I'm in the planning stages of making a server similar to the Liberty Land Server which is scheduled to go offline July 31st, 2015.
Currently I'm gathering code and trying to get an idea of the complexity of recreating that server's environment. Ideally everything would be updated to use the latest server code. At the moment I see two distinct possibilities.
1. Try to recreate the server exactly as it is.
2. Use a new map, but import buildings from the old map one chunk at a time with world-edit schematics.
Each approach has advantages and I might not be able to do either. This is a work in progress.
If you are interested in helping, please identify yourself and say what you can offer the project.
To all my friends at Liberty Land Server, I hope to see you all again soon.
Update: 2015-07-26In full development and aiming for option 1 but with as many upstream enhancements as possible.
Browse the project code:
https://github.com/FozLand(
note: for most of repos, I'm using the fozland branch. Be warned that I will rebase this branch whenever I feel like it.)
Update: 2015-08-11Option 2 prevails. I'm keeping the map I've been using in LLM II (testing). At some point I will be willing to import individual buildings from other servers into this map upon request. However, at the moment there are several serious bugs that require my attention. Some of these bugs cause server crashes, but it should restart automatically within a few seconds. If it crashes while you're playing, try to log in again :)
Update: 2016-12-30We need at least one update this year right? We got new hardware a few months ago and were able to bump up our active player limit. The server is also much more stable than it was a year ago. So far no one has requested importing a building and now the map is well established, so that option is being removed. All the code is being maintained on
https://github.com/FozLand if anyone want to take a look. Also we now have an IRC channel #Fozland to discuss future development.