Search found 106 matches

Return to advanced search

The thing with using Launchpad for translations is that translators have a nice web interface and don't need to mess around with files and git.
by jn
Wed Mar 28, 2012 16:51
 
Forum: Minetest Features
Topic: translations of minetest
Replies: 15
Views: 3068

... Sleep(2000); ... First off, you should use sleep_ms from porting, Sleep is Windows-specific, AFAIK. And second, do you really want to block the server thread for two full seconds? And to get time differences you can also use dtime, which is passed to ServerEnvironment::step. hope this helps --jn
by jn
Sun Mar 25, 2012 10:17
 
Forum: Minetest Problems
Topic: Removing health off player?
Replies: 7
Views: 2479

What is the exact error message you get?
by jn
Sun Mar 25, 2012 09:36
 
Forum: Minetest Engine
Topic: LUA function: get_ground_level
Replies: 12
Views: 3475

Do we have a bedrock.png yet?
by jn
Fri Mar 16, 2012 23:49
 
Forum: Minetest Texture Packs
Topic: Minecraft 4 MineTest V7!
Replies: 152
Views: 68744

It seems to be part of the "Mese builder's kit".
by jn
Fri Mar 16, 2012 23:44
 
Forum: Minetest General
Topic: J4I Read This
Replies: 3
Views: 783

Thanks, I brightened it up a bit to match the brightness of stone (I'm not sure if that's a good idea, but at least it's not too minecrafty).
by jn
Fri Mar 16, 2012 23:35
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19087

Calinou wrote:Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png

Yes, definately. But it looks a bit like rubber.
May I include the texture? Under which basic license?
by jn
Fri Mar 16, 2012 22:57
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19087

IPushButton2653 wrote:I have a few different questions about modding.
  • First, is it possible to allow a node to drop a specific item when dug with a certain tool? And if so, how?

You can overwrite the node's "on_dig" callback; See builtin.lua for what to do in it.
by jn
Tue Mar 13, 2012 21:32
 
Forum: WIP Mods
Topic: Mod Develpoment {HELP NEEDED}
Replies: 3
Views: 1025

Ah, well, I estimated it in my head. (And did hope someone would actually calculate this, so I could compare)
by jn
Sun Mar 11, 2012 22:59
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19087

sdzen wrote:what if my pick has a basetime of 0?

Constant dig time (which is what I used) isn't influenced by the tool's basetime.
by jn
Sun Mar 11, 2012 22:32
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19087

Wouldn't you be able to dig through this in 1000000 seconds? :P Have fun spending two weeks pressing your mouse button :P This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it. Indeed. Otherwise it's a n...
by jn
Sun Mar 11, 2012 22:17
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19087

[Mod] A simple bedrock mod [20120316] [bedrock]

As I felt it was lacking, I made a simple mod to add "bedrock" to minetest, a stone that you can't destroy. http://repo.or.cz/w/minetest-c55/jn.git/blob_plain/meta:/bedrock2.png You can get it here: version history zip tar.gz (the license is WTFPL ) Notes: - Using this mod together with mods like Mo...
by jn
Sun Mar 11, 2012 22:06
 
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 19087

That looks lot cleaner than my patch, thank you!
by jn
Sun Mar 11, 2012 11:09
 
Forum: WIP Mods
Topic: Notice to mod developers: upcoming changes
Replies: 33
Views: 7057

Calinou wrote:2) /spawn, /home, /teleport to players and /warp (set "name", goto "name", delete "name"), can be disabled server-side.

