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[Mod] Charcoal mod [1.0][charcoal]

// GloopMaster is gone, but his mods are not. Original thread: http://minetest.net/forum/viewtopic.php?id=2921 Adds coal from trees. Supports moreblocks, but doesnt require it. Tree/Jungletree give coal in a furnace. Same for horizontal tree/jungletree and allfaces trees from moreblocks. Liscence: ...
by xyz
Thu Jan 03, 2013 20:14
 
Forum: Mod Releases
Topic: [Mod] Charcoal mod [1.0][charcoal]
Replies: 5
Views: 4075

by xyz
Thu Jan 03, 2013 20:10
 
Forum: Old Mods
Topic: [Mod] Cactus Mod [1.0] [cactusmod]
Replies: 8
Views: 3867

[Mod] Cactus Mod [1.0] [cactusmod]

// GloopMaster is gone, but his mods are not. Original thread: http://minetest.net/forum/viewtopic.php?id=2922 A cactus mod (hence the name). Cacti are now harmful, dealing damage when you are in contact with them. (if anyone can help me with damaging mobs e.g. animals mod, that would be wonderful....
by xyz
Thu Jan 03, 2013 20:07
 
Forum: Old Mods
Topic: [Mod] Cactus Mod [1.0] [cactusmod]
Replies: 8
Views: 3867

by xyz
Thu Jan 03, 2013 20:04
 
Forum: Mod Releases
Topic: [Mod] ToolSizes [1.0] [toolsizes]
Replies: 12
Views: 6149

[Mod] ToolSizes [1.0] [toolsizes]

// GloopMaster is gone, but his mods are not. Original thread: http://minetest.net/forum/viewtopic.php?id=2811 This mod adds more tools to minetest. *universal groan* Well, not only are they faster, they look larger when in player's hand. Big thanks go to VanessaE(for helping me understand loops in...
by xyz
Thu Jan 03, 2013 20:00
 
Forum: Mod Releases
Topic: [Mod] ToolSizes [1.0] [toolsizes]
Replies: 12
Views: 6149

Inocudom wrote:What changes are made in this new build (things like bugfixes and features?)

http://dl.dropbox.com/u/82342922/0.4.x-changelog.txt
https://github.com/celeron55/minetest/commits/master
by xyz
Thu Jan 03, 2013 18:50
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

New build: 5a13c49492d466e35624bafba5ac74ad728fef4f
by xyz
Thu Jan 03, 2013 10:18
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

PilzAdam wrote:This topic is off-topic. Can a moderator please create an off-topic section and move this there?

No, we don't have enough privileges to create sections.
by xyz
Wed Jan 02, 2013 22:35
 
Forum: Minetest Features
Topic: [Forum Feature Request] Offtopic Section!
Replies: 12
Views: 2553

Mito551 wrote:do we get new treegen?

Yes, but no mods ATM use it, and mapgen doesn't use it either.
by xyz
Wed Jan 02, 2013 21:15
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

(0.4.4-d1) the texturepacks,mods and other files should be installed into C:\Users\ <username> \AppData\Roaming\ minetest is by default for the configfiles, cache ... are there more informations about the files and folders?? i dont know... My fault, again :/ Will fix in a moment. UPD: fixed, also, ...
by xyz
Wed Jan 02, 2013 20:59
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

New build: b7de864f2e2cc7bc45c39c4ce811dbec0aa7f98a (0.4.4-d1)
by xyz
Wed Jan 02, 2013 19:28
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

Inocudom wrote:There must be something wrong with the .zip file of the latest build. I can't extract it.

There is a program known as PeaZip that you can use to make .zip files.

Both .zips are reuploaded.
by xyz
Mon Dec 31, 2012 20:31
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

minetest binary can act as minetestserver, just add --server to its command line flags
by xyz
Mon Dec 31, 2012 20:25
 
Forum: Minetest General
Topic: I downloaded a minetest with a built in server
Replies: 5
Views: 932

Inocudom wrote:Is is possible for DirectX to support shaders in any way? I found an article that seems to suggest that it might be possible.

