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PostPosted: Fri Mar 15, 2013 21:06
by glomie
Mod linkstone added

PostPosted: Sun Mar 24, 2013 01:20
by glomie
updated to version 0.4.5
(and craft guide still not work, and i don't know why...)

PostPosted: Mon Mar 25, 2013 15:52
by trukoil
Glomie, i have an idea for testing Minetest new features: a Minetest git/nightly server on port 30002 (for example) updated weekly, with map reset on new version. Maybe few or no external mod at all.

PostPosted: Wed Mar 27, 2013 00:53
by glomie
trukoil wrote:Glomie, i have an idea for testing Minetest new features: a Minetest git/nightly server on port 30002 (for example) updated weekly, with map reset on new version. Maybe few or no external mod at all.

I don't think is usefull, payer don't like when map is reset, and for testing, singleplayer is enough.

PostPosted: Wed Mar 27, 2013 05:20
by trukoil
glomie wrote:I don't think is usefull, payer don't like when map is reset, and for testing, singleplayer is enough.


You're right.

PostPosted: Wed Mar 27, 2013 23:56
by glomie
added server creative on port 30002

PostPosted: Thu Mar 28, 2013 18:27
by glomie
sorry for people tried to speak at me in chat game, i was afk for a long time.

PostPosted: Thu Apr 11, 2013 18:35
by glomie
updated to 0.4.6

PostPosted: Wed Apr 17, 2013 09:27
by queria
glomie wrote:New protection anti-griefer :

there a new block can be craft with 2x2 xoron ingot
When it placed this block have an owner (like locked chest) and it protect area around from other player


Hi, i'm new on your server so sorry if it's stupid question, but I was not able to find any xoron or similar source.
So how those protect blocks can be created?

And would it be possible for you to write down basic (current) info about server, including up-to-date mod list (==what we can craft/do) ... maybe as updated first post here, or create website for the server?

I mean with info like:
- ip/ports/servers
- mod list/server
- (basic) rules
- most important recipes (like those protect blocks) + how to get resources
- list/link to other recipes (if not provided by mod list)
- maybe map (even "3d" interactive ...) as can be seen on other servers ...
- statistics like # of players online / last day/week/month ...
- latest info/status update/flash news about server

I think it could be really helpfull for new or even current players, most of these things can be found scattered throughout the forum but it's not so convenient i think.

Thanks Q.

PostPosted: Wed Apr 17, 2013 13:21
by glomie
for protector is now 2x2 gloopores:kalite_ingot

thank for your suggestions, i will think about it, but for now, i will be away for some days...

PostPosted: Sat May 11, 2013 16:44
by glomie
i modified server.conf to appear in this list, but don't work, maybe it need some time ?

PostPosted: Sat May 11, 2013 17:32
by sfan5
glomie wrote:i modified server.conf to appear in this list, but don't work, maybe it need some time ?

Try applying this patch: https://gist.github.com/sfan5/5494405

PostPosted: Sun May 12, 2013 00:19
by glomie
updated to the last version, then i try to apply patch but:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
$ git apply announce-fix.patch
error: patch failed: src/serverlist.cpp:259
error: src/serverlist.cpp: patch does not apply

Its the first time i use the command git

PostPosted: Mon May 13, 2013 00:12
by glomie
Finlay applied patch (I hope), but it still not show in this list...
added libcurl4-openssl-dev package like write here now have this line
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
02:29:36: ACTION[ServerThread]: announcing to servers.minetest.net

PostPosted: Tue May 14, 2013 20:54
by glomie
Hybrid Dog wrote:I can't join.
Someone wanted to know what happens when 2 movestones collide.
(30002)

removed movestone, it work now.

PostPosted: Sun Jun 09, 2013 16:47
by glomie
upgraded to 0.4.7
removed creat and pvp, nobody on it

PostPosted: Mon Jun 10, 2013 17:56
by glomie
Hybrid Dog wrote:
glomie wrote:upgraded to 0.4.7
removed creat and pvp, nobody on it
really removed or only disabled?

disabled

PostPosted: Tue Jun 11, 2013 12:01
by glomie
Creative is back

PostPosted: Wed Jun 12, 2013 19:38
by glomie
Hybrid Dog wrote:Can you explain me the protector mod bug which caused the protect blocks to turn into stone for specific persons?

Not a bug, is only for banned player.

PostPosted: Wed Jun 12, 2013 21:12
by Dan Duncombe
Could you add my instant structures mod?

PostPosted: Thu Jun 13, 2013 11:55
by glomie
Dan Duncombe wrote:Could you add my instant structures mod?

installed on creative server, but still a problem with your mod, it build on protected area.

PostPosted: Mon Jun 17, 2013 16:29
by Dan Duncombe
Could you maybe add the Danger/Hazard signs mod... They would fit in with the uranium mod if you add it.

PostPosted: Mon Jun 17, 2013 21:39
by glomie
Dan Duncombe wrote:Could you maybe add the Danger/Hazard signs mod... They would fit in with the uranium mod if you add it.

A link for that ?

PostPosted: Tue Jun 18, 2013 00:32
by Dan Duncombe
http://forum.minetest.net/viewtopic.php?id=6285
glomie wrote:
Dan Duncombe wrote:Could you maybe add the Danger/Hazard signs mod... They would fit in with the uranium mod if you add it.

A link for that ?

PostPosted: Tue Jun 18, 2013 10:14
by glomie

installed on creative

PostPosted: Tue Jun 18, 2013 21:29
by glomie
creative server
i made a new spawn point
I test a new anti flood system.
command /sethome /home /spawn work again.

PostPosted: Thu Jun 20, 2013 21:56
by Inocudom
I want to build an antique radio in the float lands of the port 30002 creative server, but I don't know where the best place is to find them.

PostPosted: Thu Jun 20, 2013 22:35
by trukoil
Hybrid Dog wrote:You can't repair the spawn:
If you come near to it, your 35 FPS change to 5 FPS.
So you can't remove/build somewhat there without getting completely annoyed.
Everywhere water, you can't let it disappear.
And protect blocks disallow changing sth there.
...

Before it was griefed it looked like an useful place to leave messages, build roads, and to spawn there.


Strange textures, how you got them? They look darker than normal

PostPosted: Sat Jun 22, 2013 22:06
by glomie
Inocudom wrote:I want to build an antique radio in the float lands of the port 30002 creative server, but I don't know where the best place is to find them.

I placed a linkstone to floatland near spawn

PostPosted: Sun Jun 23, 2013 03:20
by trukoil
Hybrid Dog wrote:I think it's because of gimp


Oh, just a different monitor color profile, and not the shader option (that don't do anything on my client)

Just a question Glomie, why you closed the zombie/moxo server? I liked the zombie-spawned-everywhere idea :( (even with no /sethome, a pain to come back to surface...)