I suggest making it possible to add new commands (that also show up on /help) and privileges from Lua. I might code up a patch for these, but don't expect anything.
by jn
Thu Mar 08, 2012 18:19
 
Forum: Minetest Features
Topic: Multiple feature request
Replies: 18
Views: 2797

Where can I find your solution?
by jn
Thu Mar 08, 2012 17:55
 
Forum: WIP Mods
Topic: Notice to mod developers: upcoming changes
Replies: 33
Views: 7057

@randomproof: I have a fix (or workaround) here.
by jn
Wed Mar 07, 2012 16:54
 
Forum: WIP Mods
Topic: Notice to mod developers: upcoming changes
Replies: 33
Views: 7057

Added to the patchsets page.
by jn
Wed Mar 07, 2012 12:19
 
Forum: Minetest Engine
Topic: Improvement of Raillike drawtype
Replies: 32
Views: 6232

Looks good except in some strange cases:
Image
Thanks, Jeija!
by jn
Wed Mar 07, 2012 12:14
 
Forum: Minetest Engine
Topic: Improvement of Raillike drawtype
Replies: 32
Views: 6232

This is the freedom of being insane in minetest mods :-)
by jn
Wed Mar 07, 2012 10:58
 
Forum: WIP Mods
Topic: Mod Request: Minecraft-like portals
Replies: 6
Views: 1969

There has been some discussion about improving the GUI system among the core developers (not me).
by jn
Fri Mar 02, 2012 14:49
 
Forum: Minetest Features
Topic: Interface textures
Replies: 9
Views: 1977

Screenshots, further information?

The recipe is like this (m = mesecon, S = stone (not cobble)):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
SSS
mmm
SSS
by jn
Fri Mar 02, 2012 14:41
 
Forum: Minetest Problems
Topic: movestone not working mescons
Replies: 2
Views: 1067

How does it fail to start, what does debug.txt say after it didn't start up?
by jn
Thu Mar 01, 2012 23:20
 
Forum: Minetest Problems
Topic: Bug on start-up
Replies: 3
Views: 1116

Putting "video_driver = direct3d9" or "video_driver = direct3d8" into your minetest configuration file could help. but I haven't tried it.
by jn
Mon Feb 27, 2012 14:36
 
Forum: Minetest Features
Topic: problems with minetest
Replies: 5
Views: 1171

@jordan: What inventory error did you see? I couldn't see one in the video.

EDIT: Or were you referring to the totally wrong-looking inventory images that blocks have? In that case I might have a fix here.
by jn
Sun Feb 26, 2012 13:05
 
Forum: Minetest General
Topic: mod reviews/commentary..
Replies: 179
Views: 31220

Death Dealer wrote:I will post a copy of minetest with all the mods I have and my texture pack.

You need to mods only on the server. To connect to a server with mods you don't need the same mods locally.
by jn
Sun Feb 26, 2012 12:48
 
Forum: Minetest Servers
Topic: Mintest server invite only
Replies: 65
Views: 11840

Thank you! Does it work? On which OS?
by jn
Sun Feb 26, 2012 12:38
 
Forum: Minetest Engine
Topic: [patchset] Texture cache improvements / Caching textures by checksum
Replies: 2
Views: 1156

[patchset] Texture cache improvements / Caching textures by checksum

Because the current texture cache implementation is rather inefficient when switching between servers with different texture packs, I changed it to store the textures by their checksum, instead of their filename (e.g. default_dirt.png). This patchset has one disadvantage that I can currently think o...
by jn
Sat Feb 25, 2012 19:42
 
Forum: Minetest Engine
Topic: [patchset] Texture cache improvements / Caching textures by checksum
Replies: 2
Views: 1156

This is what the petchsets page lists: https://github.com/TeddyDesTodes/minetest/tree/weather
by jn
Sat Feb 25, 2012 17:37
 
Forum: Minetest Features
Topic: rain and snow in minetest?
Replies: 19
Views: 5177

I have a little patchset for this problem: http://repo.or.cz/w/minetest-c55/jn.git/shortlog/refs/heads/client_texerr

Feedback appreciated!
by jn
Sat Feb 25, 2012 13:31
 
Forum: Minetest Problems
Topic: Crash upon load-timeout?
Replies: 4
Views: 1129

We already have the texture cache, which "remembers" textures when they are downloaded from a server. The problem with it is currently that it is extremely inefficient when switching between servers with different texture packs, because the textures are stored by their file names, which, of course, ...
by jn
Sat Feb 25, 2012 02:08
 
Forum: WIP Mods
Topic: Idea for modding?
Replies: 3
Views: 1469
PreviousNext

Return to advanced search

cron