[Server] Minetest_MarsSurvival

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Tue Mar 07, 2017 14:30

tm3 wrote:Linus bro, can you please download those files mentioned below from my forked scifi_node github page (https://github.com/tanmayameher/scifi_nodes) ....

    crafts.lua
    depends.txt
    init.lua
    models.lua
    nodeboxes.lua

Enjoy!
Also, may be if i get time for outer slopes later, i will make those; so that they compliment these slopes at corners.
[/b]


tks,tm3. finished download your fork scifi-nodes,and copy files in it as fellowing,and update to scifi-nodes of mars-world.will take effect after server reboot.

crafts.lua
depends.txt
init.lua
models.lua
nodeboxes.lua
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Tue Mar 07, 2017 15:01

linushsao wrote:tks,tm3. finished download your fork scifi-nodes,and copy files in it as fellowing,and update to scifi-nodes of mars-world.will take effect after server reboot.

crafts.lua
depends.txt
init.lua
models.lua
nodeboxes.lua


Ah. Nice. Welcome :)
Can you please add the scifi_nodes to air so that they can hold air. I have tested the new ones are not holding air i guess.

Our players Daneel and adow was saying cotton is not growing for some reason even with superb lighting around it :P :). I think some problem in the code of cotton in the farming mod :).
Last edited by tm3 on Tue Mar 07, 2017 15:23, edited 1 time in total.
- Yours truly TM3
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Tue Mar 07, 2017 15:04

tm3 wrote:
linushsao wrote:tks,tm3. finished download your fork scifi-nodes,and copy files in it as fellowing,and update to scifi-nodes of mars-world.will take effect after server reboot.

crafts.lua
depends.txt
init.lua
models.lua
nodeboxes.lua


Ah. Nice. Welcome :)
Can you please add the scifi_nodes to air so that they can hold air. I have tested the new ones are not holding air i guess.

Our players Daneel and adow was saying cotton is not growing for some reason even with superb lighting around it :P :). I think some problem in the code of cotton in the farming mod :).


Hold air,of course.sorry for late to finish it. And,could you give me the position of their cotton farm? Tks.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Tue Mar 07, 2017 15:42

linushsao wrote:
Hold air,of course.sorry for late to finish it. And, could you give me the position of their cotton farm? Tks.


Ok thanks.

Lol, sorry i lost the guys co-ordinates where their farm is ?!:P

Daneel's farm coordinate (right in front of cotton plants): 180,20,-590
Didn't find another guy's area. i will ask him but one is sufficient. Daneel did the right thing as per my instructions to grow cotton but its not. The cotton which are appearing random on dirt are growing only. But you should be able to cultivate from seed too :)
- Yours truly TM3
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Tue Mar 07, 2017 15:45


Announcement:

6 shops are ready in spawn. Any player who wants one, contact me.
There are few rules to obey for a having a shop in spawn.


1. No breaking any node of shops or customizing it's look. They all look same, that's why they bring uniformity in spawn.

2. Use smart shops please; as all shops are made of scifi blocks, smart shops will look nice on them.

3. The design is in such a way that you can put around 38 smartshop in there still there will enough room to loiter around freely. All of them will contain air, so customers don't have to worry about air while on a shopping spree :P. 2 slots will be for air gene out of 40 available.

4. I will show you before handing over the shop to you where to put the smartshops so that you will have all 38 slots available to you :). You can put less than 38, that depends on you how you will put it to make it look nice.

5. you can put at most 3 signs on door dictating whose shop it is and may be a summary of things you sell. But it is not mandatory. you can leave it open.
If you put signs, no putting wooden signs. sign must be the colored signs.

6. Basis is on merit (How much you have produced, what varieties you can to offer, so that player can have lot of things in one place). As there are only 6 for now. I will put more shops as per need.

