Jungle

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rubenwardy
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Re: Jungle

by rubenwardy » Sat Jan 09, 2016 10:57

It doesn't work like that. The minimap is entirely client side.

The only way extra load would be created is through requesting more mapblocks to be sent, however that is not possible as the client doesn't have the means to request more mapblocks, the server has control over sending them. All the rendering is done on the client.

Unless you're talking about some lua mod.
 

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Re: Jungle

by Gundul » Mon Jan 11, 2016 06:39

rubenwardy wrote:It doesn't work like that. The minimap is entirely client side.

The only way extra load would be created is through requesting more mapblocks to be sent, however that is not possible as the client doesn't have the means to request more mapblocks, the server has control over sending them. All the rendering is done on the client.



You are right Ruben ! I was wrong blaming the minimap. Everyone can try this very easily. Teleport to a
destination where nobody is like you. Then turn on minimap. Minmap will only show what is in your viewing
direction. Everything else is black.

Now start turning around and you will see that the mapblocks continue to show up on map. if you stop, minimap stops as well.

If you configured "max_block_send_distance" and "max_block_generate_distance" in your config file to be
smaller than min zoom in minimap you will see a black frame of unloaded mapblocks, because it is not possible
for the client to load them.

So I guess the lag was not coming from the minimap, but coming from generating new chunks of unexplored world.


So far feel free to use minimap again.


happy mining

Gundul
 

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Server will move

by Gundul » Thu Jan 14, 2016 09:44

--- SERVER WILL MOVE ---


the next days Jungle will move from USA to Germany. Having a new Host now
which is hopefully more reliable than the last one.

Hopefully my domain can be transferred to the new Host, so everthing will be the same.

But registering new ip to dns can take a few days i read. I have no experiences in this so far.

The new IP in the future will be 78.47.93.144

I will tell details here when exactly server is moved. But you can already try a mtr 78.47.93.144
which will tell you ping, packetloss and traceroute.


Happy Mining

Gundul
 

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Server is moved !

by Gundul » Mon Jan 18, 2016 01:53

--- new Server adress : 78.47.93.144:39155 ---



moving is done.


Gundul
 

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Update

by Gundul » Tue Jan 26, 2016 13:17

--- Update ---



News and updates since server moved to Germany.
=========================================


There is no hp damage anymore when digging in protected areas. Instead you were directly teleported
to jail where you have time to read rules again. Also there is a hint how you can easily leave jail.


We have a teleportation house in Lagoon City. Anyone who wants to set up a t-net here can contact Pixalou
(who builded and owns it) or me to be added to area and set one up.


The Playerdetector from mesecons can now be configured to detect multiple players. I found this on the Github
of the MinetestForFun team and think its very useful. just separate playernames with komma. ex.
player1,player2,player3,...
The Playerdetector can also be used to open doors with mesecon signal. This works with iron and wooden doors. Other doors i did not try yet. An example configuration you will find in OpenLab.

[Old playerdetectors which are already placed are not automatically updated, you have to dig and replace them
manually]


Happy Mining

Gundul
 

Gundul
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News

by Gundul » Wed Feb 03, 2016 14:58

--- NEWS ---


Thanks to our player TANK we now have not only a multilpe player detector
but also a multiple range detector.

As before you can add multiple players with using komma in between. player1,player2, ...
Now you can also configure the radius of detection. Valid ranges are between 2 and 16 nodes.
Everything else entered or left blank will make the radius beeing 6 nodes.


Happy mining


Gundul
 

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News

by Gundul » Tue Feb 16, 2016 13:53

--- NEWS ---


Here we go with the latest updates:


- meat of fish_blue_white was only stackable until 25 and is now until 99

- sunflowers were spreading like crazy, now new ones will only grow above 20m and only half in number

- creepers (pink boombomb) cannot explode anymore, but still do some damage when near you

- lava nodes (especially falling lava) in caverealm has been deactivated (as far as possible)

- milk is stackable until 25



Last not least we have two new mods:


First is from Sokomine and is a replacer tool for easier building.
viewtopic.php?f=11&t=4676&p=68149&hilit=replacer+sokomine

It also comes with an identifier tool, which can identify nodes and entities. So just click and no langer /whatisthis :)
This was recommended from Tank, please look link above for detailed explanation.




