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Re: OldCoder Redcrab

Most of one travel network (Sokomine Sightseeing) in OldCoder Redcrab may be working now. However, the other networks still need to be fixed. There are three issues with travelnets: 1. In OldCoder Redcrab, if any block is located immediately behind the upper rear panel of a travelnet, the panel doe...
by OldCoder
Thu Oct 01, 2015 12:11
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: OldCoder Redcrab

Name: Happy Creature Exterior Builder: Unknown World: OldCoder Redcrab Server: minetest.org Port: 30006 Coords: 180.2, 41.9, -50.6 http://minetest.org/images/150930_ghast1.jpg Name: Happy Creature Interior Builder: Unknown World: OldCoder Redcrab Server: minetest.org Port: 30006 Coords: 208.4, 47.3...
by OldCoder
Thu Oct 01, 2015 02:36
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: OldCoder Redcrab

forgotmyname, Hello. 1. The password for your account on OldCoder Redcrab has been reset. 2. The travelnets do work. It's tricky and some of the stations are missing. However, try standing outside a booth and right-clicking the back wall. This will usually pop up a list of connected stations and so...
by OldCoder
Thu Oct 01, 2015 01:13
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: OldCoder Redcrab

While i'm playing, i'll do map captures. Is the correct way to do this adding enable_local_map_saving = true into my minetest.conf? Only works in 0.4.11+ though :( 1. I think that the setting is correct. 2. Regarding 0.4.11, I'm told that 0.4.11 can connect to the old Redcrab world. You apparently ...
by OldCoder
Thu Oct 01, 2015 01:00
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: OldCoder Redcrab


1. The mapfix mod does seem to help in some cases.

2. The moving objects are confirmed to have been mobs of different types. They're being removed for now but may be reintroduced later.

by OldCoder
Wed Sep 30, 2015 22:00
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: OldCoder Redcrab

1. I'll try mapfix when time permits. 2. The moving objects are probably left-over entities such as rats (which the original Redcrab world either had at one point or still has) or entities resulting from glitches, such as the sign entities that you observed previously. Punch the objects and they ma...
by OldCoder
Wed Sep 30, 2015 19:30
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: OldCoder Redcrab

1. The world will be limited for now to existing players and senior builders. When the old server disappears, people will still be able to visit old haunts. 2. Work will be needed to tidy up the remaining unknown blocks, "moreblocks" problems, and water and lava flow glitches. 3. I saw a ...
by OldCoder
Wed Sep 30, 2015 17:28
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: Redcrab's server


Discussion of OldCoder Redcrab, my clone of the original world, has moved to:

https://forum.minetest.net/viewtopic.php?f=10&t=13331

by OldCoder
Tue Sep 29, 2015 23:04
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

OldCoder Redcrab

This thread is for OldCoder Redcrab, my clone of an old Minetest world named Redcrab. The original Redcrab was built with a simpler set of mods than is available to Minetest builders today. However, it demonstrated creativity and included a number of interesting structures. The world was largely ab...
by OldCoder
Tue Sep 29, 2015 23:01
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: Redcrab's server

Fixerol, to respond: 1. In cases where lava and water issues are not large or spreading, yes, use your own judgment. 2. By 1x1 towers, do you mean the floating thin spikes that are not attached to anything? If they don't seem to belong, remove them. 3. If you need wood, don't cut down trees. Rememb...
by OldCoder
Tue Sep 29, 2015 19:55
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

Re: Redcrab's server

Fixerol, Hi. Regarding OldCoder Redcrab: 1. Default interact was a mistake. I've turned it off. However, you have all privs now, including worldedit, for repair purposes. 2. Fast, fly, and noclip are turned on for everybody as this is a museum world for the time being. If it becomes a build world, ...
by OldCoder
Tue Sep 29, 2015 19:23
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

Re: Redcrab's server

Feel free to visit OldCoder Redcrab, my attempt to produce a reasonably accurate copy of the original Redcrab. The new world isn't perfect, but it came out well for a first attempt. If the original Redcrab shuts down, much of the past work done there will now be preserved. Silvercrab also contains ...
by OldCoder
Tue Sep 29, 2015 10:11
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

Re: OldCoder alternate engine tests

Inocudom, one step at a time, then. I'll need to be sure that the FM server list is working and that a FM world basically runs before I can host one. I'll also expect some attention paid to a bug that serious unless it's rare. I'll try the program, regardless, and post the results over at the other...
by OldCoder
Tue Sep 29, 2015 04:53
 
Forum: Minetest General
Topic: OldCoder alternate engine tests
Replies: 4
Views: 792

Re: Redcrab's server

Fixerol, all right. If you're able to contact somebody named rob65535 or 65535, who may have posted to this thread, this will simplify things. I believe he runs a bot that does large-scale captures of the world. He may have the entire map. Otherwise, if you and others turn on captures and visit imp...
by OldCoder
Mon Sep 28, 2015 15:50
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

Re: Redcrab's server

Fixerol, Sokomine has addressed most points. I'll add that if the old modset can be identified, or if Redcrab will provide a copy, there is not necessarily a need to convert blocks forward. Ideally, the modset would be patched just enough to work with a newer engine without the loss of old block ty...
by OldCoder
Mon Sep 28, 2015 02:17
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

Re: Redcrab's server

Fixerol, thank you for commenting. 1. You listed mods and then said, "Looks like the same mods we use today, but updated, what is the problem with them?" The issue is just as you said: "Updated". We don't have the sources for Redcrab's modset. Knowing the mod names isn't enough....
by OldCoder
Sun Sep 27, 2015 13:03
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

