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Re: Transform player model

cheapie wrote:This is how my cars mod works.

It's also fun to turn random players into travelnet boxes.

lol...

Is it possible to change the hitbox of the player?
by wilkgr76
Wed May 11, 2016 06:07
 
Forum: Minetest General
Topic: Transform player model
Replies: 9
Views: 2025

Re: Auto Chat Translation...

+1

Maybe when client-side lua is made?
by wilkgr76
Wed May 11, 2016 06:03
 
Forum: Minetest Features
Topic: Auto Chat Translation...
Replies: 17
Views: 4083

Re: How do I make an all TNT world?

Ferk wrote:
24/7minetester wrote:Hello??

Good morning, how are you?

Very well, thank you. And you?
by wilkgr76
Wed May 11, 2016 04:54
 
Forum: Minetest General
Topic: How do I make an all TNT world?
Replies: 31
Views: 4121

Re: *** BuildersWorld *** by Telesight

I stumbled on this world by accident on the public server list. It is fun to play, but the lack of the fast privilege and the lack of the Teleport request mods means that getting from one place to another is a pain, as is visiting another player. The world seems reasonably well developed, esp. aroun...
by wilkgr76
Wed May 11, 2016 04:53
 
Forum: Minetest Servers
Topic: [Server] *** BuildersWorld *** by Telesight
Replies: 11
Views: 4512

Re: Change the search bar in new inventory to default to sea

Blockmen's MC-like-inventory does it somehow, though...
by wilkgr76
Wed May 11, 2016 03:12
 
Forum: Minetest Features
Topic: Change the search bar in new inventory to default to search?
Replies: 11
Views: 1471

Re: FOV Settings Exposed to Lua API?

+1
by wilkgr76
Wed May 11, 2016 03:11
 
Forum: Minetest Engine
Topic: FOV Settings Exposed to Lua API?
Replies: 3
Views: 956

Re: Items stackable by 100 ?

+1 for 144
by wilkgr76
Wed May 11, 2016 03:09
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 29136

Re: 10 Levels Of Parkour!

i noticed some items in the screenshot, that do not come standard with the minetest game. So my question is, are there mods that need to be installed first before playing. Nope. #hey was smart, and you don't need to install anything at all. I could go in on how it works, but that's not really impor...
by wilkgr76
Tue May 10, 2016 03:07
 
Forum: Minetest Maps
Topic: 10 Levels Of Parkour!
Replies: 10
Views: 2824

Re: [0.4.13] LinuxGaming2 - A Server for Builders

Thank you for your kind donations...but why a wooden pickaxe?
EDIT: Make that 2 wooden pickaxes.

Image
by wilkgr76
Tue May 10, 2016 03:07
 
Forum: Minetest Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 612
Views: 173449

Re: [Minigame][Survival] Burning house - escape the lava!

MineYoshi wrote:you can post screenshots, why you don't do it?

Because I'm an idiot and forgot?
by wilkgr76
Tue May 10, 2016 03:05
 
Forum: Minetest Maps
Topic: [Minigame][Survival] Burning house - escape the lava!
Replies: 11
Views: 2270

Re: garywhite's City

rubenwardy wrote:Do you know who made minetesthosting.com?
It seems weird. There are no mentions of server specs, the features are a little limited.
Even digitalocean would be cheaper to host with.

Wow, yeah.
by wilkgr76
Mon May 09, 2016 02:02
 
Forum: Minetest Servers
Topic: garywhite's City
Replies: 7
Views: 1196

Re: Goodbye !

Treat others as you would like to be treated. As said celeron55 once, respect is the currency we use for paying the contributors. Today my salary takes the form of a spit in the face. I've invested a lot of my time to feed a community for free which is persistently hostile to me, so why bothering a...
by wilkgr76
Mon May 09, 2016 00:23
 
Forum: Minetest General
Topic: Goodbye !
Replies: 32
Views: 5296

Re: [Mod] Teleport Potion [0.6] [teleport_potion]

Updated to 0.6: - Tweaked and tidied code - Added map_generation_limit's to coordinates (no bigger than map) - Default coords are potion/pad position when placed Make your 1500th post count! (I think this was your 1499th post) https://drive.google.com/ba04bd09-e9cf-413e-a355-3b3e5afd4552
by wilkgr76
Sun May 08, 2016 10:37
 
Forum: Mod Releases
Topic: [Mod] Teleport Potion [0.8] [teleport_potion]
Replies: 26
Views: 7494

Re: I'm offering FREE server hosting

A minigame server would be nice. Perhaps with things like parkour: https://forum.minetest.net/viewtopic.php?f=12&t=13791 Burning house: https://forum.minetest.net/viewtopic.php?f=12&t=14513&p=215512#p215512 Or a "escape the prison" map, if someone were to make one, complete wit...
by wilkgr76
Sun May 08, 2016 09:12
 
Forum: Minetest Servers
Topic: I'm offering FREE server hosting
Replies: 8
Views: 1747

Re: Free Underground Citadel

Ooh, nice!
by wilkgr76
Sun May 08, 2016 09:09
 
Forum: Minetest Maps
Topic: Free Underground Citadel
Replies: 5
Views: 2186

Re: Technic Training Camp

Maybe you could give me some fresh ideas for maps to make. Big cities. Although they are nice, they are hard to build and take forever. You could try minigames. For these, you could use mesecons+pipeworks+technic or any other combination. For inspirations, you could look on the MC forums or MC vide...
by wilkgr76
Sun May 08, 2016 09:08
 
Forum: Minetest Maps
Topic: Technic Training Camp
Replies: 10
Views: 2528

Re: garywhite's City

Connection info?

