MinetestForFun Magichet CLOSURE
Hello,
This post aims at explaining why the collaboration between MinetestForFun team and 4aiman ended, and more generally why it is impossible to work with 4aiman.
Let's start rough, to incitate you to understand this message and to keep reading it : 4aiman is quite stubborn, self-centered, and immature. Let's add that he has no respect for others, and that he treated the developers' team (more than 10 persons) as slaves/morons.
So, this is the complete and detailed story that 4aiman would have wanted to hide forever. This post is made by the MinetestForFun developers team, we will try to be the more accurate and illustrative we can.
PERMISSION TO USE THE SUBGAME
On the 21th of August 2015, the MinetestForFun developers team agreed on the fact that we still had spare ressources on our dedicated server, and that we should help another developer working alone improving/finalize their subgame faster.
I (MinetestForFun/Darcidride) proposed consequently to 4aiman (main modder of Magichet) to open a public server, to help him finalize his subgame. All of this were purely volunteerism, and goes from a good intention, without any counterpart. Just remember that no other public server at the moment ran his subgame. (4aiman himself admitted to us that he never tests his code on a public server)
After some discussions on the 21st and 22nd of August 2015, 4aiman agreed to grant us permission to use his subgame (which is under both permissive and restricted licenses). We all agreed, everything was fine until then.
The server opened a week later (time needed to attribute ressources to it, to reffine some scripts/cronjobs, to add some important mods for us, and also prepare the GitHub repository).
SERVER OPENING
Once the server opened, bug/crash reports started pouring over us, about thirty at least, considering that the subgame basically crashed every five minutes with 1 to 3 players at best... With 30 issues, wich we ordered with labels, we assigned about twenty of them to 4aiman, because the bugs are from his game, and that it is logical that he should fix them. After all, our team was not dedicated to fixing those errors which emanate from "upstream".
Remember that we were only here to host his subgame, to help him debugging his game more easily, and improving it. We were not in any case there to work with 4aiman to code his subgame.
This is the point he apparently didn't understand, because he unassigned him from 17 of the issues, as "only 3" of them "interested him" (I'm quoting). Then he let us clearly understand that he didn't care about the other issues, implying that it was easy for us to read the code and fix them, and that we would have to fix that on our own. Did this young man really understand why we gave him ressources to host his subgame?
Secondly, after a talk within the developers' team of the server, we agreed to remove the russian translation of the items' description from our server only, removing it from our repository (version used on our server). We judged it legitimate, considering that less than 5% of our servers' visitors are russian (probably less, real numbers would be closer to 1% of the players) and that english is more prevalent than russian. Thus, we removed this superfluous translation, duplicate of the english one. (In game we had english + russian, we turned them into only english, and when we look at the russian population of the forum, we couldn't dismiss our analysis.)
Discovering it, 4aiman got angry, and started a very unpolite points/counter system, giving the unpleasant feeling of him taking us from high up. He told us we had only 2 points left, implying that after two other modifications he wouldn't like, he would forbid our fork (which is wrong, it's not a fork, it's just a version with some little mods adds for grant us for example the possibility to monitoring the server, anyway ). 4aiman answered us in a very dumb and mean way, arguing that russian is more spoken than english in Minetest, and that whatever would happen there would be a lot of russian players (arguments which was neither logical nor thoughtful).
So, I argued back, explaining him with logic and analyzes why russian doesn't have its legitimate need to be in an "international" subgame, proposing him solutions to add russian translations optionally.
I added, following those disagreeable words, that we were here volountareely, and that we were not his slaves, thus he needed to treat us in better way otherwise the server wouldn't last long.
Consequently to my second answer, trying to bring him back to reason, he decided to take another point, and told us that we only had one left, without any other argumentation.
CLOSURE OF THE SERVER
Here is the discussion, and the final moments. We can also see my final response, which will close our collaboration http://i.imgur.com/iEN7mrp.png (you can see at the top the logical and thoughtful answer that I sent and then, lower, his thoughtless one, and finally, my closure message at the bottom of the picture).
Because we closed the repository all of a sudden and from fear that he had not read our final message, I decided to send him in a PM, the following picture : http://i.imgur.com/Yi0x9Xh.png. Here is his answer, still stained with the same patronizing way of interacting : http://i.imgur.com/OfXMGDH.png
Here is my definitive response, after consultation of the team : http://i.imgur.com/wruCy9P.png.
The discussion is closed.
Finally, to prove us the full expansion of his mental maturity (again...), 4aiman, angry, sent me (MinetestForFun) private messages on freenode with random nicknames to insult me in both french and english (with doubtful and funny translations).
CONCLUSION
We hope to have done our best for everybody to understand 4aiman's state of mind, who, in our opinion, is an immature capricious child, imbued of himself.
