[Server] Minetest_MarsSurvival

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linushsao
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Re: [Server] Minetest_MarsSurvival

by linushsao » Mon Jan 30, 2017 09:42

juli wrote:and here some changes which would be great:
- add scifi-nodes
- let meseblocks be generated under -5000 or so
- make farming_plus plants so that u can get them by digging junglegrass or so
- remove the mobs-mod because we don't need it


1.saplings&seeds of farming_plus could by digging jungleleaves&junglegrass.it'ii take effect after server-reboot.

2.i check the setting of ore,mese already could be generated from -64 to -31000,is anything wrong or?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   minetest.register_ore({
      ore_type       = "scatter",
      ore            = "marssurvive:stone_with_mese",
      wherein        = "marssurvive:stone",
      clust_scarcity = 18 * 18 * 18,
      clust_num_ores = 3,
      clust_size     = 2,
      y_min          = -31000,
      y_max          = -64,
   })


3.about scifi-node,i thought about the recipes before,but i have a ideas,maybe it's better to keep it no recipes,players only could buy scifi-nodes in vendoring-machine(unlimited).lets treating scifi-nodes as goods must be traded from other planet.this solution will be easy and make this game's currency system more stable. in real world,one of the reasons to using-currency is making it easy to exchanging resource each other.

if this idea is not bad,i'll setup another vendoring machine to sell scifi-nodes.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Mon Jan 30, 2017 11:07

I think if people can only buy them its very hard to get them.
This with stabling the currency is a good idea, but maybe both is possible?
I mean craft receipes and also a machine to buy?
I found also the the zombies mod isn't used anymore right?
I go to make a pull request today ok? U can view it and say wheather something should be changed.
About the mese: yes "default:stone_with_mese" is right but i mean "default:mese" (the Meseblock)

UPDATE: here is the pull request :) (scifi-nodes aren't included)
https://github.com/linushsao/marsu_game-linus-v0.2/pulls
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Tue Jan 31, 2017 00:59

juli wrote:I think if people can only buy them its very hard to get them.
This with stabling the currency is a good idea, but maybe both is possible?
I mean craft receipes and also a machine to buy?
I found also the the zombies mod isn't used anymore right?
I go to make a pull request today ok? U can view it and say wheather something should be changed.
About the mese: yes "default:stone_with_mese" is right but i mean "default:mese" (the Meseblock)

UPDATE: here is the pull request :) (scifi-nodes aren't included)
https://github.com/linushsao/marsu_game-linus-v0.2/pulls

.
tks for your feedback,juli.
.
1.zombies mod is needed,player's infacted bone will still be turn to zombie when players do "something"(even in low frequency).removing zombies mods will causes server crash in furture.
2.about default:mese:it's ok.tks for your help.
3.about scifi-nodes:it's ok.tks for your help.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[Server] about new pull request.

by linushsao » Tue Jan 31, 2017 02:16

hi,all.tks for juli&other players's help about mars-game.the following is about merge the new pull request.any suggestion is welcome.(CuriousNoob,i'm so sorry for lately reply & tkanks about your feedback in subgame forum,i had read it and i have to think about it)

1.Zombies mod:as said before.
2.hud-hungry:it's very important in this mars-"survival"-game,we have to keep it,and tks for Fixerol's mention,i'll update to Wuzzy's version.
3.other little tweak as merge in commit's description.

updated will take effect when server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] about new pull request.

by linushsao » Tue Jan 31, 2017 03:32

linushsao wrote:1.Zombies mod:as said before.


sorry,i found that zombies mod has dependence with mobs mod from consle .so it still could make server crash when call zombies even have zombies mod included.i have remove zombies mods as juli's work,and do some tweak about bone.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Tue Jan 31, 2017 08:35

about hud-hunger i think i had changed it to the new version in Pull request, have u changed it?
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Tue Jan 31, 2017 10:25

juli wrote:about hud-hunger i think i had changed it to the new version in Pull request, have u changed it?


hi,juli.your latest pull request that i press "merge" this morning help us alot,but will disable Satiation(SHA:e44d610fc3bdc42a8468a04efcbe42472ad47a03).

