[Server] Just Test Tribute

How many of you have ever played on Lag's original Just Test server?

YES
33
60%
NO
22
40%
 
Total votes : 55

ABJ
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Re: [Server] Just Test Tribute

by ABJ » Sun Feb 05, 2017 09:15

sorcerykid what do you think of this type of smoke for the TNT?
 

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Re: [Server] Just Test Tribute

by sorcerykid » Thu Feb 09, 2017 00:41

I'm working on consolidating all the anti-grief code into the city_block mod. In the process, I've removed the limitation on the use of buckets underground, as it made mining for obsidian virtually impossible for most players. Now anybody can place lava and water below -250. Of course, players with "water" or "lava" privileges do not have any restrictions on the placement of lava and water, except within protected areas. However, use of buckets is prohibited for all players within the boundaries of a city block.

Image

I've also dramatically simplified the recipe for the city block. Tomorrow, I will be adding a routine to automatically kick players that are idle for more than ten minutes within the spawn plaza. This should address any lingering dead players as well.
 

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Re: [Server] Just Test Tribute

by BBmine » Thu Feb 09, 2017 04:07

sorcerykid wrote:I'm working on consolidating all the anti-grief code into the city_block mod. In the process, I've removed the limitation on the use of buckets underground, as it made mining for obsidian virtually impossible for most players. Now anybody can place lava and water below -250. Of course, players with "water" or "lava" privileges do not have any restrictions on the placement of lava and water, except within protected areas. However, use of buckets is prohibited for all players within the boundaries of a city block.

Image

I've also dramatically simplified the recipe for the city block. Tomorrow, I will be adding a routine to automatically kick players that are idle for more than ten minutes within the spawn plaza. This should address any lingering dead players as well.

Ok, so no need to do /vote 1 aflkdsjlafhas afk and dead
/y
!plz /y!

That's nice. :D I have the mod for that, if you want me to PM it to you. (Or you can look it up on the forums)
God's not dead!
I actually did mine walls before I started playing this game....
Mods, Servers, and My Youtube Channel
Let us remember Just Test on April 16.
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Please vote for the next video I should do here
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Re: [Server] Just Test Tribute

by sorcerykid » Thu Feb 09, 2017 08:30

The mod you are referring to it is very inefficient since it checks player movements constantly in Lua. With my branch of the engine that's no longer necessary, since I added an idle callback function. So it's only a couple lines of extra code.

Also, I recall someone announcing in chat that I gave you and BlueFireUn permission to kick AFK players. That is false, as I never gave anyone other than moderators authority to be systematically kicking players from the server. Once again I have to ask that people refrain from putting words into my mouth about rules and policies that I never actually said.

If I see people misusing the vote feature, then I will simply remove it.
 

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Re: [Server] Just Test Tribute

by BBmine » Thu Feb 09, 2017 14:42

sorcerykid wrote:The mod you are referring to it is very inefficient since it checks player movements constantly in Lua. With my branch of the engine that's no longer necessary, since I added an idle callback function. So it's only a couple lines of extra code.

Also, I recall someone announcing in chat that I gave you and BlueFireUn permission to kick AFK players. That is false, as I never gave anyone other than moderators authority to be systematically kicking players from the server. Once again I have to ask that people refrain from putting words into my mouth about rules and policies that I never actually said.

If I see people misusing the vote feature, then I will simply remove it.

Does your mod check and see if people are chatting? That would be nice, because one time I was on Cash's World chatting with somebody for 15 minutes and then got kicked.

That was blue that said that :P

I only kick people who are cluttering up spawn with their dead bodies. (And 3 other people have to agree to kick them in order for it to work.)
God's not dead!
I actually did mine walls before I started playing this game....
Mods, Servers, and My Youtube Channel
Let us remember Just Test on April 16.
"Together, we will make America great again!" --President Trump
Please vote for the next video I should do here
I'm the most rottenist potato in the fridge.
Copyright (c) 2017 Baggins Inc. (tm) All rights reserved.
 

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Re: [Server] Just Test Tribute

by sorcerykid » Thu Feb 09, 2017 15:32

Does your mod check and see if people are chatting?


Yes, I intercept all network packets pertaining to player activity, by hooking directly into Server::handleCommand_ChatMessage( ) and Server::handleCommand_PlayerPos( ) and Server::handleCommand_InventoryAction( ).
 

