LazyJ wrote:Update
Last night I ran the world database through SQLite3's integrity check and the results came back "ok", meaning the world database is *not* corrupted. I'll take that as a good sign considering the database's age and size.
I'm getting reports of thrown items not going into the other person's inventory. I'm not able to reproduce the problem on my home computer's version of our world. It may be a new bug introduced by MT0413 or it may be an old bug that is being aggravated by the higher levels of lag now or it may be something else still unknown; I can only make educated guesses at this point. So for the time being, don't pass stuff to other players by throwing it at them, use an unlocked chest or a barter table.

wilkgr76 wrote:G'day Miner_48er and LazyJ,
Despite what LazyJ said, I'm still making a website for linuxgaming2.com, after I saw what it looks like now. This isn't the best one I've made, but here's how far I am.
LazyJ wrote:wilkgr76 wrote:G'day Miner_48er and LazyJ,
Despite what LazyJ said, I'm still making a website for linuxgaming2.com, after I saw what it looks like now. This isn't the best one I've made, but here's how far I am.
Howdy, wilkgr ;)
Thanks for the concept proof idea for the LinuxGaming2 web site. When the time comes, LG2's website will not look so much like Minetest.net's website.
As I said earlier, the web site is a low priority for now. I base that decision on the experience of the past 3 years when LinuxGaming .us had its own web site, its own dedicated forums (independent of Minetest's forums) and its own dedicated wiki. Through the years, those three web portals proved to be of little to no benefit and, occasionally, more trouble to maintain than they were worth.
Trying to figure out how to resolve the lag problem and getting the main game and mods updated and tailored are a much higher priority to be taken care of at present.
I know our current web site is very, very plain but it has links to this thread, to these forums, to Minetest's official web site, loads very quickly even on small devices and is good for search engines to crawl to better help folks find our server. For now it will do till the more pressing matters above have been tended to.

Kpenguin wrote:I like the second website concept. I think the background should definitely be a screenshot of some high-quality builds. Maybe in the future we can implement a slideshow for the background.
Kpenguin wrote:I was wondering why you can't quick-move items to and from chests by shift+clicking like you can on most other servers and on a local world? Is it because the minetest game isn't fully updated?

Kpenguin wrote:Is the new website up? I'm still seeing the original.
LazyJ wrote:Howdy, folks ;)
Real life has been keeping me busy and tired. I'll have a day off on Sunday to work on LG stuff.
Kpenguin, I've made a note to check the lava bucket code and will give your suggestion some thought. The concern I have is players clicking wrong on the furnace with a lava bucket and creating a lava spill. Over eager players may attempt to load several furnaces next to each other and flood their workshop with a renewing lava pool. The listrings are a feature in the newer minetest_game default mods. One of my current projects is updating the minetest_game and sorting out the mess created by MoreTrees' changes to default pine, jungle, and acacia trees, leaves, planks, their spawning, and the related saw-made stuff. Again, the listrings are in the default mods. The Money mod (shop chests) and the Currency mod (barter tables) won't be able to shift-click items back and forth. I'm not sure about the HomeDecor containers or the saw.
wilkgr, thanks for your work on the website. This weekend I'll have time to review the updated revision's html.
est31 wrote:The basic setup is as follows: with formspec declarations, you build a list ring, by either naming formspec inventory lists, one after another, or using the shorthand listring[]. In fact, in most of the cases (in all with only two inventory lists you want to shift transport between), you will only need the shorthand. That means it can be used for a chest together with an inventory, or a crafting menu.
With the shorthand, a chest would look like this:"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]" ..
"listring[]"
wilkgr76 wrote:I crafted a world globe the other day, placed it down, but I can't pick it up with my diamond pickaxe anymore... What tool do I need to be able to mine it?
LazyJ wrote:wilkgr76 wrote:I crafted a world globe the other day, placed it down, but I can't pick it up with my diamond pickaxe anymore... What tool do I need to be able to mine it?
An axe.
As for the copy to grid function of Unified Inventory, it's broke. I see there is an update to UI; maybe that will solve the bug.
wilkgr76 wrote:...adding a logo...UPDATE:
...added a custom favicon...
Kpenguin wrote:I was wondering if a mod could be installed that lets you see what other players are holding in their hand. The 3D armor mod has a "wield view" configuration option that enables you to do that. I would like to be able to see this.
Let me know what you think of this.
Thanks! :)
Kpenguin
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