[0.4.12] Minerealm Server

rommiekerova
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Re: [0.4.9] Minerealm Server V2.0

by rommiekerova » Sun May 11, 2014 08:01

Is the server still down or is it back up and running?
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

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Vazon
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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Sun May 11, 2014 13:58

Its back up Rommie :D
 

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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Mon May 12, 2014 02:43

Soo im working on it but the file just wouldn't run in the server for some reason thus I have lost al lthe players files to the corruption in the move for some reason so player fiels will not be copied over
 

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Re: [0.4.9] Minerealm Server V2.0

by rommiekerova » Mon May 12, 2014 04:27

Probably best to start with empty player files anyway to be honest. ^_^
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Mon May 12, 2014 14:21

So for some reason the map won't run .... and I didn't get time to fix all the probs plus the current map is ugly. I will be building the server map as soon as I get home
 

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Re: [0.4.9] Minerealm Server V2.0

by Calinou » Mon May 12, 2014 18:06

Vazon wrote:So for some reason the map won't run .... and I didn't get time to fix all the probs plus the current map is ugly. I will be building the server map as soon as I get home


Make sure to use a mod that disallows guests!

What error message do you get when you start the server?
 

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Vazon
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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Mon May 12, 2014 20:13

Calin I have talked to sapier about this but the debug doesn't give me a error it just freezes
 

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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Mon May 12, 2014 21:46

Ok guys the server is back on the old map :D the very first map that the server was named minerealms. I hope you guys enjoy your time back on the old map.
 

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Re: [0.4.9] Minerealm Server V2.0

by nolan » Thu May 15, 2014 11:22

Can we get and update on any moderators/admins/whatever
 

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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Thu May 15, 2014 11:27

For all those who have yet to figure it out the new server IP is minetest.org And port is 30012 and Nolan yes I will update it, last night I got busy working moving the server with oldcoder
 

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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Sat May 17, 2014 03:20

Update: Do to the server moving the normal clients don't work correctly and you will have the following lags, block lag, chat lag, and the occasional world rendering lag. To fix most of this please use the recommended build.

Recommended Build : Fess's leveldb build, https://disk.yandex.com/public/?hash=fO7f8YRaqhZyMzmuFrXorBDl%2BFLlalrj016VsBPHdUU%3D

Now this is completely up to you if you use the recommended build or not, it does not affect the server at all.
 

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Re: [0.4.9] Minerealm Server V2.0

by AgentX » Sat May 17, 2014 07:07

Hey. Could I have interact? IGN: AgentX
 

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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Sat May 17, 2014 14:20

AgentX wrote:Hey. Could I have interact? IGN: AgentX


Join the server. read the rules. If a mod or admin isn't there, just post here with at least 3 rules, so we know that you have read the rules and there is no excuses if the rules are broken.
 

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Re: [0.4.9] Minerealm Server V2.0

by Don » Sat May 17, 2014 18:44

If you are having lag upgrade the client to 0.4.9 dev. I had a lot of lag with 0.4.9 and when I upgraded to the daily build it worked great.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Don
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Re: [0.4.9] Minerealm Server V2.0

by Don » Mon May 19, 2014 14:35

Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [0.4.9] Minerealm Server V2.0

by MagicFab » Wed May 21, 2014 14:23

I used the standard client in Debian Jessie/Testing (v 0.4.9+repack-5), it took some time to log in but it worked nicely. Thanks for the quick tour and welcome, Don! :)
 

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Re: [0.4.9] Minerealm Server V2.0

by Nicole » Wed May 21, 2014 23:05

I just got the correct client installed on my main computer. :) It'll be fun seeing all of you guys again.
 

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Re: [0.4.9] Minerealm Server V2.0

by Don » Thu May 22, 2014 19:16

MagicFab wrote:I used the standard client in Debian Jessie/Testing (v 0.4.9+repack-5), it took some time to log in but it worked nicely. Thanks for the quick tour and welcome, Don! :)

Thanks. Vazon put some new mods on and things are going great! Hope to see you on there lots.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [0.4.9] Minerealm Server V2.0

by rommiekerova » Thu May 22, 2014 22:21

Sadly I can't use the windows build as its for 64bit. I have a 32bit win XP. Outdated I know. Can't afford to upgrade.
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

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Re: [0.4.9] Minerealm Server V2.0

by Vazon » Thu May 22, 2014 22:53

rommiekerova wrote:Sadly I can't use the windows build as its for 64bit. I have a 32bit win XP. Outdated I know. Can't afford to upgrade.


