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The player "class" also has an add_to_inventory function (I don't think it's changed with itemdef, except for the item/stack string format).
by jn
Tue Jan 17, 2012 23:11
 
Forum: WIP Mods
Topic: Add item to player's inventory?
Replies: 6
Views: 2547

I agree that irrklang looks nice technically, but it's neither open source nor may we use it in a GPL program, which Minetest is (the free-of-charge version may not be used in commercial products, but Minetest may be used commercially and the GPL doesn't allow further restrictions; correct me if I'm...
by jn
Sun Jan 15, 2012 02:58
 
Forum: Minetest Engine
Topic: SOUND!
Replies: 64
Views: 16378

@IPushBotton: are you sure you spelled the option right?
by jn
Sun Jan 15, 2012 02:33
 
Forum: Minetest Problems
Topic: DMs and oerkkis spawn with only_peaceful_monsters = true
Replies: 10
Views: 2177

With "one_peaceful_monsters = true" set DM's and oerkkis still spawn but should immediately de-spawn...well at least that's how I thought it worked although I don't have peaceful mode set so I could be wrong. Yes, that's how it is. But I felt that preventing them from being spawned in the first pla...
by jn
Sat Jan 14, 2012 23:45
 
Forum: Minetest Problems
Topic: DMs and oerkkis spawn with only_peaceful_monsters = true
Replies: 10
Views: 2177

sycam wrote:ip address :10.230.64.223

10.*.*.* are local addresses, do I need some VPN tool like remobo/hamachi?

(for reference: http://whois.arin.net/rest/net/NET-10-0-0-0-1)
by jn
Sat Jan 14, 2012 19:08
 
Forum: Minetest Servers
Topic: sycam's server
Replies: 4
Views: 2472

why does mine test use a config file? why not make all of the values booleans? fov slider? doesn't that sound nice? :] what about if your playing on high settings and it starts lagging and you want to turn down the settings without resetting the game? frame rate cap? a slider switch for that? 30-30...
by jn
Fri Jan 13, 2012 19:38
 
Forum: Minetest Engine
Topic: minetest config..why?(and much more)
Replies: 15
Views: 3332

DMs and oerkkis spawn with only_peaceful_monsters = true

I made this simple, obvious (EDIT: slightly buggy, see below) patch, but we should probably use obj->isPeaceful(). Complaints appreciated. :-) commit 9ba566da754b869b31348849ead22f0e19afa5d4 Author: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Date: Wed Jan 11 19:19:36 2012 +0100 content_abm: don't s...
by jn
Thu Jan 12, 2012 21:15
 
Forum: Minetest Problems
Topic: DMs and oerkkis spawn with only_peaceful_monsters = true
Replies: 10
Views: 2177

lua_pushinteger can't throw an InvalidPositionException, AFAIK. (just nitpicking)
by jn
Thu Jan 12, 2012 20:58
 
Forum: Minetest Engine
Topic: LUA function: get_time_of_day
Replies: 5
Views: 1391

FYI, kahrl has a protocol-level fix for this in his itemdef patchset:
http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=changes:itemdef:code (src/connection.cpp)
I haven't tested it, though.
by jn
Wed Jan 11, 2012 16:43
 
Forum: Minetest Problems
Topic: bug:Limited mods node def. 0.4 20120106-1 (beta patch provided)
Replies: 15
Views: 3500

sapier wrote:this it how it looks like using it combined with my experimental push_block mod Video

Yay, rail cars / minecarts FTW!
by jn
Tue Jan 10, 2012 22:30
 
Forum: Minetest Engine
Topic: [ScriptAPI] Move player
Replies: 6
Views: 2337

A minor nitpick: Indenting the individual "for"s of a XYZ loop doesn't necessarily help readability; see player.cpp:378.
(https://github.com/celeron55/minetest/blob/master/src/player.cpp#L378)
by jn
Tue Jan 10, 2012 15:09
 
Forum: Minetest Features
Topic: Get Nodes around a specified position
Replies: 10
Views: 2546


v3f has a normalize method. I think you could do something like (pos2-pos1).normalize() instead of implementing the normalization yourself.
by jn
Tue Jan 10, 2012 14:49
 
Forum: Minetest Features
Topic: Line of sight
Replies: 5
Views: 1155

adding different texture caches at the same server most likely will break protocol compatibility again ;-) on different servers it would be as simple as changing the client to have a cache per server Isn't the texture cache handled on the client-side only? AFAIK, the current protocol uses MD5 check...
by jn
Tue Jan 10, 2012 13:32
 
Forum: Minetest Engine
Topic: Multiple Worlds
Replies: 23
Views: 5238

If this project doesn't need to happen secretly, please write down your ideas where people can read them (and do the coding if they like the ideas).
by jn
Wed Jan 04, 2012 01:19
 
Forum: Minetest Engine
Topic: ForgeCraft
Replies: 8
Views: 3842

@RAPHAEL: This is what I mean.
by jn
Tue Jan 03, 2012 23:47
 
Forum: Minetest Engine
Topic: Multiple Worlds
Replies: 23
Views: 5238

Multiple Worlds

(I'm not sure if this shouldn't rather go into Feature Discussion) I think it would be nice if Minetest would support multiple worlds natively, i.e. through an option in the "server" section of the main menu. I think this shouldn't be too hard technically, but I've only started reading the source ye...
by jn
Tue Jan 03, 2012 20:01
 
Forum: Minetest Engine
Topic: Multiple Worlds
Replies: 23
Views: 5238
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