Fixerol wrote:BTW, there is two kinds of pinewood slabs: Pine Wood slub and Pinewood slubs (look the same) :D
maikerumine wrote:The village mod was tweaked and caused ghost towns to lock out peoples property, all I need is a list and I can hack the rest!
Sokomine wrote:maikerumine wrote:The village mod was tweaked and caused ghost towns to lock out peoples property, all I need is a list and I can hack the rest!
Do you need any help with that, or have you found the relevant data already?
maikerumine wrote:Yes. I kinda screwed up by changing frequency of w homes this caused a remap of areas. Is there a way to parse in excel?
11:36:52: WARNING: Undeclared global variable "intllib" accessed at ...ERVER\bin\..\games\extreme_survival\mods\awards\init.lua:8
11:36:52: WARNING: Undeclared global variable "unified_inventory" accessed at ...\Uberi-Minetest-WorldEdit-44c9576\worldedit_gui\init.lua:70
2015-09-21 11:36:53: ERROR[Main]: NodeResolver: failed to resolve node name 'mapgen_river_water_source'.
2015-09-21 11:36:53: ACTION[Server]: Announcing to servers.minetest.net
2015-09-21 11:36:53: ACTION[Main]: .__ __ __
2015-09-21 11:36:53: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2015-09-21 11:36:53: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2015-09-21 11:36:53: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2015-09-21 11:36:53: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2015-09-21 11:36:53: ACTION[Main]: \/ \/ \/ \/ \/
2015-09-21 11:36:53: ACTION[Main]: World at [D:\MTSERVER\bin\..\worlds\AWFIX]
2015-09-21 11:36:53: ACTION[Main]: Server for gameid="extreme_survival" listening on 0.0.0.0:30000.
[basic machines] loaded
2015-09-21 11:37:24: ACTION[Server]: ADMIN [23.28.75.103] joins game.
2015-09-21 11:37:24: ACTION[Server]: ADMIN joins game. List of players: ADMIN
2015-09-21 11:37:33: ERROR[Main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-09-21 11:37:33: ERROR[Main]: Lua: Runtime error from mod 'badplayer' in callback LuaABM::trigger(): ....\games\extreme_survival\mods\mg_villages/protection.lua:3: bad argument #1 to 'pairs' (table expected, got nil)
2015-09-21 11:37:33: ERROR[Main]: stack traceback:
2015-09-21 11:37:33: ERROR[Main]: [C]: in function 'pairs'
2015-09-21 11:37:33: ERROR[Main]: ....\games\extreme_survival\mods\mg_villages/protection.lua:3: in function 'get_town_id_at_pos'
2015-09-21 11:37:33: ERROR[Main]: ....\games\extreme_survival\mods\mg_villages/protection.lua:40: in function 'is_protected'
2015-09-21 11:37:33: ERROR[Main]: ...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:962: in function <...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:950>
In thread 5f1c:
/home/stefan/mt-build/build/minetest_64/minetest/src/server.cpp:505: step: A fatal error occurred: Lua: Runtime error from mod 'badplayer' in callback LuaABM::trigger(): ....\games\extreme_survival\mods\mg_villages/protection.lua:3: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
....\games\extreme_survival\mods\mg_villages/protection.lua:3: in function 'get_town_id_at_pos'
....\games\extreme_survival\mods\mg_villages/protection.lua:40: in function 'is_protected'
...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:962: in function <...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:950>
Debug stacks:
2015-09-21 11:37:33: ACTION[Server]: ADMIN leaves game. List of players:
DEBUG STACK FOR THREAD 508:
#0 run
(Leftover data: #1 loadBlock)
(Leftover data: #2 loadBlock)
(Leftover data: #3 deSerialize)
DEBUG STACK FOR THREAD 1224:
#0 run
DEBUG STACK FOR THREAD 4368:
#0 run
(Leftover data: #1 loadBlock)
(Leftover data: #2 loadBlock)
(Leftover data: #3 deSerialize)
DEBUG STACK FOR THREAD 5ab0:
#0 run
(Leftover data: #1 loadBlock)
(Leftover data: #2 loadBlock)
(Leftover data: #3 deSerialize)
DEBUG STACK FOR THREAD 5dd8:
#0 run
#1 AsyncRunStep
#2 DeleteClient
(Leftover data: #3 GetNextBlocks)
(Leftover data: #4 serialize)
(Leftover data: #5 getCraftingResult)
DEBUG STACK FOR THREAD 5f1c:
#0 main
#1 Dedicated server branch
#2 dedicated_server_loop
#3 step
(Leftover data: #4 SendAccessDenied_Legacy)maikerumine wrote:QUick fix: removed the badplayer mod, now there are no sandmonster, spider, and fake players till we resolve.
rnd wrote:Since you put all those minerals at -10000 it is "slightly" annoying to be killed by monster that spawns right below you while falling in shaft and going back to spawn to repeat the process 10x. Solution would be to disable clip box for monsters or prevent them from spawning inside 1x1 area ( checks for space around monster spawn).