DirectX has different shaders language and nobody is willing to rewrite them.
by xyz
Mon Dec 31, 2012 19:23
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

cHyper wrote:oh no.
this does not work for me.

My fault. Will rebuild and reupload in a few moments.
Uploaded new one, try it.
by xyz
Mon Dec 31, 2012 08:16
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

cHyper wrote:
xyz wrote:
cHyper wrote:30.12.12 version produce an dll-error ...

What's the error?


MSVCP100D.dll error

http://www.microsoft.com/en-us/download/details.aspx?id=5555
by xyz
Sun Dec 30, 2012 20:34
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

cHyper wrote:30.12.12 version produce an dll-error ...

What's the error?
by xyz
Sun Dec 30, 2012 16:48
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

New build: 5d18dc358b7f890f837e63ba717cfa9f2ac9e0af
by xyz
Sun Dec 30, 2012 12:53
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

Why? Therefore: How do you Disable shaders? You download the game because you have an old computer and minecraft isn't running on it. Then when starting minetest everything is red and lags extremely. Then it looks like this: https://www.youtube.com/watch?v=5_D8cLH6wSo Shaders are an extra that you ...
by xyz
Sat Dec 29, 2012 23:23
 
Forum: Minetest Problems
Topic: 0.4.4 Graphics bug (Screen Red)
Replies: 11
Views: 2976

Casimir wrote:Shaders should be disabled by default.

Why?
by xyz
Sat Dec 29, 2012 21:58
 
Forum: Minetest Problems
Topic: 0.4.4 Graphics bug (Screen Red)
Replies: 11
Views: 2976

xyz's Minetest win32 builds

Those builds should not be treated as "official" ones. If you find that something is broken, please, report. All archives include both minimal and minetest_game games. Builds are done using MSVC Express 2010. That means they have direct3d9/direct3d8 support (unlike sfan5's ones). When using directx...
by xyz
Fri Dec 28, 2012 17:50
 
Forum: Minetest General
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 45062

by xyz
Sat Dec 22, 2012 22:14
 
Forum: Minetest Problems
Topic: Minetest thinks I'm holding space when I hold shift+e.
Replies: 2
Views: 1551

Bye.
by xyz
Tue Dec 11, 2012 21:51
 
Forum: Minetest General
Topic: Leaving
Replies: 2
Views: 940

Inventory is not guaranteed to have 32 items (same for craft grid), you should use get_size("name").
by xyz
Sun Dec 09, 2012 12:01
 
Forum: WIP Mods
Topic: [Mod] Time2PWN [time2pwn]
Replies: 6
Views: 2101

ashenk69 wrote:License: WTFPL

How can it be WTFPL if you took textures from DokuCraft?
by xyz
Sun Dec 09, 2012 11:53
 
Forum: WIP Mods
Topic: [Mod] XGUI [0.1][xgui]
Replies: 41
Views: 8549

You should use xDoors².
by xyz
Thu Dec 06, 2012 16:27
 
Forum: Minetest Problems
Topic: Texture bug with doors
Replies: 3
Views: 1018

no
by xyz
Fri Nov 30, 2012 20:43
 
Forum: Minetest General
Topic: Look at this
Replies: 3
Views: 610

CTMN wrote:If it´s so, the only way to fix it is to change the CPU.

Wrong. Just rebuild minetest so that it doesn't use any SSE instructions (or try another prebuilt version).
by xyz
Thu Nov 29, 2012 19:33
 
Forum: Minetest Problems
Topic: Some Exception:Illegal
Replies: 6
Views: 3306

InfinityProject wrote:They can close topics, but I don't think topics can be removed.

Of course they can be removed.
by xyz
Thu Nov 29, 2012 15:00
 
Forum: Minetest General
Topic: Can A Moderator Remove Topics?
Replies: 11
Views: 1770
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