[4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]

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Rancon
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by Rancon » Thu Jul 18, 2013 20:26

Newbie wrote:the server is too laggy there are like everytime 5 people afk at spawn doing nothing

I asked the others, they arent lagging. What version do you use?
Any tips on blender, gimp, or codea?
 

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Rancon
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by Rancon » Thu Jul 18, 2013 23:44

Why do admin shops crash the server?
EDIT anything with the money mod crashes the server
EDIT: oh geez.. only my account on the money mod crashes the server XD
Last edited by Rancon on Fri Jul 19, 2013 12:36, edited 1 time in total.
Any tips on blender, gimp, or codea?
 

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King of Doom
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by King of Doom » Thu Jul 18, 2013 23:50

I'm getting really fed up with the griefers... grief, you'll find yourself in jail or banned anyways. So don't do it.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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King of Doom
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by King of Doom » Fri Jul 19, 2013 00:05

nolan wrote:
King of Doom wrote:I'm getting really fed up with the griefers... grief, you'll find yourself in jail or banned anyways. So don't do it.

I've never griefed rancons servers, but i have been griefed by rancon, and others like 4-5 times.

I didn't ment you.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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Rancon
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by Rancon » Fri Jul 19, 2013 13:08

nolan wrote:Rancon, why don't we both go back and delete our arguementing, or we will look stupid. (i already did delete most of mine)

Good idea. I was reading it and I wanted to barf.. We were good allies on ray's server at first. Why can't we do it again? :)
Any tips on blender, gimp, or codea?
 

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Rancon
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by Rancon » Fri Jul 19, 2013 13:13

nolan wrote:
Rancon wrote:
nolan wrote:Rancon, why don't we both go back and delete our arguementing, or we will look stupid. (i already did delete most of mine)

Good idea. I was reading it and I wanted to barf.. We were good allies on ray's server at first. Why can't we do it again? :)

Because the way you run your server irritates me

Oh. Sorry :/
Any tips on blender, gimp, or codea?
 

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King of Doom
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by King of Doom » Fri Jul 19, 2013 23:32

Don't forget to change the things in the first post. Such as server_announce and the moderators.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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Rancon
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by Rancon » Sat Jul 20, 2013 22:10

The server is now private. Anyone who knows the ip can still log on, but te server will not show up on minetest.net/servers
Any tips on blender, gimp, or codea?
 

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Rancon
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by Rancon » Tue Jul 23, 2013 11:26

I'm working on a mod, so I may be AFK a lot in game, so please ask KOD if you need help. He is pretty friendly and has the privs to help.
Any tips on blender, gimp, or codea?
 

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by Newbie » Tue Jul 30, 2013 00:06

so.... i saw this cave from -25 to -125 and floating lavas,random dirt floating blocks,floating water and ummm yeah its pretty big
and its at -30,-50,-32 where the middle of it is at
I hacker , KOD said so... D:
 

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Rancon
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by Rancon » Tue Jul 30, 2013 01:32

Newbie wrote:so.... i saw this cave from -25 to -125 and floating lavas,random dirt floating blocks,floating water and ummm yeah its pretty big
and its at -30,-50,-32 where the middle of it is at

Yea.. I'm using the indev mapgen..... it's new and the devs are working on it. It's rather buggy, but the mountains are AWESOME :)
Any tips on blender, gimp, or codea?
 

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jessch8281
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by jessch8281 » Tue Jul 30, 2013 17:28

Rancon wrote:Keep an eye out for connor or ANY griefers. He destroyed krist's mall, griefed minetestian's arena, destroyed the farms, and committed suicide to lose all the items. I can't find his bones and he left before I could ban him. And there are pits in the platform. You griefers will lose this battle! D:<




Lol, I remember Connor...He stole almost all my stuff.
"And he walks with me. And he talks with me,
And he tells me I am his own.
And the joy we share as we tarry here
None other has ever known."

