"just test" server

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lag01
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Re: "just test" server

by lag01 » Mon Apr 13, 2015 10:29

maikerumine wrote:Is there a possibility to perma ban Guest689? he set fire to a bunch of things tonight.

Use voting box for now please.
I will think, how to deal with fire problem, maybe by making fire spread much slower.
 

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Gael de Sailly
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Re: "just test" server

by Gael de Sailly » Tue Apr 14, 2015 08:48

maikerumine wrote:he set fire to a bunch of things tonight.

Enabling fire on a public server is very risky. It's disabled on many ones.
Very busy this year too, so do not expect me to be very active on the forum or in game. But I'm not about to drop Minetest forever :)
 

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Re: "just test" server

by maikerumine » Tue Apr 14, 2015 11:23

Gael de Sailly wrote:
maikerumine wrote:he set fire to a bunch of things tonight.

Enabling fire on a public server is very risky. It's disabled on many ones.


I agree, I think this would thwart any future griefing and uglification to the server.

TEST: remove fire mod
Image

I took an archived map of the server and removed the fire mod from minetest_game and the lava does not burn anything.

Please do this to the server, I think all would benefit.
Attachments
lava.png
lava.png (640.69 KiB) Viewed 3559 times
 

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Re: "just test" server

by botumin » Tue Apr 14, 2015 12:53

Great server! Thanks for creating and hosting it lag.

The challenge of no soil made it quite addicting and thanks to people like ipv6 ("incentive" here on the forum) with his public farm it was reasonable to make progress. I still wish I had know earlier that to make soil I only needed 9 bones :P, when I begun I had the luck of finding two unprotected soil blocks and set up my underground tree grow house very far away from everyone. Still made it nice to see the outskirts, for now I'm mostly limited to city/mine. I feel bad about the person I stole those blocks from, but back then I had no idea where I was all the time, so no idea where I should put them back now :-P.

I have a few questions.

What is the blast radius on admin's tnt? It didn't work for an iron door even though it was only two blocks away from it.

Have cobblestone bombs been restricted? I tried it on an abandoned eyesore of a dilapidated house next to mine but it removed nothing (this after I lost a few that rolled away) it exploded, harmed me for being too close but the structure was untouched (it was protected, and so I understand if you decided to respect that, I just want to know if I should try again).

The city center is annoyingly aggressive, I guess it goes a bit against the point of limiting teleporters since you still tend to avoid "the city". And you can't really browse the shops there. Could PvP be limited to be outside the city center?

And finally... any plans on another measure against spam? The "chat tampering" warning seems to be not enough for certain players when they just want to be annoying. Maybe there could be a smaller character per message limit (2, 3 lines on a normal screen) and a limit of 1 message per second. Just suggestions of course. For the diamond marker you have to find the person, right? sometimes I'm down a mine far away from anyone and can't do anything about people spamming because they want attention. In any case the messaging system of the game is bleak, it'd be nice to get a sound for /msg messages and to be able to hide system messages to make the discussion easier to follow.
 

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Re: "just test" server

by botumin » Tue Apr 14, 2015 12:54

maikerumine wrote:I took an archived map of the server


How do you get this? I'd love to be able to play around with an offline version of the map!.
 

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Re: "just test" server

by twoelk » Tue Apr 14, 2015 13:02

botumin wrote:
maikerumine wrote:I took an archived map of the server


How do you get this? I'd love to be able to play around with an offline version of the map!.


add
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_local_map_saving = true

to your minetest.config

It will create a local copy of the places you vist and only those in your worlds folder. To play these worlds you will have to connect the worlds with the right collection of mods of course.
 

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Re: "just test" server

by maikerumine » Tue Apr 14, 2015 13:08

botumin wrote:
maikerumine wrote:I took an archived map of the server


How do you get this? I'd love to be able to play around with an offline version of the map!.


in your config file, on version 4.11 and up:

1. up enter: enable_local_map_saving = true
2. go to server and walk around a bit, it will save a new map in folder with server ip.
3. Create a new map in singlenode. Name it whatever, this will be the3 map you play in offline.
4. Add the mods folder to this new singlenode map with all the mods that the server hosts.
5. Copy the saved map from the ip named folder in your maps folder, paste the sqlite file and over write the new singlenode map.
6. start up and give it a go, it can get buggy and if you explore too far the mapgen will kinda wreck your offline map, save often.
 

