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Re: CC0 graphics

The graphics seem a bit small. Do you have a slightly higher resolution somewhere? Hard to tell how they look like at that small size. MT could always use more flowers :-)
by Sokomine
Sat Feb 25, 2017 00:36
 
Forum: Modding Discussion
Topic: CC0 graphics
Replies: 1
Views: 634

Re: Arctic Life [arctic_life]

The penguins are very cute. Thanks for the mod! Hope to actually meet any walrusses on a server somewhere as well.
by Sokomine
Fri Feb 24, 2017 22:07
 
Forum: WIP Mods
Topic: Arctic Life [arctic_life]
Replies: 22
Views: 3577

Re: Project: shed in the forest

burli wrote: I have deal with a lot of 'ignore' and I guess that doesn't work

Those are from neighbouring mapblocks (the outer shell).
by Sokomine
Fri Feb 17, 2017 23:46
 
Forum: WIP Mods
Topic: Project: shed in the forest
Replies: 17
Views: 3076

Re: [Mod] Villages for Minetest [mg_villages]

The chests and shelves ought to have metadata and some content. It's not much - most villagers are rather poor - but there ought to be something (torches, occasional string, stone tools...). Adventuretest fills its chests with more treasure. Normal chests other than the special ones in medieval and ...
by Sokomine
Thu Feb 16, 2017 04:49
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23829

Re: [Server] VanessaE's Survival Server [0.4.13]

Thanks for bringing the server up again. It is very satisfying that all the buildings are still there. I hope building on that map will soon be possible again without those lag problems around spawn. At least the devs ought to be motivated now that there's new data on what's possibly going on and ca...
by Sokomine
Thu Feb 16, 2017 04:13
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 97159

Re: Project: shed in the forest

Sounds fine. Hope you'll find a good solution! At least there's a chance as long as you stick to a defined mapgen.
by Sokomine
Wed Feb 15, 2017 22:10
 
Forum: WIP Mods
Topic: Project: shed in the forest
Replies: 17
Views: 3076

Re: Project: shed in the forest

I want to search for flat spots because I don't want to place schematics on places like this. Even flatten and filling wouldn't help there It's a combination of flattening and filling up. That's right, but I want to generate a map automatically and I don't want to modify the map to much That was my...
by Sokomine
Wed Feb 15, 2017 15:54
 
Forum: WIP Mods
Topic: Project: shed in the forest
Replies: 17
Views: 3076

Re: Project: shed in the forest

Well, it is about the shed, and of course about other schematics. Think about a villages mod. They currently only work on a plane, but Minetest has no plains That's right. And yet - the majority of human players flattens the area before starting a project. Only few manage to adjust their structures...
by Sokomine
Wed Feb 15, 2017 06:35
 
Forum: WIP Mods
Topic: Project: shed in the forest
Replies: 17
Views: 3076

Re: [Mod] Villages for Minetest [mg_villages]

Updates * Fixed bug in relation to mod_security. * The 3d torches from minetest_game are now used. * Added a new house, a shed with a forge and a shed with a pasture for animals (no animals included so far) * Fixed some issues with Ethereal biomes and ground types (i.e. bushes) not beeing properly ...
by Sokomine
Wed Feb 15, 2017 05:24
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23829

Re: Blueprint guide for building?

-they need an option to load placeholder blocks so that you can still build it yourself just easier since you have placeholders blocks in place where you should put that certain block. Placeholder blocks should have propreties like water but without slowness, drowning and swimming. One idea behind ...
by Sokomine
Thu Dec 29, 2016 17:31
 
Forum: Modding Discussion
Topic: Blueprint guide for building?
Replies: 4
Views: 995

Re: Save and import buildings [handle_schematics]

hajo wrote:
Sokomine wrote: Update 27.12.2017:

Wow - you're planning way ahead :-)

Can't hurt to plan loooong ahead :) (Thanks for the hint ,-))

hajo wrote:BTW, a happy new year to you !