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Re: [Server] Just Test Tribute

by twoelk » Thu Feb 09, 2017 16:31

sorcerykid wrote:...
Yes, I intercept all network packets pertaining to player activity, by hooking directly into Server::handleCommand_ChatMessage( ) and Server::handleCommand_PlayerPos( ) and Server::handleCommand_InventoryAction( ).


cool, 'cause I too have been kicked from some server for just standing around and consulting the crafting guide for figuring out a complicated crafting chain in the technics mod :-D

thinking of it, an avatar animation for while chatting, crafting, or reading would be really cool in minetest. would give bystanders a clue of what you are doing.

btw - while out in the wild and building a new base (or rather reviving the memory of an old one), I wondered wether it would be possible for sleeping in bed to slow down starving considerably. Might be usefull for surviving the night while waiting for the crops to grow. Indeed not to starve while mining or exploring seems to be a far greater challenge for me than the odd monster :D
 

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Re: [Server] Just Test Tribute

by BBmine » Thu Feb 09, 2017 20:21

twoelk wrote:
sorcerykid wrote:...
Yes, I intercept all network packets pertaining to player activity, by hooking directly into Server::handleCommand_ChatMessage( ) and Server::handleCommand_PlayerPos( ) and Server::handleCommand_InventoryAction( ).


cool, 'cause I too have been kicked from some server for just standing around and consulting the crafting guide for figuring out a complicated crafting chain in the technics mod :-D

thinking of it, an avatar animation for while chatting, crafting, or reading would be really cool in minetest. would give bystanders a clue of what you are doing.

btw - while out in the wild and building a new base (or rather reviving the memory of an old one), I wondered wether it would be possible for sleeping in bed to slow down starving considerably. Might be usefull for surviving the night while waiting for the crops to grow. Indeed not to starve while mining or exploring seems to be a far greater challenge for me than the odd monster :D

Why? So jackspades can see that you're reading a book and then kill you?

As far as waiting for crops to grow, the 0.4.15 minetest_game (not the engine, the game) now grows crops even if nobody is around. But it's not on the server (yet).
God's not dead!
I actually did mine walls before I started playing this game....
Mods, Servers, and My Youtube Channel
Let us remember Just Test on April 16.
"Together, we will make America great again!" --President Trump
Please vote for the next video I should do here
I'm the most rottenist potato in the fridge.
Copyright (c) 2017 Baggins Inc. (tm) All rights reserved.
 

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Re: [Server] Just Test Tribute

by twoelk » Fri Feb 10, 2017 04:34

Most probably only know my tunnels on Just-test 2
but sometimes I do come out to the light and wander about ...

Here is a historic picture of my first hut on JT2. (The groundfloor is still unchanged)
Image

+ so as spawn got somewhat crowded I travelled south and found a nice cliff..

+ some may have come along one of my "stopover" towers that provide a safe place for the night. Most of these are rather small

+ but I knew - somewhere out there was this place I had spent so much time at on the old Just-Test server
 

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Re: [Server] Just Test Tribute

by ExeterDad » Fri Feb 10, 2017 11:14

@twoelk...
I found evidence you've been topside before. I took this in October.
Image At that time I was greated by a spider from the leaves above. As you can see by my hearts... I almost didn't live to take the screenshot.
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

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Re: [Server] Just Test Tribute

by sorcerykid » Sat Feb 11, 2017 04:41

Today marks the six month anniversary of JT2 aka @test@. Time to break out the champagne bottles and celebrate!

Here's a glimpse of spawn just minutes after the server went public on August 10, 2016.

Image

It all began with a simple mission: to pay homage to one of the most unique and memorable Minetest servers ever created, "just test". Since its launch, however, JT2 has quickly grown to become one of the most popular destinations on Minetest, with a rapidly growing community of devoted builders, including hundreds of new players every day.

Much of the credit for the success of JT2 rightfully goes to maikerumine for having the vision to breathe new life into our beloved "just test". I think it's safe to say, however, that the server has far surpassed anyone's expectations. Like its namesake, JT2 was never intended to remain online for any length of time (see screenshot below). In fact, Lag put it best when he stated quite aptly about his own server:

As name suggest, originally this server was created not to stay there. But eventually i was dragged in improving it's performance, gameplay, fighting griefers, writing mods and python scripts...