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Re: "just test" server

by twoelk » Tue Apr 14, 2015 13:37

as maikerumine hints, this can be tricky. Always work from a copy from a copy. It might be advisable to disable fire and lava flow on first start or otherwise your world will simply burn on first startup (especially Dreambuilder or Landrush type worlds) or hidden tnt goes of or a grumpy Dungeon Master pops up or whatever...;-P Also the "fly" and "noclip" privs may be usefull as you may spawn inside some blocks.
The most difficult part is usually to get the right collection of mods as some may be used only on a single server and may never have been made public.

You will find most of the mods lag01 created for this server on the first page of this thread or on github here.
A somewhat older list of mods present on the server is here. Type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/mods
into the chat window on the server to view a more current list.
 

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Re: "just test" server

by maikerumine » Tue Apr 14, 2015 15:05

ERRR...

after quick study, I had come to realise that removing the fire mod, this breaks other mods like mobs, so I guess modifying the mod itself would be best.
 

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Re: "just test" server

by 12Me21 » Thu Apr 16, 2015 12:28

Maybe just make the fire spread outside of protected areas
 

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Re: "just test" server

by botumin » Thu Apr 16, 2015 12:53

thanks maikerumine, that was awesome help.
Playing with the offline version has given me ideas on some mods I'd like to make and I've been trying them.
Quite fun :).

However I'd like to see for example the code for "golden_mark" and I can't seem to find it anywhere. Anyone know where it is?.

Cheers,
botumin
 

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Re: "just test" server

by maikerumine » Thu Apr 16, 2015 14:19

botumin wrote:thanks maikerumine, that was awesome help.
Playing with the offline version has given me ideas on some mods I'd like to make and I've been trying them.
Quite fun :).

However I'd like to see for example the code for "golden_mark" and I can't seem to find it anywhere. Anyone know where it is?.

Cheers,
botumin



You are welcome!
It isn't in Lags repository. Neither is Diamond mark and the bones tweak giving bones when monster dies.
 

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Re: "just test" server

by incentive » Thu Apr 16, 2015 23:46

maikerumine wrote:Admin TNT takes 24hours and timer is only active around players. Works sooner near spawn or active areas. Mess pick will remove admin tnt but you will die, however you will have deactivated admins tnt in inventory as bonus.

Hope this helps!

Mese axe will remove Admin TNT
 

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Re: "just test" server

by GarulfoDG » Tue Apr 21, 2015 09:27

lag01 wrote:What i really don't want to happen, is to allow to teleport home-spawn-home, could be burden on a server. Also i don't want encourage people to live 10000 blocks away from spawn like hermits without ewer staying at spawn more like 3 seconds. Also i don't want allow griefers to /sethome in someone else's house.
I don' t understood question about spawn resets.


botumin wrote:Great server! Thanks for creating and hosting it lag.
The city center is annoyingly aggressive, I guess it goes a bit against the point of limiting teleporters since you still tend to avoid "the city". And you can't really browse the shops there. Could PvP be limited to be outside the city center?


I agree with botumin, i never stay long in the city. Oerkki's spawner above doesnt help to pacify this place. Selling box mess is completely unusable because of the mess and the aggressiveness of the place.
As a consequence, many players now use the "picking bones before respawn" trick, and ask to kill them at spawn to achieve lag01's unwanted "home-spawn-home" teleportation. The spawn turned into an hellish mandatory path, not a meeting or an exchange place.

I really would like to help cleaning and pacify the spawn : if i can do anything IG, please ask me.
And please forgive my english ;-)
 

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Re: "just test" server

by botumin » Tue Apr 21, 2015 10:18

maikerumine wrote:ERRR...

after quick study, I had come to realise that removing the fire mod, this breaks other mods like mobs, so I guess modifying the mod itself would be best.

12Me21 wrote:Maybe just make the fire spread outside of protected areas


Yeah, or outside city blocks which are harder to come by
 

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Re: "just test" server

by GarulfoDG » Thu Apr 23, 2015 21:33

Can someone explain me how gold_digger can steal my bones immediately after killing me ? It's just disgusting. It happened to Michele to btw, half an hour ago.
 

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Re: "just test" server

by maikerumine » Thu Apr 23, 2015 21:46

GarulfoDG wrote:Can someone explain me how gold_digger can steal my bones immediately after killing me ? It's just disgusting. It happened to Michele to btw, half an hour ago.

Wait, right after? Doesn't the bones mod make them stay around for a few minutes after?
 

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Re: "just test" server

by GarulfoDG » Fri Apr 24, 2015 06:27

Yes i confirm, i went back less than one minute later (it happened near spawn church). When Michele complained about that I didn't want to believe her, but it happend to me few minutes later.
However i'm not sure if gold_digger has stolen it (he claims he did) or just made it disapeared.
 