Its fine, I think there is a 32bit version but I will have to look.
 

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Re: [0.4.9] Minerealm Server V2.0

by Don » Fri May 23, 2014 18:59

Try this for windows 32 bit. viewtopic.php?id=4547
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [0.4.10] Minerealm Server

by DuDraig » Sat Oct 04, 2014 23:45

This is a start of a list of bugs or inconsistencies I've observed in playing in Minerealms. I've initially skipped all the mesecons and technic stuff as it is arcane and some of the lack of craft recipes is by design.

This was just a quick run through of the unified_inventory and recipes. I'm sure I've skipped over a lot more. It would seem to indicate that there are inconsistencies and incompatibilities between installed mods that existed initially and have creeped in over time with patches and updates.

I am willing to take on some of these mod projects as I would like to practice my Lua scripting a lot more. I hope you find this helpful.

Inventory and Recipe Related
  • In the unified inventory, many recipes have an ingredient item that has an “unknown item” icon. These might be Minerealms specific additions as either the node name does not appear in, or the additional recipe is not registered in the publicly available mod.
    • castle:roofslate
    • darkage:reinforced_chalk, recipe #1
    • default:ladder, recipe #1
    • dye:black, recipe #16
    • dye:brown, recipe #20
    • dye:cyan, recipe #9
    • dye:dark_green, recipe #9
    • dye:dark_grey, recipe #4
    • dye:green, recipe #12
    • dye:grey, recipe #7
    • dye:magenta, recipe #6
    • dye:pink, recipe #6
    • homedecor:chains, recipe #1 (This would appear to the the standard homedecor recipe that uses
    • homedecor:chainlink_steel but that item does not exist in Minerealms)
    • homedecor:rug_small, recipe #1 (This might be the recipe that uses colored cottons)
    • homedecor:speaker, recipe #1 (This might be the recipe that uses colored cottons)
    • homedecor:speaker_small, recipe #1 (This might be the recipe that uses colored cottons)
    • homedecor:table_lamp_off, recipe #1 (moreblocks:slab_wood)
    • moretrees:coconut_milk, recipe #1, 4, and 5 (moretrees uses a hard-coded table of cutting tools as ingredients, some of which do not exist in Minerealms)
    • tnt:clean_tnt (This appears to be a Minrealms mod of the standard tnt mod)
  • Some items that should be craftable do not show a recipe in the unified inventory. These might be Minerealms specific additions as they are not registered in the publicly available mods.
    • darkage:reinforced_stone_brick
    • default:grass_block
    • homedecor:air_conditioner (The standard homedecor does have two recipes for this)
    • homedecor:wood_table_large_b (The standard homedecor also does not have a recipe)
    • lrfurn:longsofa_right_white
  • Redundant recipes that use a specific member of a group when a group is already used.
    • default:ladder, recipe #2
    • default:rail, recipe #1
    • default:sign_wall, recipe #1
  • Redundant recipes that are exactly the same.
    • default:paper, recipes #1 and 2
  • Redundant recipe that differ only in the number of output items.
    • dye:green, recipes #1 (2) and 2 (4)
    • dye:red, recipes #1 (4 – actually created) and 7 (2)
    • dye:yellow, recipe #1 (2) and 8 (4 – actually created)
  • Recipes that do not have a “Copy to craft grid” section
    • dye:black, recipe #1
    • dye:blue, recipe #1
    • dye:brown, recipe #1
    • dye:green, recipe #1
    • dye:orange, recipe #1
    • dye:red, recipe #1
    • dye:violet, recipe #1
    • dye:white, recipe #1
    • dye:yellow, recipe #1
    • hardenedclay:hardened_clay
  • There are two different types of straw that can not be swapped as recipe ingredents: castle:straw and darkage:straw. For example: castle:straw can only be used with castle:ropes to make castle:bound_straw but can not be used to make darkage:adobe as can darkage:straw. Any straw should be usable in all recipes that require straw.
  • A moreblocks:jungle_stick can only be made from default:junglewood but a default:stick can be made from any member of the wood group including default:junglewood, and from a default:junglesapling. When default:junglewood is actually used, it creates a moreblocks:jungle_stick overriding the wood group recipe. This is good but a default:junglesapling should also only create a moreblocks:jungle_stick. The fact that a more specific recipe will override a group recipe is undocumented and will cause confusion.
  • Outside of the default tools, most other recipes use default:stick instead of group:stick so a moreblocks:jungle_stick can not be used.
  • Homedecor:table_lamp_off, recipe #2 requires the use of stairs:slab_wood for which there is no craft recipe.
  • Despite the fact that the stairs mod is listed as included, none of the stairs recipes appear in the unified_inventory and any recipe that uses a stairs node shows an “unknown item” icon. The recipes are registered and you can make them (like Cobblestone Stairs).
  • In the inventory, if you type return while the focus is in the search text box, the inventory exits instead of performing the search. If you type tab, which changes the focus to the search button, and then return, the search is performed and the inventory does not close. The inventory should not close when return is typed in a one-line text field if there is an action to perform. It appears the formspec code in the standard minetest code does not allow this kind of configuration and would require a change to minetest itself.
Others
  • When you use the home teleport, you are sunk one block down into the surface and must jump to get out.
  • The default:sign_wall accepts multi-line input and initially shows it but will lose all the new-lines and show one continuous word-wrapped line when you next login.
 