Notwithstanding its intended lifespan, JT2 has quickly quickly transformed from a short-lived tribute into a mainstay of the Minetest community. Even within just the first day, there are so many memories to share. So let's reminisce a bit, shall we?

Who can forget the original Lava Mountain and the seemingly infinite bonehoard?

Image

As you can see from my inventory, even the most basic items were considered priceless back in the day :D

Image

Adolf_Hitler ruled the land for but a brief moment in time, till his reign of terror came to a fiery conclusion!

Image

The mysterious Guest3306 built the first base on the server and amassed countless resources in short order:

Image

If there were any doubts where the map for JT2 originated, we all knew after discovering these steel doors:

Image

Joe and aidenminer were quick to claim a prominent spot at spawn, becoming one of my first neighbors:

Image

Twoelk discovered a huge vaulted chamber below his newly constructed house, and to date it still remains:

Image

So what do you remember about the very first days of JT2?

Cheers everyone!

~SorceryKid
 

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Re: [Server] Just Test Tribute

by twoelk » Sat Feb 11, 2017 05:25

Because BlueFireUn wanted to know here is a picture of some progress made today :P
Image
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Re: [Server] Just Test Tribute

by DragonsVolcanoDance » Sat Feb 11, 2017 05:53

sorcerykid wrote:Today marks the six month anniversary of JT2 aka @test@. Time to break out the champagne bottles and celebrate!



It all began with a simple mission: to pay homage to one of the most unique and memorable Minetest servers ever created, "just test". Since its launch, however, JT2 has quickly grown to become one of the most popular destinations on Minetest, with a rapidly growing community of devoted builders, including hundreds of new players every day.

Much of the credit for the success of JT2 rightfully goes to maikerumine for having the vision to breathe new life into our beloved "just test". I think it's safe to say, however, that the server has far surpassed anyone's expectations. Like its namesake, JT2 was never intended to remain online for any length of time (see screenshot below). In fact, Lag put it best when he stated quite aptly about his own server:

As name suggest, originally this server was created not to stay there. But eventually i was dragged in improving it's performance, gameplay, fighting griefers, writing mods and python scripts...


Notwithstanding its intended lifespan, JT2 has quickly quickly transformed from a short-lived tribute into a mainstay of the Minetest community. Even within just the first day, there are so many memories to share. So let's reminisce a bit, shall we?

Who can forget the original Lava Mountain and the seemingly infinite bonehoard?

Image


So what do you remember about the very first days of JT2?

Cheers everyone!

~SorceryKid

I just had to keep the lava picture in.
Thank you for the wonderful preview on the server! The pictures are great. What I remember from the beginning is walking out thousands of blocks with Treeman after snatching some leaves from the spawn plaza. (I am pretty sure it was rnd's tree, by the way).
After that, it was pure fun! (Well, except the part about the first server reset, haha xD )
Also, meeting several amazing friends in the server's first 10 days of existence! :D
 

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Re: [Server] Just Test Tribute

by twoelk » Sat Feb 11, 2017 06:08

hmm, early pictures?
Mountains are there to be climbed, even lava ones
Image
An early view of spawn, August 11th 2016
My hut can be seen to the upper left.

Image
most early visitors didn't dare to venture far. A view up from below spawn at the tunnel hub.

in the south on a cliff
Image
a view north from the southern highlands that drop some 100nodes to the plains and lakes that stretch to spawn. The little mine exit on that peak has an elevation of 140nodes and a bit and yes it is a drop shaft that goes down to the three tunnel levels that are also under spawn and it connects indirectly to many other and deeper tunnel systems. You may have guessed, that is indeed the same place that ExeterDad met that spider.
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Re: [Server] Just Test Tribute

by ABJ » Sat Feb 11, 2017 15:28

To celebrate the 6 month anniversary of this server, I'm going to quote some very long posts.
 

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Re: [Server] Just Test Tribute

by ABJ » Sat Feb 11, 2017 15:29

twoelk wrote:hmm, early pictures?
Mountains are there to be climbed, even lava ones
Image
An early view of spawn, August 11th 2016
My hut can be seen to the upper left.

Image
most early visitors didn't dare to venture far. A view up from below spawn at the tunnel hub.

in the south on a cliff
Image
a view north from the southern highlands that drop some 100nodes to the plains and lakes that stretch to spawn. The little mine exit on that peak has an elevation of 140nodes and a bit and yes it is a drop shaft that goes down to the three tunnel levels that are also under spawn and it connects indirectly to many other and deeper tunnel systems. You may have guessed, that is indeed the same place that ExeterDad met that spider.
 