I like Trains. *gets ran over by a train*
 

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King of Doom
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by King of Doom » Tue Jul 30, 2013 21:35

The server with the indev mapgen on port 30000 is missing, it changed backed into the skyblock map.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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Rancon
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by Rancon » Tue Jul 30, 2013 22:17

King of Doom wrote:The server with the indev mapgen on port 30000 is missing, it changed backed into the skyblock map.

Fixed
Any tips on blender, gimp, or codea?
 

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by Newbie » Wed Jul 31, 2013 15:58

the server crashed randomly do you know why???
I hacker , KOD said so... D:
 

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King of Doom
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by King of Doom » Wed Jul 31, 2013 18:24

Here's the "KOD"pack i've made for the server Rancon and I were talking about yesterday: https://www.dropbox.com/s/emi1tly4975qpzt/kod_pack.rar
(what a pun)
Last edited by King of Doom on Wed Jul 31, 2013 18:34, edited 1 time in total.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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by Newbie » Wed Jul 31, 2013 19:15

what's in it exactly????
King of Doom wrote:Here's the "KOD"pack i've made for the server Rancon and I were talking about yesterday: https://www.dropbox.com/s/emi1tly4975qpzt/kod_pack.rar
(what a pun)
I hacker , KOD said so... D:
 

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King of Doom
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by King of Doom » Wed Jul 31, 2013 19:18

Newbie wrote:what's in it exactly????
King of Doom wrote:Here's the "KOD"pack i've made for the server Rancon and I were talking about yesterday: https://www.dropbox.com/s/emi1tly4975qpzt/kod_pack.rar
(what a pun)

I thought I told you online already? It's some simple mods created my myself.
You'll find out later when Rancon installs on the server or just download it now.
Last edited by King of Doom on Wed Jul 31, 2013 19:19, edited 1 time in total.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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by Newbie » Wed Jul 31, 2013 22:41

you did but i forgot what it was :/
King of Doom wrote:
Newbie wrote:what's in it exactly????
King of Doom wrote:Here's the "KOD"pack i've made for the server Rancon and I were talking about yesterday: https://www.dropbox.com/s/emi1tly4975qpzt/kod_pack.rar
(what a pun)

I thought I told you online already? It's some simple mods created my myself.
You'll find out later when Rancon installs on the server or just download it now.
I hacker , KOD said so... D:
 

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Rancon
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by Rancon » Thu Aug 01, 2013 00:44

How do you change all unknown nodes to stone?
Any tips on blender, gimp, or codea?
 

CalumMc
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by CalumMc » Thu Aug 01, 2013 11:35

Rancon wrote:How do you change all unknown nodes to stone?


You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local old_nodes = {"mod:a", "mod:b"}
local old_entities = {}

for _,node_name in ipairs(old_nodes) do
    minetest.register_node(":"..node_name, {
        groups = {old=1},
    })
end

minetest.register_abm({
    nodenames = {"group:old"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:remove_node(pos)
    end,
})

for _,entity_name in ipairs(old_entities) do
    minetest.register_entity(":"..entity_name, {
        on_activate = function(self, staticdata)
            self.object:remove()
        end,
    })
end
 

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Rancon
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by Rancon » Thu Aug 01, 2013 11:58

CalumMc wrote:
Rancon wrote:How do you change all unknown nodes to stone?


You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local old_nodes = {"mod:a", "mod:b"}
local old_entities = {}

for _,node_name in ipairs(old_nodes) do
    minetest.register_node(":"..node_name, {
        groups = {old=1},
    })
end

minetest.register_abm({
    nodenames = {"group:old"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:remove_node(pos)
    end,
})

for _,entity_name in ipairs(old_entities) do
    minetest.register_entity(":"..entity_name, {
        on_activate = function(self, staticdata)
            self.object:remove()
        end,
    })
end

soo.... add the modnames in, then change remove to stone?
Any tips on blender, gimp, or codea?
 