7. On further request, you will get an extra space to make a shop front board over your shop dictating your shop name. But the name must be made with light emitting nodes :)

For further information mail me or contact me in game. :)
- Yours truly TM3
 

User avatar
juli
Member
 
Posts: 109
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Tue Mar 07, 2017 17:33

I have seen one abm for frozen water, in the linus_added mod.
And because i'am playing a bit with ice at moment i noticed that i can't
freeze my whole lake :D, its because of the abm.
Can u change it to something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--water will be FORZEN
minetest.register_abm({
   nodenames = {"default:water_source","default:water_flowing"},
   neighbors = {"marssurvive:ice", "default:ice"},
   interval = 30,
   chance = 2,
   catch_up = false,
   action = function(pos, node)
                if math.random(2) == 1 then
           minetest.set_node(pos, {name = "default:ice"})
                else
                     minetest.set_node(pos, {name = "marssurvive:ice"})
                end
--      print("[email protected]@@@@@@@@@@@@@@@@@")
   end
})


i have already created a pullrequest for this: https://github.com/linushsao/marsu_game-linus-v0.2/pull/8

And there is one mod which is very cool: viewtopic.php?f=11&t=2588
It adds the ability to paint ingame! That means we would be able to make plans for new buildings etc.
For example for spawn or so. This would be usefull if some people build together one building.

Download: https://github.com/HybridDog/painting/archive/master.zip (HybridDogs fork is best atmi think)
Depends: https://forum.minetest.net/viewtopic.php?f=9&t=8533&hilit=vector_extras

Maybe i fork it later and make for mars a scifi-version :)
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

Michael Eh?
Member
 
Posts: 282
Joined: Sun Jan 01, 2012 17:21

Re: [Server] Minetest_MarsSurvival

by Michael Eh? » Wed Mar 08, 2017 00:35

A glitch to note:

Duplications of tomatoes, potatoes and other seeds from farming mod in farming_plus mod. Enjoying the new seeds, pumpkin, oranges and such.

Definite difference between a oven in air to one in vacuum. Baking takes longer without air. Fair.

Spawn services should use electric equipment hooked to solar panels thus giving new players chances to build up their resources.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Wed Mar 08, 2017 02:48

Michael Eh? wrote:A glitch to note:
Duplications of tomatoes, potatoes and other seeds from farming mod in farming_plus mod. Enjoying the new seeds, pumpkin, oranges and such....


hi,Michael. tks for your feedback. yes we have more than one kind of tomatoes and others. maybe treat it as "Different varieties of fruits" like fruits in real world.you know i try to make a simulation of real world,not only a game.

and yes,i still owe you animals...>o<
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Wed Mar 08, 2017 04:51

juli wrote:I have seen one abm for frozen water, in the

linus_added mod.
And because i'am playing a bit with ice at moment i noticed that i can't
freeze my whole lake :D, its because of the abm.
Can u change it to something like this:


great ideas. Maybe we could make it more interesting.

acording to the tempture data of mars,it's -143 ~ +27 on mars .we could Make a hypothesis ,tempture of modnight(23:59) is -143, and +27 at noon(11:59).
1.water will be frozen(turn to mars-ice)from 20:00~03:00
2.water will be unforzen(turn to water) from 10:00~15:00

so players have to notic the time when they need ice who try to waitting for water-forzen,not dig it.and they have to notice that too much time on ice will get damage. yes,it will be more survival for players(hey,tm3.do you think it's too hard for players?).

i mean,we have to keep the balance in game between digging ice & waitting for water frozen. people win some, people lose some.

why now in mars put mar-ice in water only make about 4 water-blocks frozen,in real world one ice will not make lake become ice.but when players found ice,they could make a choice to burn it or make extra 4 ice to storge(for themself or for helping others). and the balance will not be broken. of course,players still could try to produce ice by machine automatically.i believe players are always more creative than me.