it's ok.i have replace old "hud_hungry" with "hudbar"+"hbhungry" (tks,Fixerol,welcome to mars..XD)in tonight's update,will take effect when server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[#Announce]more way to get ice for newplayer

by linushsao » Wed Feb 01, 2017 11:00

description:
when newplayers try to survive on mars,first step is searching marssurvive:ice as our suggestion(burning ice we get water),but it will be harder and harder when more newplayers join into mars-world.here is new way to get ice.

change:
1.water next to only marssurvive:ice will turn to default:ice,burning default:ice we also get water.
2.so newplayers could work together for survival on mars.

others:
update will take effect when server's rebooting(regular reboot at 11:59PM).
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Wed Feb 01, 2017 13:11

About this Problem it would be nice to give one mars-ice to new players.
And 2 other problems are:
1. that players don't can craft warning tape blocks, because if u dig mars-clay u get clay, but u need mars-clay for a warning tape Block. (Solution would be to make a recipe with normal clay for the warning-tape block)
2.The image for the big mars-door is missing, so nobody can see the door.
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Wed Feb 01, 2017 14:35

juli wrote:About this Problem it would be nice to give one mars-ice to new players.
And 2 other problems are:
1. that players don't can craft warning tape blocks, because if u dig mars-clay u get clay, but u need mars-clay for a warning tape Block. (Solution would be to make a recipe with normal clay for the warning-tape block)
2.The image for the big mars-door is missing, so nobody can see the door.


hey,you knew it, mars-world is a survival game,the spirt of this game is players have try to live on a strange planet with limited resource,like Matt Damon did in movie MARTIAN. and yes,newplayer's stuff only help them live for a few (in game)days,i believe it's a challenge for all players. as i said mars-world is not only a game,but also a simulation. maybe it's better to give players "fishing rod"(means possible solution),not "fish". players have to work together,and teach each other.maybe players could write their experience in book,i'm preparing a tools let player could clone their books.

i'm sure that tm3 has warned every newplayer...,tks,bros...XD

and tks alot for your feedback about the problems.

1)sorry,it's my fault.already add recipe for mars-clay made from normal-clay.
2)because "marssurvive_door1_closed.obj" disappear. i found "marssurvive_door1_closed.obj" in marssurvive>models is gone,the same in latest marssurvive7 mod. already recovery that .obj from old marssurvive mod.

all update will take effect after server reboot(regular reboot at 11:59PM every day)
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Wed Feb 01, 2017 22:19

can u make 2 normal clay to one mars-clay? its better because u can cook 1 mars-clay to 2 normal clay
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Wed Feb 01, 2017 23:03

juli wrote:can u make 2 normal clay to one mars-clay? its better because u can cook 1 mars-clay to 2 normal clay


oh,yes.i forgot it,you are right.tks for your mention.already correct it.will take effect after server-reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[#Memo]working for scifi-node mod

by linushsao » Thu Feb 02, 2017 04:33

hi,all. sorry for got a cold&busy before(days near chinese new year till yesterday),i'm absence for couple days. it seems i'll have time to make recipes for all items of scifi-node,i believe that it'll take effect after this sunday.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[#Announce]new mods & about scifi-nodes

by linushsao » Thu Feb 02, 2017 16:11

description:
scifi-nodes has many awesome nodes,it'll take much time to make recipe for,i'll keep do it .at first i'm surprised to find Alien-plants in it,so i bring these Alien-plants into Mars and work with UjEdwin's pollution-mod. polution-mod is awesome&dangerous,i only release a little power of this mod,only about pollution water,and disable others function.