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Re: [0.4.10] Minerealm Server

by Vazon » Thu Oct 09, 2014 14:38

DuDraig wrote:This is a start of a list of bugs or inconsistencies I've observed in playing in Minerealms. I've initially skipped all the mesecons and technic stuff as it is arcane and some of the lack of craft recipes is by design.

This was just a quick run through of the unified_inventory and recipes. I'm sure I've skipped over a lot more. It would seem to indicate that there are inconsistencies and incompatibilities between installed mods that existed initially and have creeped in over time with patches and updates.

I am willing to take on some of these mod projects as I would like to practice my Lua scripting a lot more. I hope you find this helpful.

Inventory and Recipe Related
  • In the unified inventory, many recipes have an ingredient item that has an “unknown item” icon. These might be Minerealms specific additions as either the node name does not appear in, or the additional recipe is not registered in the publicly available mod.
    • castle:roofslate
    • darkage:reinforced_chalk, recipe #1
    • default:ladder, recipe #1
    • dye:black, recipe #16
    • dye:brown, recipe #20
    • dye:cyan, recipe #9
    • dye:dark_green, recipe #9
    • dye:dark_grey, recipe #4
    • dye:green, recipe #12
    • dye:grey, recipe #7
    • dye:magenta, recipe #6
    • dye:pink, recipe #6
    • homedecor:chains, recipe #1 (This would appear to the the standard homedecor recipe that uses
    • homedecor:chainlink_steel but that item does not exist in Minerealms)
    • homedecor:rug_small, recipe #1 (This might be the recipe that uses colored cottons)
    • homedecor:speaker, recipe #1 (This might be the recipe that uses colored cottons)
    • homedecor:speaker_small, recipe #1 (This might be the recipe that uses colored cottons)
    • homedecor:table_lamp_off, recipe #1 (moreblocks:slab_wood)
    • moretrees:coconut_milk, recipe #1, 4, and 5 (moretrees uses a hard-coded table of cutting tools as ingredients, some of which do not exist in Minerealms)
    • tnt:clean_tnt (This appears to be a Minrealms mod of the standard tnt mod)
  • Some items that should be craftable do not show a recipe in the unified inventory. These might be Minerealms specific additions as they are not registered in the publicly available mods.
    • darkage:reinforced_stone_brick
    • default:grass_block
    • homedecor:air_conditioner (The standard homedecor does have two recipes for this)
    • homedecor:wood_table_large_b (The standard homedecor also does not have a recipe)
    • lrfurn:longsofa_right_white
  • Redundant recipes that use a specific member of a group when a group is already used.
    • default:ladder, recipe #2
    • default:rail, recipe #1
    • default:sign_wall, recipe #1
  • Redundant recipes that are exactly the same.
    • default:paper, recipes #1 and 2
  • Redundant recipe that differ only in the number of output items.
    • dye:green, recipes #1 (2) and 2 (4)
    • dye:red, recipes #1 (4 – actually created) and 7 (2)
    • dye:yellow, recipe #1 (2) and 8 (4 – actually created)
  • Recipes that do not have a “Copy to craft grid” section
    • dye:black, recipe #1
    • dye:blue, recipe #1
    • dye:brown, recipe #1
    • dye:green, recipe #1
    • dye:orange, recipe #1
    • dye:red, recipe #1
    • dye:violet, recipe #1
    • dye:white, recipe #1
    • dye:yellow, recipe #1
    • hardenedclay:hardened_clay
  • There are two different types of straw that can not be swapped as recipe ingredents: castle:straw and darkage:straw. For example: castle:straw can only be used with castle:ropes to make castle:bound_straw but can not be used to make darkage:adobe as can darkage:straw. Any straw should be usable in all recipes that require straw.