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Re: [Server] Just Test Tribute

by ABJ » Sat Feb 11, 2017 15:30

DragonsVolcanoDance wrote:
sorcerykid wrote:Today marks the six month anniversary of JT2 aka @test@. Time to break out the champagne bottles and celebrate!



It all began with a simple mission: to pay homage to one of the most unique and memorable Minetest servers ever created, "just test". Since its launch, however, JT2 has quickly grown to become one of the most popular destinations on Minetest, with a rapidly growing community of devoted builders, including hundreds of new players every day.

Much of the credit for the success of JT2 rightfully goes to maikerumine for having the vision to breathe new life into our beloved "just test". I think it's safe to say, however, that the server has far surpassed anyone's expectations. Like its namesake, JT2 was never intended to remain online for any length of time (see screenshot below). In fact, Lag put it best when he stated quite aptly about his own server:

As name suggest, originally this server was created not to stay there. But eventually i was dragged in improving it's performance, gameplay, fighting griefers, writing mods and python scripts...


Notwithstanding its intended lifespan, JT2 has quickly quickly transformed from a short-lived tribute into a mainstay of the Minetest community. Even within just the first day, there are so many memories to share. So let's reminisce a bit, shall we?

Who can forget the original Lava Mountain and the seemingly infinite bonehoard?

Image


So what do you remember about the very first days of JT2?

Cheers everyone!

~SorceryKid

I just had to keep the lava picture in.
Thank you for the wonderful preview on the server! The pictures are great. What I remember from the beginning is walking out thousands of blocks with Treeman after snatching some leaves from the spawn plaza. (I am pretty sure it was rnd's tree, by the way).
After that, it was pure fun! (Well, except the part about the first server reset, haha xD )
Also, meeting several amazing friends in the server's first 10 days of existence! :D
 

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Re: [Server] Just Test Tribute

by ABJ » Sat Feb 11, 2017 15:31

sorcerykid wrote:As most of you know, a few weeks ago I completely revamped TNT as a lightweight alternative to the default mod. This was intended improve performance server-side, but also to make mining more challenging,

Perhaps the most visible change is the shape of the blast, which is now spherical including a roughness factor for added realism.

Image

The blast size is also logarithmic, rather than linear. The new algorithm accounts for a variety of environmental conditions, such as water and air resistance, as well as the quantity and arrangement of TNT. For this reason, a larger charge will no longer produce a proportionately larger explosion. In fact, it will result in ever diminishing returns. Once you surpass the "sweet spot", excess TNT will be wasted and random stacks of items will be destroyed rather than dropped. And while there are no limitations imposed on the use of TNT below -250 meters, there is a maximum achievable blast radius. For example, two detonations of 50 TNT are likely to yield a greater output than 100 TNT.

It is now up to you, as a mining expert, to learn these nuances and to adapt accordingly. Good luck!

Image
 

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Re: [Server] Just Test Tribute

by ABJ » Sat Feb 11, 2017 15:31

BBmine wrote:Ok, while trying to build a garden, I noticed a shadow over part of it. I looked up and saw a floating building, so I decided to inspect it. I built noob towers to get up there, and here are the screenies I took:

Image
Why do the pro blocks say abba, but when I hit my pro block, it says Nemo?

Image
Why does Dylan have a door there when he's not listed as a member there? Dan has a door too.

Image
Those chests on the top are Dan's and Dylan's.

Image
This building is floating, and violating the "No building over other people's property" rule.

This needs to be looked into. It could be a hacker, but I think it also might be a bug.
 

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Re: @test@ Just Test II [SERVER]

by ABJ » Sat Feb 11, 2017 15:34

maikerumine wrote:
BBmine wrote:If it's ready to come back online, when does maike expect to actually put it back online?

Sorcerykid will be hosting from now on, let's all give her support on this adventure! I will not be hosting any server for quite some time, it is time for a break. I love you all.
sorcerykid wrote:Hey all, after some rigorous testing and tweaking, JT2 is finally ready to come back online with several new and improved features!

