WaterWorld Server [0.4.7]

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Wuzzy
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GitHub: Wuzzy2
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by Wuzzy » Fri Sep 13, 2013 22:27

What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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mauvebic
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by mauvebic » Fri Sep 13, 2013 23:13

Wuzzy wrote:What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?


I've actually been testing new features today on a test (blank) map :/ that's why you couldn't find anything :p

[h]pipes mod changes[/h]
- Added steamgen
- 6D : entry-panels, valves, routing valves, spigots
- Added routing valves (sends flow one way or the other)
- Spigots uses particlespawners, places (liquid) node when facing down
- Removed fountain heads (redundant with 6D spigots)
- Steam-powered gate
[h]new economy mod[/h]
- Added shops (left-click buy, right-click sell [50% price])
- Regular inventory (except for whitelist players)
- Restored default mod nodes and crafts
Last edited by mauvebic on Wed Sep 18, 2013 20:46, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri
 

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mauvebic
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by mauvebic » Wed Sep 18, 2013 21:46

WaterWorld Mall
Image
Image
Image
Last edited by mauvebic on Fri Sep 27, 2013 18:07, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri
 

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LadyMacBeth
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In-game: Zuul

by LadyMacBeth » Fri Oct 04, 2013 19:52

Hey everyone I wasn't on the forum before but some of you already know me I'm the admin of this server so if you need info on the server you can ask me :)
 

paramat
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by paramat » Sun Oct 06, 2013 23:46

Hi LadyMacBeth, you and mauvebic are talented builders.
mauvebic, i can create a custom lightweight paragen LVM for your server, trees can be generated as saplings which grow later gradually, reducing ongen mapgen time. I can simplify the perlin noises a little, other various speed hacks. Let me know what materials and ores are necessary.
Last edited by paramat on Sun Oct 06, 2013 23:46, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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mauvebic
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by mauvebic » Mon Oct 07, 2013 20:40

Hmm, well I have trees totally disabled on the mapgen and sell saplings in the mall. As for ores, i have mese, iron, coal, and dilithium, though it may simplify things to put a placeholder and i'll define them :-)
"Fuck the hat." - Paulie Gualtieri
 

paramat
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by paramat » Tue Oct 08, 2013 07:29

mauvebic wrote:and sell saplings in the mall

lol that sounds funny
Does the version of paragenv7 lvm i posted on IRC a few days ago work? There are probably bugs.
Last edited by paramat on Tue Oct 08, 2013 11:32, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
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by paramat » Sun Oct 20, 2013 20:16

mauvebic, there is a way to pre-generate a world to avoid ongen lag in-game on a server, use the 'explore map' mod by Echo: https://forum.minetest.net/viewtopic.php?id=2950
... and set the time between teleports to just over max chunk generation time.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
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by paramat » Sun Oct 20, 2013 23:03

Uh ... just realised my use of the new perlin map functions is wrong and may create discontinuos terrain, so please don't waste your time testing it :) I need to rewrite ...
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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