Second one from vitaminx is about food again and mainly because i just cannot live without PIZZA :)

viewtopic.php?f=11&t=11625&hilit=pizza

I changed recipe a little and you will get 12 foodpoints for a whole or 2 foodpoints for a piece of pizza.
I reduced also cooking time by its half.


enjoy and happy mining

Gundul
 

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Update

by Gundul » Sat Feb 20, 2016 03:36

--- Update ---


One little update concerning the cottages mod.

The round barrels are craftable now. After placing them right click opens/closes it, while left click will
change its orientation depending on your own position.


Happy mining

Gundul
 

Gundul
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Aquafarming

by Gundul » Mon Feb 22, 2016 15:47

--- Update ---


Now it is possible to do some aquafarming also. If you want to grow
seagrass or kelp a special soil is needed.

This soil is now available to craft yourself by using dirt or sand and the
desired plant. Look in inventory and search for "sea".

Happy mining

Gundul
 

Gundul
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Updating the replacer tool

by Gundul » Tue Feb 23, 2016 12:12

--- Update ---


Today I updated Sokmines replacer-tool. I think it has a quiet high potential for misuse. Also
the recipe for crafting is very cheap. But instead making the recipe expensive I thought it would
be better to make it available only by priv. The new priv is called replace and I will grant it to all
long time trusted players. No need to ask for it if you are new.

Fluids cannot be changed anymore.

I will now begin to grant the privs, If I should forget someone please tell me so.


Happy mining


Gundul
 

Gundul
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Update

by Gundul » Mon Feb 29, 2016 02:56

--- Update ---


Update of Rubenwardys chatplus and email mod.

All player names should work now.

Sorry for keeping this short, Internet connection is very bad here.



A list of chatcommands:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all

## Chat commands

* /ignore [name] - ignore a player
* /unignore [name] - unignore a player
* /mail [name] [msg] - message a player (online or offline!)
* /inbox - open your inbox
* /inbox clear - clear your inbox
* /inbox text - see the text version of the inbox.
* /inbox txt - alias of /inbox text
* /inbox t - alias of /inbox text





[EDIT] IMPORTANT : Because of changing this mod all unread emails from yesterday might be lost !!



Happy mining


Gundul
 

Gundul
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Mailsystem

by Gundul » Tue Mar 01, 2016 02:05

--- Update ---

There had been an error of the chatplus api which made it impossible to chat.
Only PM and mail was possible. I solved this and made a short test already.

Mailsystem is up again and chat can be used as usual.



More details can be seen maybe here:

viewtopic.php?f=11&t=6273&p=208962#p208962




Happy mining,

Gundul
 

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Error fixes and updates

by Gundul » Wed Mar 02, 2016 02:23

--- Update ---



- fixed error of mead and ale barrels when emptying them with tankard

- added code to bedrock2 which now generates a bedrock layer with a configurable thickness (in our case
its 10 nodes. Before it had been only one node thick and had sometimes holes in it. Maybe from caverealm
i do not know exactly. The first one who is able to break through the new bedrock layer and reports this to
me will get a free mining drill MK3.

- The sharks will give you 3 small raw_shark when you kill them. And in some rare cases they also might have
swollowed something.


Happy mining

Gundul
 

TheMiner
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Re: Jungle

by TheMiner » Wed Mar 02, 2016 13:16

Hi Gundul

Thanks for the update and all hard-work going into the server!!
Mmmmm... i must go and checkout this bedrock ;) can do with a 6th MK3 drill heheheh..

TheMiner... dig and build a empire ;)
 

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New Mods

by Gundul » Wed Mar 16, 2016 07:15

--- New mods available ---


With this morning starting new mods in Jungle:


Thanks to -Kiba- we have new building blocks for all fans of egyptian buildings. Try to look for egypt in your inventory.
Some of them can even be put in the CNC-Machine from Technic-mod.
The original textures are 128x128px, but Jungle only uses 16x16px for kompatibility reason. If you want to enjoy the
original textures please download and add them to your favourite Texturepack. Also -Kiba- provides his own
Texturepack where everything is included:

egyptianblocks_Kiba.zip
These are the egyptian blocks only to add to your favourite Texturepack
(577.33 KiB) Downloaded 162 times

-Kiba-'s Texturepack you will find in the next post




Next two mods are for our builders also:

"myHoleInTheWall" and "myMillwork" are two machines from the creator of mydeck machine. Try them out, you will
find them by searching for "my" in inventory




Last new mod is the Charakter Creator. Hit <F7> to change your view then enter inventory and hit the button with
the face on it. Style your Char like you want it to look like.