SIGNATURES

This post aims at explaining why the collaboration between MinetestForFun team and 4aiman ended, and more generally why it is impossible to work with 4aiman.
Let's start rough, to incitate you to understand this message and to keep reading it : 4aiman is quite stubborn, self-centered, and immature. Let's add that he has no respect for others, and that he treated the developers' team (more than 10 persons) as slaves/morons.
So, this is the complete and detailed story that 4aiman would have wanted to hide forever. This post is made by the MinetestForFun developers team, we will try to be the more accurate and illustrative we can.
PERMISSION TO USE THE SUBGAME
On the 21th of August 2015, the MinetestForFun developers team agreed on the fact that we still had spare ressources on our dedicated server, and that we should help another developer working alone improving/finalize their subgame faster.
I (MinetestForFun/Darcidride) proposed consequently to 4aiman (main modder of Magichet) to open a public server, to help him finalize his subgame. All of this were purely volunteerism, and goes from a good intention, without any counterpart. Just remember that no other public server at the moment ran his subgame. (4aiman himself admitted to us that he never tests his code on a public server)
After some discussions on the 21st and 22nd of August 2015, 4aiman agreed to grant us permission to use his subgame (which is under both permissive and restricted licenses). We all agreed, everything was fine until then.
The server opened a week later (time needed to attribute ressources to it, to reffine some scripts/cronjobs, to add some important mods for us, and also prepare the GitHub repository).
SERVER OPENING
Once the server opened, bug/crash reports started pouring over us, about thirty at least, considering that the subgame basically crashed every five minutes with 1 to 3 players at best... With 30 issues, wich we ordered with labels, we assigned about twenty of them to 4aiman, because the bugs are from his game, and that it is logical that he should fix them. After all, our team was not dedicated to fixing those errors which emanate from "upstream".
Remember that we were only here to host his subgame, to help him debugging his game more easily, and improving it. We were not in any case there to work with 4aiman to code his subgame.
This is the point he apparently didn't understand, because he unassigned him from 17 of the issues, as "only 3" of them "interested him" (I'm quoting). Then he let us clearly understand that he didn't care about the other issues, implying that it was easy for us to read the code and fix them, and that we would have to fix that on our own. Did this young man really understand why we gave him ressources to host his subgame?
Secondly, after a talk within the developers' team of the server, we agreed to remove the russian translation of the items' description from our server only, removing it from our repository (version used on our server). We judged it legitimate, considering that less than 5% of our servers' visitors are russian (probably less, real numbers would be closer to 1% of the players) and that english is more prevalent than russian. Thus, we removed this superfluous translation, duplicate of the english one. (In game we had english + russian, we turned them into only english, and when we look at the russian population of the forum, we couldn't dismiss our analysis.)
Discovering it, 4aiman got angry, and started a very unpolite points/counter system, giving the unpleasant feeling of him taking us from high up. He told us we had only 2 points left, implying that after two other modifications he wouldn't like, he would forbid our fork (which is wrong, it's not a fork, it's just a version with some little mods adds for grant us for example the possibility to monitoring the server, anyway ). 4aiman answered us in a very dumb and mean way, arguing that russian is more spoken than english in Minetest, and that whatever would happen there would be a lot of russian players (arguments which was neither logical nor thoughtful).
So, I argued back, explaining him with logic and analyzes why russian doesn't have its legitimate need to be in an "international" subgame, proposing him solutions to add russian translations optionally.
I added, following those disagreeable words, that we were here volountareely, and that we were not his slaves, thus he needed to treat us in better way otherwise the server wouldn't last long.
Consequently to my second answer, trying to bring him back to reason, he decided to take another point, and told us that we only had one left, without any other argumentation.
CLOSURE OF THE SERVER
Here is the discussion, and the final moments. We can also see my final response, which will close our collaboration http://i.imgur.com/iEN7mrp.png (you can see at the top the logical and thoughtful answer that I sent and then, lower, his thoughtless one, and finally, my closure message at the bottom of the picture).
Because we closed the repository all of a sudden and from fear that he had not read our final message, I decided to send him in a PM, the following picture : http://i.imgur.com/Yi0x9Xh.png. Here is his answer, still stained with the same patronizing way of interacting : http://i.imgur.com/OfXMGDH.png
Here is my definitive response, after consultation of the team : http://i.imgur.com/wruCy9P.png.
The discussion is closed.
Finally, to prove us the full expansion of his mental maturity (again...), 4aiman, angry, sent me (MinetestForFun) private messages on freenode with random nicknames to insult me in both french and english (with doubtful and funny translations).
CONCLUSION
We hope to have done our best for everybody to understand 4aiman's state of mind, who, in our opinion, is an immature capricious child, imbued of himself.
SIGNATURES
