[0.4.14dev] Cryt-Survival

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Cryterion
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Re: [0.4.12dev] Cryt-Survival

by Cryterion » Thu Jun 04, 2015 17:43

I've been considering changing the name of this server, to suit more with it's locality.
how you guys feel about ZA-Survival?
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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Fri Jun 05, 2015 06:21

Cryterion wrote:I've been considering changing the name of this server, to suit more with it's locality.
how you guys feel about ZA-Survival?


Hmm , good idea. As long as players don't think it's just for ZA players and realise that any players are
welcome.
 

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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Sun Jun 07, 2015 07:54

Cryterion , the wooden canonball recipe clashes with homedecor's round wooden table recipe.
Could you please change the recipe of the wooden canonball so that I can craft that round wooden tables.

Thanx
 

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Re: [0.4.12dev] Cryt-Survival

by Cryterion » Sun Jun 07, 2015 09:32

Fixed
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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Sun Jun 07, 2015 10:39

Cryterion wrote:Fixed


Thank you

On another note , to all players , the office building construction is complete.
Currently the whole building is protected. If you want to claim one of the floors to build stuff in or place shops etc. please contact me to grant you access to a floor. At time of writing 4 floors are available:
Floor 2 , 3 , 4 and 5.
Floor 3 has a balcony , 2, 4 and 5 doesn't.


You can find the office building via my travelnetbox at spawn , or just go south down the main road for about 200 meters. On your left , can't miss it.

- Mazal
 

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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Tue Jun 09, 2015 06:27

Is it possible to have an area where players can't dig out anything like when it's protected , but anyone still able to use technic equipment inside the area ?

I saw that inside a protected area the equipment can't be used by other players so was wondering how would I achieve an area with public technic equipment anyone can use , but still have it protected against griefing and theft of the equipment.
 

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Re: [0.4.12dev] Cryt-Survival

by Cryterion » Tue Jun 09, 2015 07:13

I've seen that change in technic, which prevents players from stealing things from the equipment. Will prob have to look into areas mod to add a option in to allow/disallow it.
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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Tue Jun 09, 2015 07:16

Cryterion wrote:I've seen that change in technic, which prevents players from stealing things from the equipment. Will prob have to look into areas mod to add a option in to allow/disallow it.


I read the areas readme on github , but couldn't see a way to do it.

My idea is to build a LV network with equipment on one of my floors in office building.
Then new players could use that so that they could immediately start to craft MV for themselves and skip the whole
fuel and lv stage. They could use that equipment to do the alloying etc. that is necessary and craft mv equipment for themselves to take home. Well that's the idea I am playing with.

I could make it in an unprotected area , but then the equipment might be stolen and griefed.

Not sure how to approach this idea.
 

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Re: [0.4.12dev] Cryt-Survival

by ThatGraemeGuy » Tue Jun 09, 2015 08:40

Marshall_maz wrote:I could make it in an unprotected area , but then the equipment might be stolen and griefed.


Yeah, pretty much. Public equipment was griefed once on VanessaE's server, but that sort of thing is easily spotted in logs.
 

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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Tue Jun 09, 2015 08:43

ThatGraemeGuy wrote:
Marshall_maz wrote:I could make it in an unprotected area , but then the equipment might be stolen and griefed.


Yeah, pretty much. Public equipment was griefed once on VanessaE's server, but that sort of thing is easily spotted in logs.


So would you guys say the only way is to take a chance and do it in non-protected area ?
 

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Re: [0.4.12dev] Cryt-Survival

by ThatGraemeGuy » Tue Jun 09, 2015 08:46

As far as I know, there isn't any other way. There isn't currently any way to allow opening access to the input/output slots of a machine while still preventing the machine itself being dug.

Perhaps ask on freenode #minetest, I won't claim to be completely up to date with the latest developments around protection so there may well be a way.
 

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Re: [0.4.12dev] Cryt-Survival

by Cryterion » Tue Jun 09, 2015 11:01

Marshall_maz wrote:
ThatGraemeGuy wrote:
Marshall_maz wrote:I could make it in an unprotected area , but then the equipment might be stolen and griefed.


Yeah, pretty much. Public equipment was griefed once on VanessaE's server, but that sort of thing is easily spotted in logs.


So would you guys say the only way is to take a chance and do it in non-protected area ?