  • A moreblocks:jungle_stick can only be made from default:junglewood but a default:stick can be made from any member of the wood group including default:junglewood, and from a default:junglesapling. When default:junglewood is actually used, it creates a moreblocks:jungle_stick overriding the wood group recipe. This is good but a default:junglesapling should also only create a moreblocks:jungle_stick. The fact that a more specific recipe will override a group recipe is undocumented and will cause confusion.
  • Outside of the default tools, most other recipes use default:stick instead of group:stick so a moreblocks:jungle_stick can not be used.
  • Homedecor:table_lamp_off, recipe #2 requires the use of stairs:slab_wood for which there is no craft recipe.
  • Despite the fact that the stairs mod is listed as included, none of the stairs recipes appear in the unified_inventory and any recipe that uses a stairs node shows an “unknown item” icon. The recipes are registered and you can make them (like Cobblestone Stairs).
  • In the inventory, if you type return while the focus is in the search text box, the inventory exits instead of performing the search. If you type tab, which changes the focus to the search button, and then return, the search is performed and the inventory does not close. The inventory should not close when return is typed in a one-line text field if there is an action to perform. It appears the formspec code in the standard minetest code does not allow this kind of configuration and would require a change to minetest itself.
Others
  • When you use the home teleport, you are sunk one block down into the surface and must jump to get out.
  • The default:sign_wall accepts multi-line input and initially shows it but will lose all the new-lines and show one continuous word-wrapped line when you next login.


DuDraig: Thanks for this list of bugs i will start fixing them as soon as I get the time, I should have time this weekend.
 

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Re: [0.4.10] Minerealm Server

by maikerumine » Sun Nov 16, 2014 20:18

I just played this server for about 4 hours last night, had a great time! Just about ZERO lag and no deaths yet at -200meters. I love the schist textures, haven't seen them before and thought they were pleasing to the eyes. I crafted a travelnet station and was wondering how to find out the "network" to connect to?
 

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Re: [0.4.10] Minerealm Server

by rommiekerova » Fri Jan 09, 2015 05:16

You can put whatever number you like into that space to make your own unique network but you must write it down so you don't forget or any more travelnets you make won't sync.
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

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Re: [0.4.10] Minerealm Server

by Sokomine » Thu Jan 22, 2015 05:03

rommiekerova wrote:You can put whatever number you like into that space to make your own unique network but you must write it down so you don't forget or any more travelnets you make won't sync.

Not only numbers. I usually use names like "work" or "Sightseeing" for my travelnet networks. Best settle on a name and use that for all your travelnets - unless you want to set up diffrent networks (i.e. private and public).
A list of my mods can be found here.
 

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Re: [0.4.10] Minerealm Server

by bitsflashing » Sun Jan 25, 2015 03:41

I noticed that I couldn't connect to the server anymore? Is there a reason that it's been down?
The little unremembered acts of kindness and love are the best parts of a person's life.
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Better to remain silent and be thought a fool than to speak out and remove all doubt.

-Abraham Lincoln
 

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Re: [0.4.10] Minerealm Server

by Vazon » Tue Feb 24, 2015 18:41

Srry about that i was gone for a while the server should be back up
 

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Re: [0.4.12] Minerealm Server

by nolan » Sun May 24, 2015 23:56

hey vazon :D.
 

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