Re: OldCoder alternate engine tests

TenPlus1, thank you. Yes, active object count places a limit on the number of mobs that can spawn in a given area. It applies to a 16x16x16 mapblock, doesn't it? I looked at the core code recently, but I don't recall for sure. I've studied all levels of the code recently in connection with work on ...
by OldCoder
Sun Sep 27, 2015 10:05
 
Forum: Minetest General
Topic: OldCoder alternate engine tests
Replies: 4
Views: 792

Re: Redcrab's server

"Redcrab's server is basically a map and a set of mods - just like any other. I can't believe no one would like to help Redcrab with hosting or administrating his server (or a copy of his server)." 4aiman said this in a different thread. I thought it might be sensible to respond here. I'v...
by OldCoder
Sun Sep 27, 2015 05:29
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

OldCoder alternate engine tests

These are Minetest Forums but I thought I'd cross-post the following Freeminer post as things relevant to Minetest might come up. Plus, the screenshot is amusing. === I'm willing to host a Freeminer world, using the Freeminer network protocol. Some debugging and tweaks may be needed first. I've bee...
by OldCoder
Sun Sep 27, 2015 00:43
 
Forum: Minetest General
Topic: OldCoder alternate engine tests
Replies: 4
Views: 792

Re: Redcrab's server

Nobody has contacted me regarding captures. I have the world as it was about a year ago, but buildings created since then are likely to be lost. If there is interest in ensuring that the world continues, email me or see me in IRC. The goal is to create Redcrab Portable. I need primarily updated cap...
by OldCoder
Mon Sep 21, 2015 05:53
 
Forum: Minetest Servers
Topic: Redcrab's server
Replies: 5004
Views: 1016050

Re: OldCoder general mod issues

"No, I think about recalculating the information after restarting the server. PseudoRandom is fairly fast and the information is stored in a table that doesn't need to be calculated constantly." I'm not certain that we're talking about the same thing. I need to know if a particular native...
by OldCoder
Sun Sep 20, 2015 09:09
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 38251

Re: OldCoder Wizard School


Exterior and interior of a nice castle by Opex.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
World:    OldCoder Wizard School
Name:     Opex Castle
Builder:  Opex
Coords:   487, 14.5, 1908


Image


Image


by OldCoder
Sun Sep 20, 2015 03:03
 
Forum: Minetest Servers
Topic: OldCoder Wizard School
Replies: 18
Views: 5351

Re: OldCoder general mod issues

"Uploading the source code of your modifications to sites like GitHub allows people to help you further if you need assistance with something. I recently noticed that you already have an account there." Yes, I'm familiar with GitHub :-) I've cloned 100s of GitHub projects for my Linux dis...
by OldCoder
Sat Sep 19, 2015 20:00
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 38251

Re: [WIP Mod] RetroBlocks.

"ALL THE YOSHOS DEAD" A moment of silence, then, for the departed :P But what is the usual way for NPCs to be limited? I'm referring to all "npc" types and not solely to Yoshos. The standard API doesn't seem to apply lifetimer expiration to "npc"-type mobs. The active ...
by OldCoder
Sat Sep 19, 2015 18:24
 
Forum: Mod Releases
Topic: [Mod] RetroBlocks [retroblocks]
Replies: 85
Views: 19422

Re: OldCoder Meowtest


Hybrid Dog wrote:"lt's maybe the same problem l get on the Yggdrasil server"


There's not much to go on. If you have suggestions relating to debugging, set aside some day when our hours overlap and we can proceed in real-time.

by OldCoder
Sat Sep 19, 2015 18:18
 
Forum: Minetest Servers
Topic: OldCoder Meowtest
Replies: 13
Views: 2587

Re: OldCoder general mod issues

"you could test at the backside of signs if there's a walkable, pointable and not buildable_to node" Thank you. I presently lack the knowledge to do this, but I'll make a note of it. "you could use PseudoRandom and cache known values in a table instead of saving stuff to meta" D...
by OldCoder
Sat Sep 19, 2015 18:11
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 38251

Re: OldCoder Meowtest


Hybrid Dog wrote:"It's fairly laggy"


max_lag is only 0.32 right now, so it isn't laggy at all. Actually, it's surprisingly fast, especially given the number of mobs generated. The problem is either network or client-side. I don't think it's related to the serialization errors, but it's possible.

by OldCoder
Sat Sep 19, 2015 11:58
 
Forum: Minetest Servers
Topic: OldCoder Meowtest
Replies: 13
Views: 2587

Re: [WIP Mod] RetroBlocks.

Give it time and you'll be able to fix the various glitches. One thing to do, if you haven't done it already, is decrease the spawn rate. Presently, it's too much of a good thing; see the screenshot below. To decrease the spawn rate, increase the chance number in the register_spawn call. 20000 to 6...
by OldCoder
Sat Sep 19, 2015 11:44
 
Forum: Mod Releases
Topic: [Mod] RetroBlocks [retroblocks]
Replies: 85
Views: 19422

Re: OldCoder general mod issues

"That underwater world looks very nice! It's good to have more light down there. The only worry I have is that the abm might get too excited and place too much :-)" I plan to test my version of Sea and ultimately release it. If both the new spawn mode and the level of illumination can be ...
by OldCoder
Sat Sep 19, 2015 10:53
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 38251

Re: OldCoder general mod issues

"I think that this topic can be used to help out OldCoder if he is willing to post the mod errors/mod conflicts that he is experiencing." I appreciate it and may post issues here for discussion in the future. One current issue is related to signs_lib. Vanessa likes to see updates of her m...
by OldCoder
Sat Sep 19, 2015 10:21
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 38251
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