laggy at all. Actually, it's surprisingly fast, especially given the number of mobs generated. The problem is either network or client-side. I don't think it's related to the serialization errors, but it's possible.
Give it time and you'll be able to fix the various glitches. One thing to do, if you haven't done it already, is decrease the spawn rate. Presently, it's too much of a good thing; see the screenshot below. To decrease the spawn rate, increase the chance number in the register_spawn call. 20000 to 6...
"That underwater world looks very nice! It's good to have more light down there. The only worry I have is that the abm might get too excited and place too much :-)" I plan to test my version of Sea and ultimately release it. If both the new spawn mode and the level of illumination can be ...
"I think that this topic can be used to help out OldCoder if he is willing to post the mod errors/mod conflicts that he is experiencing." I appreciate it and may post issues here for discussion in the future. One current issue is related to signs_lib. Vanessa likes to see updates of her m...