what mod you want

lesto
New member
 
Posts: 9
Joined: Sun Nov 25, 2012 20:00

what mod you want

by lesto » Sat Aug 30, 2014 15:08

i'm planning to make a little test server, actually i've selected the following mod:
ambience, compassgps, landrush, mesecon, monorail, unified_inventory

What do you think about it?
 

DNthahypebeast
Member
 
Posts: 13
Joined: Thu Jan 02, 2014 03:06

Re: what mod you want

by DNthahypebeast » Sat Aug 30, 2014 16:05

Armor,serhome and make it a war server
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: what mod you want

by Krock » Sat Aug 30, 2014 17:41

Install all of the 972 mods which exist on this forum and which will surely be comaptible.
</irony>


A PvP server sounds good. Requires armor, shooter, tnt, no_guests and, as always, a good crafting guide/inventory.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

lesto
New member
 
Posts: 9
Joined: Sun Nov 25, 2012 20:00

Re: what mod you want

by lesto » Sun Aug 31, 2014 10:02

oh, the irony

i like the no_guests, it would also be nice a mod where grifier get reported (on a not-in-game medium, like mail or a file witch i can then parse to send me alerts on my smartphone.. i'm good programming this things but lua? not even once. xD

i cant understand why mesecon and monorail are NOT used by server, infact i can't even found one.
 

Kilarin
Member
 
Posts: 649
Joined: Mon Mar 10, 2014 00:36

Re: what mod you want

by Kilarin » Thu Oct 09, 2014 04:23

If you had any trouble with compasgps, please try the newest version https://github.com/Kilarin/compassgps/archive/master.zip
A multiplayer bug has been corrected.
 

Hybrid Dog
Member
 
Posts: 2460
Joined: Thu Nov 01, 2012 12:46

Re: what mod you want

by Hybrid Dog » Tue Oct 14, 2014 18:02

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local count = 0
local c_air = minetest.get_content_id("air")

local function count_nodes()
   for i,_ in pairs(minetest.registered_nodes) do
      count = count+1
   end
end

minetest.register_on_generated(function(minp, maxp, seed)
   if count == 0 then
      count_nodes()
   end

   local pr = PseudoRandom(seed+68)

   local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
   local data = vm:get_data()
   local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}

   for i in area:iterp(minp, maxp) do
      if data[i] ~= c_air then
         data[i] = pr:next(1, count)
      end
   end

   vm:set_data(data)
   vm:write_to_map()
end)

please add this to an init.lua and tell me how many lags it causes
 


Return to Minetest Servers

Who is online

Users browsing this forum: No registered users and 7 guests

cron