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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
I agree that irrklang looks nice technically, but it's neither open source nor may we use it in a GPL program, which Minetest is (the free-of-charge version may not be used in commercial products, but Minetest may be used commercially and the GPL doesn't allow further restrictions; correct me if I'm...
With "one_peaceful_monsters = true" set DM's and oerkkis still spawn but should immediately de-spawn...well at least that's how I thought it worked although I don't have peaceful mode set so I could be wrong. Yes, that's how it is. But I felt that preventing them from being spawned in the first pla...
why does mine test use a config file? why not make all of the values booleans? fov slider? doesn't that sound nice? :] what about if your playing on high settings and it starts lagging and you want to turn down the settings without resetting the game? frame rate cap? a slider switch for that? 30-30...
I made this simple, obvious (EDIT: slightly buggy, see below) patch, but we should probably use obj->isPeaceful(). Complaints appreciated. :-) commit 9ba566da754b869b31348849ead22f0e19afa5d4 Author: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Date: Wed Jan 11 19:19:36 2012 +0100 content_abm: don't s...
adding different texture caches at the same server most likely will break protocol compatibility again ;-) on different servers it would be as simple as changing the client to have a cache per server Isn't the texture cache handled on the client-side only? AFAIK, the current protocol uses MD5 check...
(I'm not sure if this shouldn't rather go into Feature Discussion) I think it would be nice if Minetest would support multiple worlds natively, i.e. through an option in the "server" section of the main menu. I think this shouldn't be too hard technically, but I've only started reading the source ye...