Thanks! To you as well. Let's...er...try out 2017 first :)
by Sokomine
Wed Dec 28, 2016 04:04
 
Forum: WIP Mods
Topic: Save and import buildings [handle_schematics]
Replies: 23
Views: 5425

Re: Flip a build and keep node orientation

My handle_schematics mod is capable of placing saved buildings in a rotated way. I do some things there that are more costly than more plain methods like e.g. the inbuild minetest.place_schematic code. You might want to give the build chest from my mod a chance as long as the building is not too mas...
by Sokomine
Wed Dec 28, 2016 04:02
 
Forum: Minetest General
Topic: Flip a build and keep node orientation
Replies: 5
Views: 902

Re: Save and import buildings [handle_schematics]

Update : ⋅  Added texture for handle_schematics:support. It acts as scaffolding - i.e. can be walked through, climbed, easily mounted and dismounted. ⋅  The scaffolding nodes can be crafted from "stick - nothing - stick". That gives you four of them. It's a cheap recei...
by Sokomine
Tue Dec 27, 2016 04:13
 
Forum: WIP Mods
Topic: Save and import buildings [handle_schematics]
Replies: 23
Views: 5425

Re: Display title of books / Chests

My chesttools mod adds editable nametags for placed chests. There are many other mods which do similar things. Technic has a huge amount of chest types. All these mods add further functionality apart from just adding an editable name tag. Maybe that's why nobody ever included that functionality in m...
by Sokomine
Mon Dec 26, 2016 18:18
 
Forum: Minetest Features
Topic: Display title of books / Chests
Replies: 6
Views: 1211

Re: Screenshot Event

Vielleicht klappt es ja doch noch mal mit dem Event. Evtl. auf einem Server mit besseren Reisemöglichkeiten. Und wenig installierten Mods sodaß die Verbindung einfach und schnell geht.
by Sokomine
Mon Dec 26, 2016 18:06
 
Forum: Deutsch
Topic: Screenshot Event
Replies: 5
Views: 3261

Re: [Mod] Node Shifter [node_shifter]

Funny idea. Now the blocks fight back :-)
by Sokomine
Mon Dec 26, 2016 18:02
 
Forum: WIP Mods
Topic: [Mod] Node Shifter [node_shifter]
Replies: 4
Views: 817

Re: [Mod] Smart shop 2 [smartshop]

Thank you for the update! I hope it'll show up on servers soon.
by Sokomine
Mon Dec 26, 2016 17:00
 
Forum: Mod Releases
Topic: [Mod] Smart shop 4r [smartshop]
Replies: 47
Views: 8388

Re: compatibility nodes for MC schematics [mccompat]

OK, I'm at a loss - I've tried unzipping a MineCraft texture pack to a subdirectory of the mccompat mod called textures (directory not included by the mod - shame on you). Hm, you're right, I might have added a folder for the textures. It's just that such a folder doesn't exist on my drive either -...
by Sokomine
Mon Dec 26, 2016 05:38
 
Forum: WIP Mods
Topic: compatibility nodes for MC schematics [mccompat]
Replies: 18
Views: 5157

Re: [Server] TerraQuest [beta]

I really love Adventuretest - but: The server needs a lot more work. The first problem is: Connection. It's slow. Please reduce the amount of nodes/textures/sounds/whatever for faster load. This world is focussed on adventure; less on building. There do not need to be so many mods installed providin...
by Sokomine
Thu Dec 22, 2016 04:53
 
Forum: Minetest Servers
Topic: [Server] TerraQuest [beta]
Replies: 1
Views: 860

Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

I love this mod, but I would like the NPC characters to speak to players when punched - is this possible? Mobs that are punched are beeing attacked by the player and would usually suffer damage. The normal way to interact is to right-click them. The traders from my mobf_trader mod react to punching...
by Sokomine
Fri Dec 16, 2016 16:03
 
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 234
Views: 69850

Re: [Modpack] Church[church]

took some finding but here https://github.com/Sokomine/bell/ Yes, that's my bell mod. I wrote it for the King Arthur's Land server, and it is beeing used there. The idea came from players on the server (Addi, semmett9, ..) whom you may know from this forum. I also use the mod in my villages modpack...
by Sokomine
Fri Dec 16, 2016 06:07
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16804