And there is one mod which is very cool: viewtopic.php?f=11&t=2588
It adds the ability to paint ingame! That means we would be able to make plans for new buildings etc.
For example for spawn or so. This would be usefull if some people build together one building.


wow,it seems very cool.i know that mod but never think about it could be used as you said. maybe you&tm3(even with other players)could discuss the city layout in game!!!,i'll merge it into mars-world(i'm in office now..>_<).
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Wed Mar 08, 2017 06:09

juli wrote:I have seen one abm for frozen water, in the linus_added mod.
And because i'am playing a bit with ice at moment i noticed that i can't
freeze my whole lake :D, its because of the abm.
Can u change it to something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--water will be FORZEN
minetest.register_abm({
   nodenames = {"default:water_source","default:water_flowing"},
   neighbors = {"marssurvive:ice", "default:ice"},
   interval = 30,
   chance = 2,
   catch_up = false,
   action = function(pos, node)
                if math.random(2) == 1 then
           minetest.set_node(pos, {name = "default:ice"})
                else
                     minetest.set_node(pos, {name = "marssurvive:ice"})
                end
--      print("[email protected]@@@@@@@@@@@@@@@@@")
   end
})


i have already created a pullrequest for this: https://github.com/linushsao/marsu_game-linus-v0.2/pull/8

And there is one mod which is very cool: viewtopic.php?f=11&t=2588
It adds the ability to paint ingame! That means we would be able to make plans for new buildings etc.
For example for spawn or so. This would be usefull if some people build together one building.

Download: https://github.com/HybridDog/painting/archive/master.zip (HybridDogs fork is best atmi think)
Depends: https://forum.minetest.net/viewtopic.php?f=9&t=8533&hilit=vector_extras

Maybe i fork it later and make for mars a scifi-version :)


That's nice, and now we have 2 ice :)

Painting in the game is a good idea not only for making plans but for fun painting too. May be we will see a martianangelo soon :P :)
- Yours truly TM3
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Wed Mar 08, 2017 06:14

Michael Eh? wrote:A glitch to note:

Duplications of tomatoes, potatoes and other seeds from farming mod in farming_plus mod. Enjoying the new seeds, pumpkin, oranges and such.

Definite difference between a oven in air to one in vacuum. Baking takes longer without air. Fair.

Spawn services should use electric equipment hooked to solar panels thus giving new players chances to build up their resources.


Thanks for pointing the duplication. May be linus will remove some.

Yes, mars surface has very low oxygen. so, fuel burning doesn't make much sense. That's why the air connection is there. To help new player burn stuff there is 5 machine which takes coal and ore or anything and burn stuff with air for efficient burning :)

Regarding electric machine, i am telling it again, sorry. All electric machines will be in public mining area not in spawn anymore. Any one who want to burn their ores etc. will be going there to do it. That is in the todo list. BTW, there is free electric services for players is martian village of juli too which can be used by newbies.

But if you are willing to give such free services like in juli's martian village, you can make one at your place and i will put a temporary notice board at spawn and put details of free services in yours and juli's and other player's places too.

MichaelEh, Also i have put a travelnet for you in the spawn travelnet chamber. I see you haven't configured it yet. Do that and give players access to places, goodies and services of yours. :) i will direct player to go there and visit there for your free stuffs and services. :)
Last edited by tm3 on Wed Mar 08, 2017 14:22, edited 4 times in total.
- Yours truly TM3
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Wed Mar 08, 2017 12:23

Linus bro,
Can you add these below mods.

1. Letter mod ( https://github.com/minetest-mods/letters ) : For making letters so that can be displayed easily on shops, house rather than putting a little sign. These letter are better for a little bigger display. Each letter as big as a node itself :)

2. Wiki mod ( https://github.com/minetest-mods/wiki ): As this mod will allow supervisors/moderators to write rules and info only on a block which looks like a wiki/book shelf. Its better than putting a lot of signs on walls, plus new rules or info regarding anything can be written quite quick without any hassle for building any new area or walls to paste signs on. Also, will be helpful to write things in other languages too, for which either we have to copy/paste or take help of other players (from other language than english only ) to write there. :)
- Yours truly TM3
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Wed Mar 08, 2017 14:23

tm3 wrote:Linus bro,
Can you add these below mods.