Happy mining

Gundul
 

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-Kiba-'s Texturepack 128px

by Gundul » Wed Mar 16, 2016 07:33

--- Please read the forum post before ---


KibaTexturePack.part1.rar
-Kiba- Texturepack 128px part1
(576 KiB) Downloaded 161 times

KibaTexturePack.part2.rar
-Kiba- Texturepack 128 px part2
(451.42 KiB) Downloaded 163 times
 

Gundul
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Screenshots from Jungle

by Gundul » Sat Mar 19, 2016 15:04

--- See here our latest buildings ---




Always a good place to start from is Lagoon City Center.

Look for the "House of Teleport" builded by Pixalou:

+ House of teleport



Just across the street you will find "The Embassy of Poland" builded by TANK

+ The Embassy of Poland



Enter House of Teleport to travel to player destinations or use public travelnet near market place

Go for a trip to TANK's and visit brewery, bridge and lighthouse:

+ brewery

+ bridge and lighthouse



See public garden and villa of AJM:

+ public garden and villa



Go for a walk in japanese style seaside house and the near tower with treehouse on top, build by Lebanenn:

+ japanese House and the golden barque

+ The Tower and its crown



When you are on the way to Denis2 do some shopping in the most complete shop in Jungle or try to
find the secret chest in his Labyrinth:

+ TheShop first floor

+ TheShop from outside with Entrance to the Labyrinth on the top center



You can't get enough of labyrinths ? Go to try out caveminer's 3 floor maze:

+ first floor cactus maze



Behind the maze explore the ruins of the old wall, build by Dasch_Time:

+ Old Walls



You want to see something modern ? Visit Fillforget's space center and explorer his spaceships even from inside:

+ Ready for takeoff



Technic lovers will be happy to take a tour with Nihao in his machine room:

+ The machine room



Detailed interior design you will find in -Kiba- and Saund's villas

+ -Kiba-'s lakeside villa

+ Saund's Villa in the middle of the forest



Old fashioned buildings like TheMiner's Pyramid or my palace near Lagoon City:

+ sunrise near LagoonCity



Be careful when searching for Kaiserjayarh's wooden mansion. There had been rumors of lost explorers
beeing tortured in its dungeon and even bones were never found. No teleport goes here you are totally on
your own....

+ mysterious wooden mansion



Many other things are to explore, useful machines to use and examine, WIP building sites to see. Or take
a piece of land and start building yourself.


Happy mining and thanks to all players for their great work

Gundul
 

Gundul
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updated recipe of artificial clay

by Gundul » Sun Mar 20, 2016 15:04

--- Update ---


recipe of artificial clay has been updated. There are two recipes now:
one with tar and one with glue. Also new is, that you can use any sand
you have.

Like this clay creation can be 100% automated if you plan any brick buildings
for example.


Happy mining

Gundul
 

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Pixalou
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Re: Jungle

by Pixalou » Sun Mar 20, 2016 17:31

very nice screenshots :)
Very nice server and players and the Admin is on the top.
 

Gundul
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Update Mod Plasticbox

by Gundul » Tue Mar 29, 2016 17:11

--- Update of Mod Plasticbox ---


Thanks to our player TANK all nodes from plasticbox mod can be used and
cut in the circular saw from moreblocks mod.


Good work TANK.


Gundul
 

Gundul
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HV Machines !

by Gundul » Sun Apr 10, 2016 16:18

--- UPDATE of Technic mod ---




Today I modded us HV-machines for faster production lines:

available now are: electric-furnace, alloy-furnace, grinder, compressor and extractor all in HV
and 50% faster than MV devices.


Machine/HV EU usage: blank 1 RE-batterie 2 RE-batterie
------------------------------------------------------------------------------------------------------
electric-furnace: 3000 2000 1000
alloy-furnace: 5000 4000 3000
grinder: 1000 700 500
compressor: 1200 1000 600
extractor: 1200 800 600


also available now: common_tree_grindings for making brown dye from default:tree


Happy mining

Gundul
 

Gundul
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New mods display and smartshops

by Gundul » Mon Apr 11, 2016 16:22

--- New Mods ---



First thing to mention is that I had to reduce speed of the HV devices from yesterday by 50%.
They used far too much CPU, but they are still 50% faster than MV devices now.


We have two new mods beginning this morning:



First is "display" from Naj:

viewtopic.php?f=9&t=13563&p=200306&hilit=Naj#p197767

Its a modpack providing new signs, working clocks showing ingame time and writable steles.



Second is "smartshops" from UjEdwin:

viewtopic.php?f=9&t=14304&p=213167&hilit=smartshop#p212149

providing pipe compatible shops where you can sell up to 4 items at a time and which have an
automated display.




Happy mining,

Gundul
 

Gundul
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News and Update

by Gundul » Sat Apr 16, 2016 13:07

--- News and Update ----



    - updated smartshop mod, having now a working craft recipe

    - deleted display modpack causing trouble with older sign and crashing the server

    - added hudclock, providing ingame time in your hud. still experimenting with its position. Suggestions welcome.

    - added wiki mod. A craftable block providing wiki, ingame forum and personal pages. Anyone who wants to participate in developing the wiki (maybe multilanguage ?) please contact me ingame for granting wiki priv

    - deactivated pipes from pipeworks mod, nobody using this and crashing the server when working with screwdriver




happy mining

Gundul
 

Gundul
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Weekend experimanet

by Gundul » Fri Apr 29, 2016 14:20

Weekend Experiment



I will remove the server from public list on this weekend. Server will be running as usual
but you will not see it on servers.minetest.net. (start tommorow morning ~6 am UTC)

The server adress should be saved in your fav list or you must be entered manually. Server data
see please on page 1.

From monday on, server will be announced again on servers.minetest.net.


Happy mining

Gundul
 

Nihao
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Re: Jungle

by Nihao » Sun May 01, 2016 23:37

Hello Gundul,

Description of what I observed yesterday evening:
The game reacted normally, no big lag observed. At one point in time, the interface became unresponsive (player can move, but no actions like placing a block, removing a block, or eating possible). No chat activity, the /status command did not yield any result, the name tags of the other players were still visible, but not moving. I remained logged in for over 15 minutes like that, there was no timeout. I checked the ping response on the server IP, it showed a very low time (OK). I closed the game, closed my client, restarted it and tried to reconnect, but, for reasons unknown, I can not log into the Jungle ("connection timed out") any more. Since several hours already.

Is this a problem on my side or is there a problem with the login (server side)?

Kind regards
Nihao
 

Gundul
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Server error

by Gundul » Mon May 02, 2016 04:57

Hi Nihao,


For a reason i do not know one core of the server hung up and was running at 100% all the time. That made it
impossible to connect last evening. I will check that if it was a problem of the server virtualizing software or
a problem of minetest.

Server is up and running now.


Thanks for reporting

Gundul
 

Gundul
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News

by Gundul » Fri May 06, 2016 06:36

--- News concerning new players ---


From today on all NEW players will have to enter a default password to be able to login.
The password you will find an page 1 in this forum in the server rules:
viewtopic.php?f=10&t=13125#p188634

For OLD players nothing changes.

If you want to change your password after login hit <ESC> and than chose change password.


Happy mining,

Gundul
 

Gundul
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Updated to 0.4.14

by Gundul » Mon May 16, 2016 08:57

Updated to 0.4.14


This morning software was updated to Minetest 0.4.14.
mesecon mod had to be updated to get it running, so
please keep an eye on other mods we have. Maybe
some might be outdated, too.


What is new ? :
http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.14


Happy mining

Gundul
 

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Update

by Gundul » Thu May 26, 2016 11:06

--- Update and fix ---


fixed today the missing texture for default wooden sign.


added new mod for having the circular saw right in your inventory.
(just have to own one circular saw in your inv to use this feature)

Thanks to cheapie for his mod:
viewtopic.php?f=9&t=14736


Happy mining

Gundul
 

Gundul
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Plasticbox bugfix

by Gundul » Sun Jun 05, 2016 07:52

Plasticbox mod bugfux


Thanks to our player TANK now all Plastikbox colours work and can
be crafted from the dyes. They also can be cut in the circular saw.



happy mining

Gundul
 

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