webdesigner97 wrote:Ouch, I hope that you are the only one who manages his server like this :/ If not, then I have to read all paths to mods/world etc. out the minetest.conf....
But ok: Let's keep it easy. All I want is:
- debug.txt
- The used game
- All mods
- world directory (no map.sqlite + no auth.txt)
I can use these files to "simulate" a real server.
It's great to hear that you want to help :)
But can you explain me "run-in-place" and "system-wide"?
So yes, you can help :)
It's actually a MUCH better setup than the default.
The run-in-place version is a self-contained directory containing all the things needed to run Minetest.
Advantages:
* Portable (You can put it on a USB drive and take it with you.)
* Multiple versions of Minetest can be installed at the same time.
Disadvantages:
* If on your computer, only one user account (operating system account, not Minetest account) can access Minetest. If you have five users who play Minetest, you'll need to install FIVE COPIES OF MINETEST. It's sort f a waste of hard drive space.
The system-wide version installs outside the user's directory. This means that you can install ONE copy of Minetest, and EVERYONE on that computer can use it.
Advantages:
* No need for each user to take the time to install it. Once one user installs it, everyone can play.
* No redundancy. You don't need several copies of the game, one for each user.
* Upgrading only needs to be done once per computer, not once per user.
* The game and the data are separated, keeping things more organized.
Disadvantages:
* Only one run-in-place version can be installed at the same time.
I don't know exactly what you are doing, so I don't know if file names matter. If the file names are important, I'll leave it as it is, but if not, I can rename the files to make it easier for you before uploading.