1. Letter mod ( https://github.com/minetest-mods/letters ) : For making letters so that can be displayed easily on shops, house rather than putting a little sign. These letter are better for a little bigger display. Each letter as big as a node itself :)

2. Wiki mod ( https://github.com/minetest-mods/wiki ): As this mod will allow supervisors/moderators to write rules and info only on a block which looks like a wiki/book shelf. Its better than putting a lot of signs on walls, plus new rules or info regarding anything can be written quite quick without any hassle for building any new area or walls to paste signs on. Also, will be helpful to write things in other languages too, for which either we have to copy/paste or take help of other players (from other language than english only ) to write there. :)


great mods,i'll add them into mars-world.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

[#Announce] Tweak for mymonth mod

by linushsao » Wed Mar 08, 2017 14:35

description:i had tweak mymonth mod to make it handle the leaves-changing of many kind of plants in moretree mod. tks for feedback by players that leaves could not correctly return to origional leaves kind of plant,but only return the default:leaves when spring is coming.

tweak & test to make sure leaves-changing is correct
. will take effect after server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
juli
Member
 
Posts: 109
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Wed Mar 08, 2017 16:08

Have u merget the painting mod? because after reboot it doesn't appear.
Maybe u haven't installed the depends?
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Wed Mar 08, 2017 22:16

juli wrote:Have u merget the painting mod? because after reboot it doesn't appear.
Maybe u haven't installed the depends?

Hi,Juli. I Will merge these mods today.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
juli
Member
 
Posts: 109
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Thu Mar 09, 2017 10:42

Here is a new image for representing our server :)
because the old on the 1.post is outdated ...
Can u replace this one on the first post?
Image
Attachments
all.jpg
all.jpg (649.69 KiB) Viewed 4106 times
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Thu Mar 09, 2017 10:44

Wow,of course,juli. I'll replace it with your picture tonight.(I'm outside now)
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Thu Mar 09, 2017 12:03

linushsao wrote:Wow,of course,juli. I'll replace it with your picture tonight.(I'm outside now)


updated,pls check the first post.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Thu Mar 09, 2017 14:02

hi,juli&tm3 .

mods(letters painting vector_extras wiki) had be merged ingame. will take effect after server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
juli
Member
 
Posts: 109
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli

Re: [Server] Minetest_MarsSurvival

by juli » Thu Mar 09, 2017 16:15

For the wiki:
I and tm3 need the wiki_admin priv else we are not able to edit the wiki pages (if not u wanna create them ;) )
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Server] Minetest_MarsSurvival

by linushsao » Thu Mar 09, 2017 22:48

juli wrote:For the wiki:
I and tm3 need the wiki_admin priv else we are not able to edit the wiki pages (if not u wanna create them ;) )

hi,jull. privs "wiki_admin" added for you&tm3.pls check your privs.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

Michael Eh?
Member
 
Posts: 282
Joined: Sun Jan 01, 2012 17:21

Re: [Server] Minetest_MarsSurvival

by Michael Eh? » Fri Mar 10, 2017 01:58

tm3 wrote:MichaelEh, Also i have put a travelnet for you in the spawn travelnet chamber. I see you haven't configured it yet. Do that and give players access to places, goodies and services of yours. :) i will direct player to go there and visit there for your free stuffs and services. :)


I will be making a public my travelnet once I get some more destinations of interest to players. Waterdown is massive source of free flowing water made by some player plus an alien hunting ground.

I've JUST scouted a NEW area -1500m directly west of spawn which I'm calling Juno after Juno Beach where Canadians landed on D-Day. Seems appropriate to name the Mars beachhead by the same name. It will have services like spawn and Marsian Village plus rentable quarters and open area for free building with support like free green area. Lockers via shared chests, air, power grid... maybe. Canada House was the prototype to see how much work it would be to setup a larger area.
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Fri Mar 10, 2017 05:53

linushsao wrote:
juli wrote:For the wiki:
I and tm3 need the wiki_admin priv else we are not able to edit the wiki pages (if not u wanna create them ;) )

hi,jull. privs "wiki_admin" added for you&tm3.pls check your privs.


ah thanks juli and linus. i now can easily make the rules and info section in spawn. Also, a preferred destination list too. The interact labyrinth will emerge :P. This will be like a test for every newcoming astronaut to pass to become a martian lol. or in simple word to get interact :P :D
- Yours truly TM3
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Fri Mar 10, 2017 06:00

Michael Eh? wrote:I will be making a public my travelnet once I get some more destinations of interest to players. Waterdown is massive source of free flowing water made by some player plus an alien hunting ground.