Also, minetesthosting.com seems down for me.
by wilkgr76
Sun May 08, 2016 08:52
 
Forum: Minetest Servers
Topic: garywhite's City
Replies: 7
Views: 1196

Re: Minetest Blog

I'd be willing to help, but I don't really know if you want me on your team...
by wilkgr76
Sun May 08, 2016 07:04
 
Forum: Minetest General
Topic: Minetest Blog
Replies: 9
Views: 1160

Re: TTech-Creative

Tmanyo wrote:I will add them to the bottom before the pictures.

EDIT---------
Added

Thank you! Logging on as I speak type.
by wilkgr76
Sun May 08, 2016 07:03
 
Forum: Minetest Servers
Topic: TTech-Creative
Replies: 3
Views: 639

Re: Subgames for all! a Minigame Server

Oooooh! I've been waiting for something like this! Logging on atm.
by wilkgr76
Sun May 08, 2016 02:56
 
Forum: Minetest Servers
Topic: Subgames for all! a Minigame Server
Replies: 32
Views: 15159

Re: TTech-Creative

It looks nice, but are there any connection details?
by wilkgr76
Sun May 08, 2016 02:42
 
Forum: Minetest Servers
Topic: TTech-Creative
Replies: 3
Views: 639

Re: Burning house - escape the lava [Minigame]

Napiophelios wrote:
wilkgr76 wrote:Oh yay. Why doesn't the URL work?



http://wilkgr.altervista.org/MT-stuff/Burning_house.zip

Thank you :)
by wilkgr76
Sun May 08, 2016 01:12
 
Forum: Minetest Maps
Topic: [Minigame][Survival] Burning house - escape the lava!
Replies: 11
Views: 2270

Re: Minetest and VR

AnxiousInfusion wrote:Yes, somebody has already began work on a VR implementation of Minetest.

It really seems like they forked an old version... Do you see the ugly green hatted guy and those textures? Of course, 3d players might just not work with that yet, and they prefer the older textures...still.
by wilkgr76
Sat May 07, 2016 07:46
 
Forum: Minetest Features
Topic: Minetest and VR
Replies: 15
Views: 2680

Re: Convert MC resource/texture packs to Minetest!

Just something to note: During researching this bug , I found out that Zenity doesn't support 64-bit. (This is quite old; might've changed). If it does work, I'd be quite interested how it does work on 64-bit. (My Linux computers are all 32-bit) On my system (archlinux) it's a 64bit binary: /usr/bi...
by wilkgr76
Sat May 07, 2016 07:45
 
Forum: Minetest Texture Packs
Topic: Convert MC resource/texture packs to Minetest!
Replies: 44
Views: 25234

Re: Convert MC resource/texture packs to Minetest!

Just something to note: During researching this bug, I found out that Zenity doesn't support 64-bit. (This is quite old; might've changed). If it does work, I'd be quite interested how it does work on 64-bit. (My Linux computers are all 32-bit)
by wilkgr76
Fri May 06, 2016 11:18
 
Forum: Minetest Texture Packs
Topic: Convert MC resource/texture packs to Minetest!
Replies: 44
Views: 25234

Re: [Game] Weird [0.3.0]

Yep, looks weird. This is one of the very few times where it is meant as a compliment.
by wilkgr76
Fri May 06, 2016 01:08
 
Forum: WIP Subgames
Topic: [Game] Weird [0.3.0]
Replies: 29
Views: 8939

Re: [64x64] ♥DokiDoki♥

This looks good :)
by wilkgr76
Fri May 06, 2016 01:04
 
Forum: Minetest Texture Packs
Topic: [64x64] ♥DokiDoki♥
Replies: 17
Views: 41555

Re: OCD [5x5...16x16]

+1

Does this support all of the 0.4.13 nodes, or has it not been updated yet?
by wilkgr76
Fri May 06, 2016 01:02
 
Forum: Minetest Texture Packs
Topic: OCD [5x5...16x16]
Replies: 7
Views: 3608

Re: [256x] IDK What to Call It, It's Good

+1

Please continue
by wilkgr76
Fri May 06, 2016 00:53
 
Forum: Minetest Texture Packs
Topic: [256x] IDK What to Call It, It's Good
Replies: 16
Views: 4721
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