How to grow Alien-plant:
1.craft pollution-water with {default:water_source + drop item from small-alien(named "Alien Small's gene")}
2.put pollution-water surrounded with normal dirt.pollution-water act the same with normal water,so it will be vanish on sand,and so on.remember it's "pollution" water,dont swimming in it.
3.normal dirt near pollution water will turn to pollution-dirt,and Alien Plant grow on it.
4.BE CAREFUL!!!,LEAVE YOUR TREE FAR FROM POLLUTION DIRT,TREE WILL BE POLLUTED.
5.dont worry,pollution water near normal water will turn to normal water.i tweak it to avoid pollution diffusion.
6.Alien-plant could be ate,but seems not delicious...XD

and also,player who place pollution water will be recorded into log,i'll finish this function.
Last edited by linushsao on Sat Feb 04, 2017 02:31, edited 2 times in total.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[#Memo]Error about some planks couldn't be fuel.

by linushsao » Thu Feb 02, 2017 16:24

.
hi,dicebox,welcome to mars,sorry for that error,i'll fixed it tomorrow,it's late for me(my timezone 24:00),i gotta sleep...XD
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[#Announce]tweak for mar-clay's generation

by linushsao » Fri Feb 03, 2017 04:40

Description:
now mar-caly could be generated at very deeper,not only +200 to -80
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Fri Feb 03, 2017 10:36

can u change the /msg command-name to /leavemsg so that players can use /msg as before for private messages? There are many players which don't understand it ... :) now we use /tell.
And what is alien-planet? a plant?
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Fri Feb 03, 2017 11:47

OK,will change /msg to /leavemsg


ok,it's done.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by juli » Fri Feb 03, 2017 12:45

sorry for grizzle so much :) but the cnc-machine from technic mod still doesn't work.
The .obj files are missing ...
And what is an alien-planet???
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Fri Feb 03, 2017 14:22

Thanks to dicebox for bringing these problems to notice :)

1. Problems with bushes mod as those seeds don't grow to bushes even waiting for highly long time nor they give seed when cultivated. Either we have to change this to normal wheat production like way or bushes growth should be there. once bush is grown. berries come in constantly with dirt_with_grass below it and water source near :)

2. Another problem is with cotton. Players are able to eat cotton, which should not be. Cotton are used for making wools there by making sofas, colored wools with flower color, bed etc.

Also, i would like to announce few things.

1. There is a Public Building Area near Martian village of juli for making your nice, little or big, dreamy homes :)

2. There is also an Alien Hunting Zone now in Mars. So that you can hunt alien for alien guns, alien fiber and other exclusive materials. Now, don't go unprepared there out of excitement ;)

3. Soon there will be a public mining area near a large canyon for your ease to get ores etc.

Special thanks to juli for making pyramidal shape in both 1 and 2 and making an octagonal structure in 3.

NOTE:
1. The areas mentioned above can be accessed from travelnet below the airchamber of spawn. Use the travelnet named "Public Travelnet"

2. Each areas mentioned above have specific rules and instructions for your ease and (survival: for alien zone) . Follow them.
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Sat Feb 04, 2017 02:21

tks for juli's feedback,it's great to make mar-world more completely
juli wrote:sorry for grizzle so much :) but the cnc-machine from technic mod still doesn't work.
The .obj files are missing ...

may i have the cnc-machine's itemtring? because on my local nb i search in uni-inventory by "cnc",and i got only"LV CNC MACHINE"(technic:cnc),i can see it and right it get normal UI.so i dont know what's worng.could you give me the .obj's name and line number or more detail?

Image

And what is an alien-planet???


sorry,wrong spell.Alien-Plant
Last edited by linushsao on Sat Feb 04, 2017 02:29, edited 1 time in total.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by linushsao » Sat Feb 04, 2017 02:27

tm3 wrote:Thanks to dicebox for bringing these problems to notice :)

1. Problems with bushes mod as those seeds don't grow to bushes even waiting for highly long time nor they give seed when cultivated. Either we have to change this to normal wheat production like way or bushes growth should be there. once bush is grown. berries come in constantly with dirt_with_grass below it and water source near :)

2. Another problem is with cotton. Players are able to eat cotton, which should not be. Cotton are used for making wools there by making sofas, colored wools with flower color, bed etc.


tks for tm3&dicebox.these issues will be in my todo-list.

it's better to put announce&discuss&feedback&bug-report here in forum,because not only we knew that issue,but also other people not in mars could also see it and maybe give us more suggestion.