I've JUST scouted a NEW area -1500m directly west of spawn which I'm calling Juno after Juno Beach where Canadians landed on D-Day. Seems appropriate to name the Mars beachhead by the same name. It will have services like spawn and Marsian Village plus rentable quarters and open area for free building with support like free green area. Lockers via shared chests, air, power grid... maybe. Canada House was the prototype to see how much work it would be to setup a larger area.


Great. keep up! i will also put a wiki of must visit destinations and put places of yours, juli, cryterion's and other players who want to share places on that list. So, players will know about them and go to travelnet center in spawn and visit those places.

Also, you can configure that travel net i put in spawn for you. when you place another at your places just punch both of them to update places. Only the network name should be same. Until then, the travel net stay unconfigured. It is better to configure a travelnet rather than left it unconfigured :)
- Yours truly TM3
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Sat Mar 11, 2017 10:21

Linus bro,

I have updated wiki mod with a nice texture. The default one is of the ugly bookshelf :P :D Hence, i changed it.
I have pulled a request for merger to main wiki mod by kaeza. But, he has not replied yet.

So, can you please put below folder and file into the server in respective place.

1. The folder named "textures"

2. The "wikilib.lua" file.

from my git repo ( https://github.com/tanmayameher/wiki )
- Yours truly TM3
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

[#Announce] starting to upgrade minetestserver to latest ver

by linushsao » Sun Mar 12, 2017 03:47

As Title,about 0.5hour.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [#Announce] starting to upgrade minetestserver to latest

by linushsao » Sun Mar 12, 2017 04:23

linushsao wrote:As Title,about 0.5hour.


software of minetestserer is upgraded to latest version completely...
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

[#Announce] new mod:chat_c

by linushsao » Sun Mar 12, 2017 05:33

description: colorful(13 colors) msg of chat .
1.add new mod "chat_c"(my fork,a little tweak&different from origional chat_c mod),origional mod is viewtopic.php?f=9&t=16814
2.usage the same as origional chat_c mod,add something for mars-world.
3.players will be given a randomly color of msg when login,and could change colors.
4.change color:<CODE> < MSG > . <CODE> only is needed at chating first time,server will remember it.
6.command:/warnings <MSG> , only for md/supervisor,RED MSG.
5.command: /chatconf ,for all players,pls use "/help chatconf" for online menual.
6.about /chatconf
6-1)/chatconf <PARAM> , <PARAM> = empty/echo-on/echo-off
6-2)empty("") means show COLOR-Sheet,
6-3)"echo-on" means repeat both plain-msg&colored msg,for player preview color of msg themself.
6-4)"echo-off" means print only plain-msg for you and others see colored msg"

will take effect when server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
tm3
Member
 
Posts: 76
Joined: Thu Dec 15, 2016 11:56
IRC: tm3
In-game: tm3

Re: [Server] Minetest_MarsSurvival

by tm3 » Sun Mar 12, 2017 15:47

Linus bro,

You forgot to add privs to those initial checking for supervisors.
Therefore, we neither have wiki_admin or spawn point changing privs either.
I only came to know about it today because i was trying to make the interact / astronaut test house lol :P. I can't configure the command block accordingly.

So, can you please add those privs to the initial checking for me and juli so that we have those privs and can edit wiki and change spawn point for players.
- Yours truly TM3
 

PreviousNext

Return to Minetest Servers

Who is online

Users browsing this forum: No registered users and 5 guests

cron