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Re: "just test" server

by botumin » Fri Apr 24, 2015 12:08

GarulfoDG wrote:Yes i confirm, i went back less than one minute later (it happened near spawn church). When Michele complained about that I didn't want to believe her, but it happend to me few minutes later.
However i'm not sure if gold_digger has stolen it (he claims he did) or just made it disapeared.


Yeah, looking at the code it seems normal timeout is: 1200, now I'm new to this, but from my experience it seems those are seconds and it should be 20 minutes outside of spawn. However:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if pos.x>-30 and pos.x<30 and pos.y>-30 and pos.y<60 and pos.z>-30 and pos.z<30 then
         timeout=timeout/3

near spawn it is a third of that, so 6 minutes.

I don't believe he found a vulnerability to that since he built quite elaborate tombs to my bones in his property to gather them last night, unless this happened after reboot (I gave up shortly before).

But I am a bit confused by this line:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local time = meta:get_int("bonetime_counter")*10 +elapsed


I guess lag will have to chime in here, since that seems to be reducing time by 10, but we know that's not the case (normally bones are fresh for more than 2 minutes and at spawn they definitely don't last only 40 seconds.... or do they?).

He got from me a whole bunch of diamond tools (and some more as I tried to gain back the first). He seems quite bored in my opinion and he now just goes on to see how he can grief in new ways (I imagine he didn't get anything he already had a ton of by killing other people, and Michele's spamming probably encouraged him). More proof of this is the bunch of cursed stones he placed near spawn (which is a bit funny, but probably a big grief on newer players).

All this made me wonder about the philosophy of the server. I mean, is the point of PVP on this server to allow to kill with the intent of stealing?, or just to be able to organize tournaments like the ones I think Master_CJ organized?. I wonder if PVP can be modded out of the city center, I'm not sure how, and of course this is supposed to be a fun project for lag and nothing else, he has no obligation to help us with our problems. And this is supposed to be just a test server, an experiment ;-), as much as it may be one that many of us have grown attached to.

Regarding all this, I wonder, who else is an admin in this? I suspect disableclouds is one, do any of the other great builders have special privs? tring?
 

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Re: "just test" server

by maikerumine » Fri Apr 24, 2015 14:35

botumin wrote:
GarulfoDG wrote:Yes i confirm, i went back less than one minute later (it happened near spawn church). When Michele complained about that I didn't want to believe her, but it happend to me few minutes later.
However i'm not sure if gold_digger has stolen it (he claims he did) or just made it disapeared.


Yeah, looking at the code it seems normal timeout is: 1200, now I'm new to this, but from my experience it seems those are seconds and it should be 20 minutes outside of spawn. However:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if pos.x>-30 and pos.x<30 and pos.y>-30 and pos.y<60 and pos.z>-30 and pos.z<30 then
         timeout=timeout/3

near spawn it is a third of that, so 6 minutes.

I don't believe he found a vulnerability to that since he built quite elaborate tombs to my bones in his property to gather them last night, unless this happened after reboot (I gave up shortly before).

But I am a bit confused by this line:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local time = meta:get_int("bonetime_counter")*10 +elapsed


I guess lag will have to chime in here, since that seems to be reducing time by 10, but we know that's not the case (normally bones are fresh for more than 2 minutes and at spawn they definitely don't last only 40 seconds.... or do they?).

He got from me a whole bunch of diamond tools (and some more as I tried to gain back the first). He seems quite bored in my opinion and he now just goes on to see how he can grief in new ways (I imagine he didn't get anything he already had a ton of by killing other people, and Michele's spamming probably encouraged him). More proof of this is the bunch of cursed stones he placed near spawn (which is a bit funny, but probably a big grief on newer players).

All this made me wonder about the philosophy of the server. I mean, is the point of PVP on this server to allow to kill with the intent of stealing?, or just to be able to organize tournaments like the ones I think Master_CJ organized?. I wonder if PVP can be modded out of the city center, I'm not sure how, and of course this is supposed to be a fun project for lag and nothing else, he has no obligation to help us with our problems. And this is supposed to be just a test server, an experiment ;-), as much as it may be one that many of us have grown attached to.

Regarding all this, I wonder, who else is an admin in this? I suspect disableclouds is one, do any of the other great builders have special privs? tring?


Hi Botumin!

As far as I understand, Lag is the only admin on the server. A few stronger players like Disableclouds, Tring,843jdc, etc. do quite a lot to keep the infrastructure clear and nice looking.

I too am way attached to this server, the gameplay and raw simulation of chaos in the big city play all too well creating a somewhat realistic city centre in my opinion. :-) Since spawn is so chaotic and violent, one must be vigilant when passing through, to me this keeps things very interesting. A rule of thumb for me is to keep moving!!
 