Re: Drinks[drinks]

The models are very nice. It's good to have a press around instead of just crafting the juices from the fruits directly. Still, most drinks will only be decorative and seldom needed (unless the thirst mod is installed). Perhaps we could sell juice to mobs. Some more interaction there would be fine. ...
by Sokomine
Wed Dec 07, 2016 21:08
 
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 39
Views: 10190

Re: [Mod] Loud Walking (Bio-pods) Mapgen [loud_walking]

Adding ethereal biomes would be very nice as the pods could use more variety. Perhaps the game is more suitable for adventure-like subgames than as a normal mapgen. The player could start inside a small shuttle whith which he found the first pod and docked with it. Solving puzzles inside a pod would...
by Sokomine
Wed Dec 07, 2016 20:43
 
Forum: WIP Mods
Topic: [Mod] Loud Walking (Bio-pods) Mapgen [loud_walking]
Replies: 36
Views: 4159

Re: The spacy Biopodworld of Illuna, featuring Loud Walking!

It's a very nice world and fun to explore. Hope it will survive.
by Sokomine
Wed Dec 07, 2016 16:37
 
Forum: Minetest Servers
Topic: [Server] The spacy Biopodworld of Illuna
Replies: 9
Views: 2258

Re: [Mod] Villages for Minetest [mg_villages]

How to add new buildings and villagetypes to this mod ? Please consult the Wiki, in particular regarding village types and buildings . In general, you have to build the houses first, then save them. The most convenient way to do so is using the build chest from my handle_schematics mod on which mg_...
by Sokomine
Mon Dec 05, 2016 19:31
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23829

Re: Vote: TOP 5 Minetest Mods!

A top 5 really seems to be too restrictive. There are so many great mods out there which serve their purpose - some in the background, some more obvious. Some are needed in singleplayer (checking craft receipes without unified inventory? good luck...), some are needed on servers (areas or a fork the...
by Sokomine
Sat Dec 03, 2016 05:57
 
Forum: Minetest General
Topic: Vote: TOP 5 Minetest Mods!
Replies: 28
Views: 4193

Re: [Mod] Minetest Game Plus [0.3.0] [mtg_plus]

I think there is too much gold for my taste. And also too much snow/ice. Somehow, the palette doesn't work for me (mostly). Some blocks are nice (i.e. that sandstonecobble for the paths, and of course the papyrus block), but...somehow...the gold hurts! Yellow is nice as a color, but...a bed out of i...
by Sokomine
Sat Dec 03, 2016 05:41
 
Forum: WIP Mods
Topic: [Mod] Minetest Game Plus [0.3.0] [mtg_plus]
Replies: 21
Views: 2211

Re: [Server] VanessaE's Creative Server [git]

Don't use the markers, they are confusing (sorry, Sokomine :P ) Tsss :-) But I guess it depends. For some people it might be easier to just use the commands (especially if beeing used to them). As long as the areas mod (or a descendant of it) is installed, there's a good chance to get the building ...
by Sokomine
Sat Dec 03, 2016 04:44
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 241072

Re: [mod] TownChest (townchest)

Multiple builders assigned to the same build chest sounds very good :-) Towntest suffered a bit from large buildings taking too much time. And while it is fun to watch them build for a while, it does get annoying if the player constantly has to babysit the NPC so that they stay active. If there'd be...
by Sokomine
Sat Dec 03, 2016 04:24
 
Forum: WIP Mods
Topic: [mod] TownChest (townchest)
Replies: 7
Views: 2109

Re: [Mod] Snow and wool for stairs etc [moresnow]

Updated to version 1.0. Added screenshots again (I really hope they'll last now and not disappear again!) Changes to the engine and minetest_game required some adjustments so that the mod works again with most recent versions. Meshes are now handled like unkown nodeboxes instead of not at all. Fence...
by Sokomine
Sat Dec 03, 2016 03:03
 
Forum: WIP Mods
Topic: [Mod] Snow and wool for stairs etc [moresnow]
Replies: 18
Views: 4248
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