Minetest optimization and running it on a R-Pi2 B
Yesterday I got a Raspberry Pi 2 B model and I had really hoped it could have run Minetest as a server since it can run both Minecraft and Voxelands without problems.
However, even with optimization there is still a lot of lag.
I have noticed that much lag appears with people are crafting stuff and continuing pressing the left mouse button to get several items crafted. Also a lot of lag apears when people are opening and closing doors.
This seems to me that this is a coding optimization problem and not a hardware problem.
Being able to run Minetest on a R-Pi2 should be possible and I really hope more work will go into optimization on the server part and network protocol part.
Anyone who got it running succelfully on low power hardware?
Also is there a way to debug the code while running the server part to determine bottlenecks if any? I have done optimization on other languages, but not on C++. In this case I am talking about run-time debugging displaying function/method calls etc.
However, even with optimization there is still a lot of lag.
I have noticed that much lag appears with people are crafting stuff and continuing pressing the left mouse button to get several items crafted. Also a lot of lag apears when people are opening and closing doors.
This seems to me that this is a coding optimization problem and not a hardware problem.
Being able to run Minetest on a R-Pi2 should be possible and I really hope more work will go into optimization on the server part and network protocol part.
Anyone who got it running succelfully on low power hardware?
Also is there a way to debug the code while running the server part to determine bottlenecks if any? I have done optimization on other languages, but not on C++. In this case I am talking about run-time debugging displaying function/method calls etc.