  • Added shared doors, shared chests, and mailboxes for easier player collaboration
  • Simplified recipes for dirt, sand, gravel, and clay as well as protection blocks and badges
  • Enhanced screwdriver tool, including "longer-life" bronze and diamond alternatives
  • Added "magic wand" tool to locate and verify ownership of protected areas
  • Overhauled nearly all formspecs, adopting a more consistent layout and design
  • Reverted to classic textures for cobble, stone brick, diamond block, and all metal blocks
There will also be a number of back-end optimizations in place -- at long last, that means daily player file resets are no more! Stay tuned here for further updates :)

Keep up the good work kiddo!! :) Thank you for tackling this huge task, I forsee yoou doing a better job as host / admin as I was and this makes me happy. :) If you need any help, let me know.
paramat wrote:maikerumine, i was watching one of your videos (good videos) where you mentioned that you once used my 'pathv6alt' mod (that creates a network of paths, bridges and tunnels) but had problems with it.
If you want to try an improved version see https://forum.minetest.net/viewtopic.php?f=9&t=15423
This is designed to follow mgv7 terrain (as long as you haven't altered the mgv7 noise parameters), is simpler, faster, works better and has all the memory use optimisations so will use much less memory.

I saw that! I will test this asap and update my esm game, thank you for all your hard work paramat, you awesome dude! As for the problems with pathv6alt, I believe it was OOM combined with villages, ruins, and mines back when 4.13 became very unstable. I since haven't tested these together.
Andrey01 wrote:I didn`t find this is server in list "client", maybe is he disconnected?

Yes, currently being migrated to sorcerykid's server, she will not be owner and admin of this server. :D



ALSO, When the updated server is up and running, I will update the main page with all the new info.

Cheers and thank you all for playing!

P.S. The subgame just_test_tribute has been updated to work well with 4.14.
https://github.com/maikerumine

P.S.S. Remember LAG!!!! Image
 

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Re: @test@ Just Test II [SERVER]

by ABJ » Sat Feb 11, 2017 15:36

rnd wrote:SHORT AND POINTLESS LIFE OF A GRIEFER

1.Image

2.10 minute of gameplay and mr. "blitzkrieg" can already build this:
Image

3. edit: 30 minutes later
is it a bird, is it a plane? no its "luftwaffe"
Image
 

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Re: @test@ Just Test II [SERVER]

by ABJ » Sat Feb 11, 2017 15:37

rnd wrote:4. satisfied with the results of the operation "grief"
Image

THE END - ALLIES WIN
5.
"fuhrers" base lies in ruins
Image

conclusion: dont be an a**hole, play nice
+ Spoiler
 

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Re: [Server] Just Test Tribute

by BlueFireIceUn » Sat Feb 11, 2017 18:37

Spawn 6 month later
Image

Lava mountain today
Image

My Inventory as a normal player today
Image

Old AdolfHitler griefing today
Image

First base of Just test II today
Image

lag's doors place today
Image

aidenminer and Joe's place near my sorcerykid today
Image

twoelk vauted chamber today
Image

You can see changement of server since 6 month ago and today. Those screnshots follow history of my sorcerykid's screenshot , exact place, tried to have perfect angle .

Thanks sorcerykid for mking this server as great as it is same if the name of this server should be more @test@ than Just Test II but I'm happy to play on this popular server.


~BlueFireUn, sorcerykid's boyfriend and happy to say it~
Blue who loves you all but mostly someone :)
 

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Re: [Server] Just Test Tribute

by BBmine » Sun Feb 12, 2017 04:03

HAPPY HALF-BIRTHDAY JUST TEST II

DVD's house from a while back.
Image

Very historic pic of rnd's place.
Image

Current pic: Notice the stuff in my inventory :)
Image

Winter selfie with me and micah. Say cheese! "Cheesecake" XD
Image

Another selfie with me and Peterkaka12.
Image

Haha! We all remember this! Preparing to blast the 502 TNTs.
Image

On top of a sky platform.
Image

That's all the pictures. There may be some on my laptop, but I don't feel like turning it on :P. Sorry I don't have any VERY early pics. I couldn't play until I got the dev version :P
God's not dead!
I actually did mine walls before I started playing this game....
Mods, Servers, and My Youtube Channel
Let us remember Just Test on April 16.
"Together, we will make America great again!" --President Trump
Please vote for the next video I should do here
I'm the most rottenist potato in the fridge.
Copyright (c) 2017 Baggins Inc. (tm) All rights reserved.
 