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Re: "just test" server

by botumin » Fri Apr 24, 2015 17:02

Hehe, well yes, that could be a way of looking at it. And the current "roadways" do help to get to see a lot of different houses and all. But it is a bit annoying trying to find a shop were you aren't prone to being attacked and that is well suplied. But hey, nothing's perfect. I do worry that gold_digger now "owns" a rather big portion of downtown (seems to me he took over certain abandoned accounts somehow) I hope he doesn't try to somehow make gameplay unbearable in the center...

As for mentioning making the center more friendly I just thought that was the point of making the teleports' function limited. Maybe it was just to add to the challenge...
 

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Re: "just test" server

by twoelk » Fri Apr 24, 2015 18:45

If this still is the gold_digger of old than he also is part of those who "built" the server. His shop was (and may still be) sort of the "first" address near spawn. He must have been for long streches of time the most resourcefull player around spawn and his buildings at times very much determined the look of spawn area. Many of his area claims may have been made at the pioneer age of the server. Of course there have been many others that founded spawn but he was part of the few that had a signicant impact on the development of spawn area.

Having spent some time on this server I often noticed how people kept begging and pestering him for resources at an increasingly annoying scale. Also having built so much with expensive materials he was one of the most badly griefed persons I can remember. He was often on the brink of ragequit as even his protected buildings got griefed.

So I may not be able to judge what has happened on the server in the last month or so as I have been more busy elsewhere but one thing people may want to consider is that the activity on this server has also had an impact on gold_digger just as his activity has formed part of the server.
 

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Re: "just test" server

by botumin » Sat Apr 25, 2015 11:42

Yeah, I imagine he's done a great service in the past. But I fear he's either bored or his account has been compromised by a griefer. The shop, rather visible is quite nice, sadly that day he lured people into it to kill them and then build around their bones.

But hey, it's just using the game mechanics to see how he can "beat" other players... it's valid I guess, or griefing, I don't know. I just hope he finds a way to have fun at other players' expense.
 

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Re: "just test" server

by BlueFireIceUn » Mon May 25, 2015 10:34

This server becomes useless. People are stuck at ßpawn cause woods, the lava is gone, the strong players left (and me too will if admin lag if he is really an admin don't do anything to spawn). The real problems are the wood+protections, the killers, the trollers. You was my favourite admin but you let the server alone. We need you. WHERE IS LAG?
lag, already 1 week everyone is stuck at spawn..rnd, tring and dc aren't on since 2 weeks. Only gold_digger, maikerumine and me always come. "bla bla im busy" and the server? u are lag, u are the admin so work like an admin.
Blue who loves you all but mostly someone :)
 

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Re: "just test" server

by botumin » Tue May 26, 2015 23:02

BlueFireIceUn wrote:This server becomes useless.


I don't mean to be as harsh as BlueFire but yup, the server has become quite unmotivating seeing how griefing has taken the best of the city center. People clutter the spawn to troll even with locked chests that leave their name and nothing is done.

During this time I've visited another server, and there they've managed to ban people by permanently removing privs from their account (interact/shout). This seems like the kind of harsh action necessary for repeat griefing offenders, that ought to demotivate the most powerful players, or at least make it harder (first gather resources from scratch if you want to go around killing people, etc).

Just my two cents anyways. There are other servers and you owe us nothing. But in case you're still interested in seeing how a community flourishes under your rule, I'm thinking you're loosing it.
 

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Re: "just test" server

by botumin » Wed May 27, 2015 14:14

By the way, Ive seen spawn gets better sometimes.
Does anyone know how to remove these blocks without admin powers? I'm thinking if you replace a removed block with another one (non-wood one) it might remove both? Haven't tried.

Please share this info.
 

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Re: "just test" server

by Krestonosec » Wed May 27, 2015 15:30

Please back my password
Name - krestonosec
Server - Just test
 

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Re: "just test" server

by maikerumine » Wed May 27, 2015 19:06

I have been noticing people removing admin's tnt on the server, it was placed by lag to remove the chests, not the tnt is gone. Is there a way to protect spawn so no more doors, chests and wood are around?
 

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Re: "just test" server

by BlueFireIceUn » Sat May 30, 2015 18:24

I have a bad news about my pc. It has a virus i wish so i should wait my parents find and correct the problen so i wont be on the server long time ago.
P.S : tell everyone what i tell u
Blue who loves you all but mostly someone :)
 

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Re: "just test" server

by maikerumine » Sun Jun 14, 2015 17:02

I see new mods added to the server!

How does fire extinguisher work and chat2?
I am glad to see spawn cleaned up too!!
 

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