Vertical elevator from travelnet is probably out of question, since this is "extreme" survival :)
# Mod profiler
mod_profiling = true
# Detailed mod profile data
detailed_profiling = true
# Profiler data print interval. #0 = disable.
profiler_print_interval = 60
Fixerol wrote:Try using this options for debug (shows mods performance iirc):Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
# Mod profiler
mod_profiling = true
# Detailed mod profile data
detailed_profiling = true
# Profiler data print interval. #0 = disable.
profiler_print_interval = 60
Also, look my PM.
First server performance graphs: https://i.imgur.com/prFPq7a.png
Fixerol wrote:This option should provide some info somewhere, probably in debug.txt
Also, test new mods on separate local server, and test it a lot before using on official server, don't install mods that are unstable.
maikerumine wrote:The server crashes now when I log in. nothing was changed and I use a separate client... is the map glitched?
rnd wrote:Since you put all those minerals at -10000 it is "slightly" annoying to be killed by monster that spawns right below you while falling in shaft and going back to spawn to repeat the process 10x. Solution would be to disable clip box for monsters or prevent them from spawning inside 1x1 area ( checks for space around monster spawn).
rnd wrote:Vertical elevator from travelnet is probably out of question, since this is "extreme" survival :)
travelnet.allow_travel = function( player_name, owner_name, network_name, station_name_start, station_name_target )Sokomine wrote:
One problem might be that the first elevator installed would allow all players to use it and get down quickly without any trouble. On the other hand, falling down continously a long shaft or walking long distances over and over again is not exactly what one might call exciting. To put it mildly. And beeing killed for no other reasons than lag/mobs spawning unexpectedly/not beeing able to killt the mobs due to lag but beeing killed is not good either.
So please add my elevators or another way to get back down in a reliable way. You might make it so that only the player who placed the elevator may use it. There's a functionYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.which can be used for that. That way, we all have to undertake the journey to -15000 once - but only once. And lag doesn't waste time anymore. Furthermore, areas where falling players just pass through don't have to be loaded.
- Code: Select all
travelnet.allow_travel = function( player_name, owner_name, network_name, station_name_start, station_name_target )
maikerumine wrote:Soko- I will jam on this code if in fact only placer is able to use. ;-)
maikerumine wrote:UPDATE: I did make an addendum to the main public mine, a new section located at 0,-750,-140 goes all the way to -14700, this should help more get the special ores with little trouble, however there are some random mines that get in the way during the drop.
twoelk wrote:regarding mines ----
you could play with my little red spire mine from VanessaE's almost basic server. I posted the schematics and some instructions in the "share your WE-files" thread: https://forum.minetest.net/viewtopic.php?p=150822#p150822
You could extend it downwards by stacking a region containing 4 levels down the y axis. Carefull though as dungeon-masters seem to be attracted by the structure.
rnd wrote:another cheater with noclip/fly cheat (note how he travels 1000's of blocks through rock in a matter of minute)
asia1444 wrote:Has server been updated recently? I heard that Friday you were going to make some changes to make it faster, but i'm unable to log in much to check and didn't see a post here about it.
I'm on mobile so my client isn't the fastest, but now i'm having trouble connecting and crashes within a minute. Is anyone else having this problem? I thought it was all the mods added but if the server has updated that cant be it...
-Asia
[/quote][/quote]asia1444 wrote:quote=maikerumine"]
Asia!
Firstly, welcome to the forums. :-)
Okay this is what you need to do:
A. Connect your kindle to a computer with USB charging cable.
B. Look into the minetest/freeminer/multicraft folder in your kindle- It will be in a folder named software or apps... Not sure I forget.
C. In the minetest folder look for a folder named cache.
D. Open it and look for folder named temp or media- look inside.
E. When you see the folder with a bunch of files named a bunch of numbers and letters you found it.
D. Select all of these files and delete them, this is what is gunking up your device.
E. Unplug from computer and start the game, it should work now.
Fix number 2:
Uninstall the game from your kindle and reinstall.
I do daily tests with our sons kindle and cell connection to check for comparability and it works.
I will offline server now and troubleshoot for bugs.
I am sorry you are having all these crashes, Asia.
Try to clear the cache folder and test.
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