and other reason for me is,i can read web all time even in office.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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[#Tweak] cotton & strawberry

by linushsao » Sat Feb 04, 2017 04:33

description:
1.the reason cotton could eat but no use is conflicting with farming mod itself(init.lua & cotton.lua) .tweak to normal cotton's action(no eating)
2.error of "raw strawberry pie" is about farming mod & farming_plus mod.(do alias,disable old config )

result:
update will take after server reboot. (problem about bush will be later)
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Sat Feb 04, 2017 06:02

linushsao wrote:tks for juli's feedback,it's great to make mar-world more completely
juli wrote:sorry for grizzle so much :) but the cnc-machine from technic mod still doesn't work.
The .obj files are missing ...

may i have the cnc-machine's itemtring? because on my local nb i search in uni-inventory by "cnc",and i got only"LV CNC MACHINE"(technic:cnc),i can see it and right it get normal UI.so i dont know what's worng.could you give me the .obj's name and line number or more detail?

Image

And what is an alien-planet???


sorry,wrong spell.Alien-Plant


The problem is not with the structure of cnc machine. That's fine and yes it is the cnc machine you have in this picture (technic:cnc). But the problem is when you cut a block with it to any shape the shaped block is invisible. you will see the name of the shaped block in output of that machine but the texture of that shaped block is not there. Just like the problem with that Spawn door (remember it was invisible before ;) )
- Yours truly TM3
 

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Re: [Server] Minetest_MarsSurvival

by tm3 » Sat Feb 04, 2017 06:04

linushsao wrote:
tm3 wrote:Thanks to dicebox for bringing these problems to notice :)

1. Problems with bushes mod as those seeds don't grow to bushes even waiting for highly long time nor they give seed when cultivated. Either we have to change this to normal wheat production like way or bushes growth should be there. once bush is grown. berries come in constantly with dirt_with_grass below it and water source near :)

2. Another problem is with cotton. Players are able to eat cotton, which should not be. Cotton are used for making wools there by making sofas, colored wools with flower color, bed etc.


tks for tm3&dicebox.these issues will be in my todo-list.

it's better to put announce&discuss&feedback&bug-report here in forum,because not only we knew that issue,but also other people not in mars could also see it and maybe give us more suggestion.

and other reason for me is,i can read web all time even in office.


Welcome brother. :)
That would be nice. we can report feedbacks and issues here. And admin and mods can announce any special news too :)
- Yours truly TM3
 

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linushsao
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Re: [#Tweak] cotton & strawberry

by linushsao » Sat Feb 04, 2017 11:27

linushsao wrote:description:
1.the reason cotton could eat but no use is conflicting with farming mod itself(init.lua & cotton.lua) .tweak to normal cotton's action(no eating)
2.error of "raw strawberry pie" is about farming mod & farming_plus mod.(do alias,disable old config )

result:
update will take after server reboot. (problem about bush will be later)


tweak again,update will take effect when server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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linushsao
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[#Announce] Hardware Upgrade schedule

by linushsao » Sat Feb 04, 2017 12:25

#udpated@20:47
Description:
Hi,all.tks for supervisors juli/tm3 and all player's great works. more&more players join us and seems we get lag sometime.i have check minetestserver's loading,sometimes it's even up to 70%.

now server has 2CpuCore/2GbRam(upgraded about 2 months ago),i'll upgrade hardware to 2CpuCore/4GbRam,and put world's data into ramdisk to speed up the perforence.

Result:
*Hardware upgrade will be at tomorrow(2017/2/5 GMT+8 Taiwan Standard Time)
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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juli
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GitHub: cpdef
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Re: [Server] Minetest_MarsSurvival

by juli » Sat Feb 04, 2017 16:21

please make the changes i have done in marssurvive-mod like
in this post: https://forum.minetest.net/viewtopic.php?f=11&t=13913&p=249791#p249791
thx juli
Please tell me if i have written bad english.
Planets/Asteroids mod: https://forum.minetest.net/viewtopic.php?t=15933
servers where i'am:
mars-server
jungle-server
buildersworld
 

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linushsao
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Re: [Server] Minetest_MarsSurvival

by linushsao » Sun Feb 05, 2017 05:12

tks,juli. i have read it&know the reason. already merge it & tweak for new hungry mod for real world's situation as before&newplayer's food to make them survive 3 ingame days.

will take effect when server reboot.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

[#Announce] