rubenwardy wrote:I saw the log before this. I think I'm going to fork/fix firearms, or make my own mod. I can't work on it until tomorrow.
Kpenguin wrote:Great server! Works well for me. Is fun and popular.
Edit: There was a problem today with one guy that stole the other team's flag, then wouldn't come back to his own base. The round lasted a while...
prof-turbo wrote:As Capture the flag really is something I wanted on Minetest, I'll tell you all the bad things on your server for you can correct them.
First of all, the map is not delimited. You could use glass_arena from hungry_games game : viewtopic.php?f=15&t=13114
Two : the game isn't balanced at all. If you die, you lose your weapons and as sword is the most powerful weapon you mostly lost the game
Three : I think it's a good idea to enable building/digging. But it also allows to block players who just respawned. Maybe add areas ? https://github.com/MinetestForFun/serve ... mods/areas
Four : Many players don't play, they just are afk. You could add the player_inactive mod : https://github.com/MinetestForFun/serve ... r_inactive
Five : This is not a building server, you should remove most crafts, especially chests.
Six : It seems like arrows never touch players.
Seven : not enough body weapon, and not any in chests.
Eight : there should be a random set of nodes put in the inventory of respawning player.
Nine : I think permanent capture the flag would be more interesting, as you could really take time to build and make strategies of war. But it would need to add a count system for flag points (and maybe a system that doesn't allow player to take the flag if there isn't anybody in the camp ?). Also this would need to have an account which cannot switch from red to blue.
Ten : you should add some servers parameters IMO :
- movement_acceleration_default = 5
- movement_acceleration_air = 4
- movement_speed_walk = 8
- movement_speed_crouch = 3
Because this is a fast game, so you have to run fast :)
Eleven : Maybe make a map with the two camps, as in the original CTF server ?
Twelve : http://roosterteeth.com/episode/red-vs- ... -episode-1
Kpenguin wrote:I think that the person holding the flag should walk slower, but not 90% slower. I'd say 40-50% slower.
PlasmaHam wrote:CTF is a fastpaced game and this should represent that aspect.
PlasmaHam wrote:CTF is a fastpaced game and this should represent that aspect.
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