Or maybe to add the players that do want to use it as a additional owner/user of the area. That way you'll shorten the list to a known few busy in that stage.
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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Tue Jun 09, 2015 11:15

Cryterion wrote:Or maybe to add the players that do want to use it as a additional owner/user of the area. That way you'll shorten the list to a known few busy in that stage.


Hmm that might work.......only slight disadvantage will be that a player won't be able to use until he/she could contact me to request access to the area. But I am easy to contact on several different ways.

Which brings me to two more questions.

1. What do you guys think of the idee. Yay or nay ? Woth it or not worth it ?
2. If yes , where to build it ? Right next to spawn ? Somewhere else rather as spawn should be kept open ?
 

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Re: [0.4.12dev] Cryt-Survival

by Quejan » Tue Jun 09, 2015 11:17

Hi

Like to join First time playing on public server.

Can i get interact pls. Username: Quejan
 

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Re: [0.4.12dev] Cryt-Survival

by Cryterion » Tue Jun 09, 2015 11:33

Interact Granted!
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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Fri Jun 12, 2015 12:36

Mod addition request:

viewtopic.php?f=11&t=3205
 

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Re: [0.4.12dev] Cryt-Survival

by EdShouldBeInBed » Sat Jun 13, 2015 17:57

May EdShdBInBed join the fun?
I'm a writer who tinkers with code on occasion. I play minetest when insomnia makes the writing hard.
 

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Re: [0.4.12dev] Cryt-Survival

by Nore » Sun Jun 14, 2015 06:39

Can I have interact please? (In-game name: nore)
 

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Re: [0.4.12dev] Cryt-Survival

by Cryterion » Sun Jun 14, 2015 18:51

Marshall_maz wrote:Mod addition request:

viewtopic.php?f=11&t=3205


Mazal, haven't had the chance to add yet, will prob get to it on Tuesday
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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Mon Jun 15, 2015 19:01

Cryterion wrote:
Marshall_maz wrote:Mod addition request:

viewtopic.php?f=11&t=3205


Mazal, haven't had the chance to add yet, will prob get to it on Tuesday


Is ok thanx , you mentioned the other night that it is already included in dreambuilder.
And it doesn't work anyway.
 

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Re: [0.4.12dev] Cryt-Survival

by thebest- » Fri Jun 19, 2015 11:07

hi can i have interact name: thebest-

btw great server







Binweevils Maker
Thebest-
make sure to play my game i created a long time ago! binweevils.com !
 

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Re: [0.4.12dev] Cryt-Survival

by ThatGraemeGuy » Fri Jun 19, 2015 11:13

You have to log in to the server at least once in order to get interact granted.
 

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Re: [0.4.12dev] Cryt-Survival

by thebest- » Fri Jun 19, 2015 11:15

i have.
make sure to play my game i created a long time ago! binweevils.com !
 

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Re: [0.4.12dev] Cryt-Survival

by Marshall_maz » Sun Jul 26, 2015 17:55

I would like to report griefing and theft of HV cable at qworx.
250,-2100,-515

Plus minus 20m was stolen. I repaired it.
 

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Re: [0.4.12dev] Cryt-Survival

by ThatGraemeGuy » Sun Jul 26, 2015 19:27

There's not much remedy for that given the amount of cable that's down there. Protect your own equipment, but the thousands of bits of cable are on their own.
 

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Re: [0.4.12dev] Cryt-Survival

by Cryterion » Tue Aug 11, 2015 17:57

Busy running through a Mod update, your can check mod spoiler in top post for updates on which ones have been updated, link is now available to full code of the game (Without the IRC mod) on github, link on main post!
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Re: [0.4.12dev] Cryt-Survival

by jaysned » Mon Jan 11, 2016 17:22

Yay! Another Dreambuilder server. Could I have interact? UN: jaysned
 

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Re: [0.4.12dev] Cryt-Survival

by ThatGraemeGuy » Mon Jan 11, 2016 19:12

jaysned wrote:Yay! Another Dreambuilder server. Could I have interact? UN: jaysned

done!
 

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Re: [0.4.12dev] Cryt-Survival

by DaleK » Thu Feb 18, 2016 18:16

Could I have interact? My in game name is DaleK

Thanks!
 

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Re: [0.4.12dev] Cryt-Survival

by ThatGraemeGuy » Thu Feb 18, 2016 18:29

DaleK wrote:Could I have interact? My in game name is DaleK

Thanks!


Done! Have fun. :)
 

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