CalumMc
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by CalumMc » Thu Aug 01, 2013 12:29

Rancon wrote:
CalumMc wrote:
Rancon wrote:How do you change all unknown nodes to stone?


You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead.



soo.... add the modnames in, then change remove to stone?


I think like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local old_nodes = {"mod:a", "mod:b"}                                   # <-- Put the unknown node names there
local old_entities = {}

for _,node_name in ipairs(old_nodes) do
    minetest.register_node(":"..node_name, {
        groups = {old=1},
    })
end

minetest.register_abm({
    nodenames = {"group:old"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:set_node(pos, "default:stone")
    end,
})

for _,entity_name in ipairs(old_entities) do
    minetest.register_entity(":"..entity_name, {
        on_activate = function(self, staticdata)
            self.object:remove()
        end,
    })
end
 

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Rancon
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by Rancon » Thu Aug 01, 2013 12:33

CalumMc wrote:
Rancon wrote:
CalumMc wrote:
You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead.



soo.... add the modnames in, then change remove to stone?


I think like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local old_nodes = {"mod:a", "mod:b"}                                   # <-- Put the unknown node names there
local old_entities = {}

for _,node_name in ipairs(old_nodes) do
    minetest.register_node(":"..node_name, {
        groups = {old=1},
    })
end

minetest.register_abm({
    nodenames = {"group:old"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:set_node(pos, "default:stone")
    end,
})

for _,entity_name in ipairs(old_entities) do
    minetest.register_entity(":"..entity_name, {
        on_activate = function(self, staticdata)
            self.object:remove()
        end,
    })
end

Okay, thanks. How do I know the unknown nodes? Wouldn't the mod depend on the unknown nodes?
Last edited by Rancon on Thu Aug 01, 2013 12:35, edited 1 time in total.
Any tips on blender, gimp, or codea?
 

CalumMc
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by CalumMc » Thu Aug 01, 2013 13:17

Rancon wrote:Okay, thanks. How do I know the unknown nodes? Wouldn't the mod depend on the unknown nodes?


AFAIK there is not a good way of identifying unknown nodes, so you'll have to hit the nodes in game and observe the text in the command window to find what node it is. Once you know the node names you insert them into that bit of code and save the file as init.lua in a folder, with the rest of your mods. Next time you restart the server, the unknown nodes will be replaced when someone comes near to them. The mod has no dependencies.
Last edited by CalumMc on Thu Aug 01, 2013 13:18, edited 1 time in total.
 

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King of Doom
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by King of Doom » Thu Aug 01, 2013 19:37

i'm afraid that you don't need to go through the trouble replacing the unknown nodes, because i've updated my mod and it can break the unbreakable stuff.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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by Newbie » Thu Aug 01, 2013 19:58

did something happened cuz i cant get back in to the server??
I hacker , KOD said so... D:
 

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King of Doom
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by King of Doom » Thu Aug 01, 2013 20:01

@Newbie, it's always like that. There's no need to post every single thing.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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King of Doom
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by King of Doom » Thu Aug 01, 2013 21:20

it is a little strange that the server is down now...
Last edited by King of Doom on Thu Aug 01, 2013 21:21, edited 1 time in total.
"You Cannot PASS! I am a servant of the secret fire, he who wields the flame of Anor! The Dark Fire will not avail you, Flame of Udun! Go back to the shadow! You SHALL NOT PASS!!!"

"Stand beside the gray stone where the thrush knocks, as the sun sets the last light of Durin's Day will shine upon the key-hole"
 

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Rancon
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by Rancon » Thu Aug 01, 2013 21:35

King of Doom wrote:i'm afraid that you don't need to go through the trouble replacing the unknown nodes, because i've updated my mod and it can break the unbreakable stuff.

Can you make it spawn less? Thanks :)
Any tips on blender, gimp, or codea?
 

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