If it doesn't appear on the server list then you may have done something wrong still.
Okay in firewall:
Inbound connection, add UDP port: 30000-30000
Outbound connection, add UDP port: 30000-30000
And PortMapper: UDP 30000
The reason we use UDP, because it's just better in a way. Not much to explain.
Then in Minetest config file:
![Image](http://i.imgur.com/IAu2jRx.jpg)
Edit that and put something like this.. for example:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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server_announce = true
server_name = MykieDoesStuff Test Server
server_description = Test Server
remote_port = 30000
address = (your external IP address)
port = 30000
max_users = (whatever amount of users you want)
Some of these lines above may not be necessary, but I added them just to be sure.
Then you can run the server easily off like this:
![Image](http://i.imgur.com/I3Ynqkv.jpg)
BUT... if you do not want to be in the server... try this:
![Image](http://i.imgur.com/IB39vfT.jpg)
After making a shortcut.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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\minetest.exe --server --worldname
After the "-worldname" hit space then type in your map name, and then hit Apply and OK.
Your server is now running itself, without you!
I recommend joining the server by using your internal IP, so bandwidth isn't wasted too. The IPv4 Address is your internal IP. Nobody can join that except if they're in your house connected to your router. Just type in IP in the server list in the game (engine) and your port (30000) and you'll join the server.
One thing to keep in mind... make sure your ISP allows you to run a server... if you're using Comcast... you don't want to run a server, otherwise they'll cut off your internet service. I'm using RCN... and in their ToS... they didn't mention anything about server so I'm okay I guess.