ch98 wrote:forgotmyname really forgot his name?
spspicknall wrote:ch98 wrote:forgotmyname really forgot his name?
Not quite. I forgot my password, because I don't use a standard password for anything and forgot to record my old one for the account "ssrock64" (which used to be my name on the server before forgetting that password).
cactuz_pl wrote:ATTENTION
The situation doesn't look good. We don't have any life signs from redcrab. From what I know expiry date of the server ends next Sunday, 15th September. After that date, the server will not be available and redcrab will have 42 days to pay the fee, if he doesn't pay we will lose all server files (world, protected areas, players informations, etc.).
Please correct me if I'm in mistake.
What we can do:
1.Do not panic.
2.Take a lot of photos, try to capture everything you can, try to capture everything you can. Maybe some day we could collect our best pictures in one big album.
If you have any ideas please post them below.
cactuz_pl wrote:ATTENTION
The situation doesn't look good. We don't have any life signs from redcrab. From what I know expiry date of the server ends next Sunday, 15th September. After that date, the server will not be available and redcrab will have 42 days to pay the fee, if he doesn't pay we will lose all server files (world, protected areas, players informations, etc.).
Please correct me if I'm in mistake.
What we can do:
1.Do not panic.
2.Take a lot of photos, try to capture everything you can, try to capture everything you can. Maybe some day we could collect our best pictures in one big album.
If you have any ideas please post them below.
I think a good way of doing that is changing the range of which chunks are loaded in the minetest.conf. Even though it will lag, it is a good way of loading lots of chunks at the same time.Sokomine wrote:Right now, the server does not seem to be reachable. If it comes up again (it was down in the past for some hours and always came back up withhin less than a day), there may be a way to manually save part of the map.
The devs in #minetest-dev were very helpful. Sfan5 made a slightly modified client that can save downloaded chunks in leveldb format. That map can then be used like a regular map. Trouble is that it's not easy to assure that one has visited every map chunk that is relevant.
I'm not sure, but it is worth a try.Sokomine wrote:Will that really have an effect on how many chunks the server sends? If so, it might be a good idea - and probably someone with better graphics hardware than mine ought to be sent around saving.
Evergreen wrote:I think a good way of doing that is changing the range of which chunks are loaded in the minetest.conf. Even though it will lag, it is a good way of loading lots of chunks at the same time.Sokomine wrote:Right now, the server does not seem to be reachable. If it comes up again (it was down in the past for some hours and always came back up withhin less than a day), there may be a way to manually save part of the map.
The devs in #minetest-dev were very helpful. Sfan5 made a slightly modified client that can save downloaded chunks in leveldb format. That map can then be used like a regular map. Trouble is that it's not easy to assure that one has visited every map chunk that is relevant.
Josh wrote:Redcrab's server deserves a fresh start.
10GB is alot for a map, if we want we can just save the most important parts of the world with WorldEdit, and start again.
Besides, the versions of mods on this server are very old, and need an update.
spspicknall wrote:just in case we don't come up with a solution.
sfan5 wrote:spspicknall wrote:just in case we don't come up with a solution.
We already have a (part) solution:
Use this client and it will save all fragments of the Map it receives to a Folder named localmap
sfan5 wrote:spspicknall wrote:just in case we don't come up with a solution.
We already have a (part) solution:
Use this client and it will save all fragments of the Map it receives to a Folder named localmap
irreverent wrote:sfan5 wrote:spspicknall wrote:just in case we don't come up with a solution.
We already have a (part) solution:
Use this client and it will save all fragments of the Map it receives to a Folder named localmap
Does anyone have that for linux?
AspireMint wrote:Erthome, here is your area:
http://aspiremint.bugs3.com/erthome.png
webdesigner97 wrote:Here's a link to the dropbox. If you want to contribute (screenshots, videos, information etc.), feel free to send me your Emailadress, so I can add you.
Sokomine wrote:A current image of what has been saved of the map so far can be found here. The image is over 7 MB in size so I do not want to show it here directly.
What can be saved: Buildings, towns, contents of chests, inscriptions of signs etc. Also the information who has protected which area is safe.
What cannot be saved: Player inventory, home position, travelnet structures (they save their data in a file on the server - so remember their positions!), the map as a whole.
The map is currently 134 MB large. That's only a fraction of the over 10 GB map Redcrab spoke of. What is missing is almost all of the area below surface (mining operations).
If you miss anything or want your chest-storage-area to be saved as well, please tell cactuz, AspireMint or me to visit the area shortly. If you know of any missing buildings, please alert us as well!
MisterBananas wrote:Could someone save my project at (-13000, x , -13000)? I don't even care if it's close to the center in the save file, it's the beginning of a what's meant to be a floating castle themed parkour course.
ch98 wrote:so, is the server still on?
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