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Re: [Server] Just Test Tribute

by ABJ » Sun Feb 12, 2017 09:00

maikerumine wrote:A Tribute to the Just Test Server.
Map is a snapshot of the 20140319 map from the original Just Test. This is the very begining of the legendary @test@ server A.K.A just test.
Image
jt2.intraversal.net port 30002
An almost cannon representation of the original: https://forum.minetest.net/viewtopic.php?f=10&t=10539

HOSTED BY: sorcerykid
MAINTAINED BY: sorcerykid
GOVERNED BY: sorcerykid

Dedicated to Andrey "Lag"
Image
^==SUPERSTAR!!
for making one of the most enjoyable
servers ever created in Minetest.
It was a unique server, very anarchy
survival in an all stone world.

What you see here ===V
Is a very expensive block,
dedicated to Lag,
he unknowingly built
a community on his test server.

Craft one to acknowledge his efforts.
Image
My skuchayem i lyubyat vas.
WE MISS AND LOVE YOU!

+ Spoiler


Good luck.

Rules: On glass building at spawn. Basically No griefing, cheating, hacking, dating, swearing, spamming, building over other peoples property, and no cruelty.

Hosted, maintained and governed by: sorcerykid

**Punishment will be upon server owners digression.

**Server reset will be 0100 UTC.. :)
Resets will NOT wipe all player files, just like the original Just Test.

**Buckets will not place without priv above 0. You will need to be a trusted player to have the water priv granted

**Desert Cobble can be crafted with orange dye surrounded by cobblestone.

**Papyrus, Cactus, Grass, Junglegrass can be found in mob drops.

**Snow is the only thing sold at spawn.

**There is a grinder like Sea is my life server to make gravel / dirt / sand. [/color][/i]
==================================
20161027- first release of subgame code:
https://github.com/maikerumine/just_test_tribute
Here is the current 20161220 map:
Image
Population: 5736 and growing...
 

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Re: [Server] Just Test Tribute

by ABJ » Sun Feb 12, 2017 09:01

Just test is the laggiest server ever
 

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Re: [Server] Just Test Tribute

by BBmine » Sun Feb 12, 2017 14:53

ABJ wrote:Just test is the laggiest server ever

No it's not, it's the fastest and best server EVER! :D I think I'll have to agree with DVD that I met lots of cool people on this server. I'll list those I remember....

843jdc, maikerumine, aidenminer, rnd, sorcerykid, Safarie, Prairiesky, GoldFireUn, Nakilashiva, DragonsVolcanoDance, Meechie, BlueFireUn, ggjones47123, jeilui, king777, Fernanda, stoneminer, jtee, Zorg, CAMc, why, SerVesta, Fixer, AspireMint, Leah230, Heiney285 (maybe??), botumin, micah, PbbP, Peterkaka12, Asia16, eddd, ExeterDad, Kibbie, IMS_BULLDOGS, LaserJet, and twoelk.

Compiling that list was hard ^ :) I'm sure there are many more people, but those are the ones I remember. (When you get a lot of friends, you'll understand). Some of these I've already met on Cash's World, or even Just Test 1 :)
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ABJ
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Re: [Server] Just Test Tribute

by ABJ » Sun Feb 12, 2017 17:11

no it's just laggy
 

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sorcerykid
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Re: [Server] Just Test Tribute

by sorcerykid » Sun Feb 12, 2017 18:05

Give me a break.

Image

55 users online.

Lag of 0.1 seconds.

Peak lag over the past 12 hours of 0.13 seconds.

If you don't like the server, find somewhere else to play instead of filling up this thread with spam quotes and pointless trolling.
 

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BlueFireIceUn
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Re: [Server] Just Test Tribute

by BlueFireIceUn » Sun Feb 12, 2017 18:27

sorcerykid wrote:Give me a break.

Image

55 users online.

Lag of 0.1 seconds.

Peak lag over the past 12 hours of 0.13 seconds.

If you don't like the server, find somewhere else to play instead of filling up this thread with spam quotes and pointless trolling.


Uhhhh we love it and we don't spam, 0.1 lag is nothing at all, I remember on just test (origin) lag was 3 s
Aaaaand you take a break if you want but we don't give it to you, you choose break or not
Blue who loves you all but mostly someone :)
 

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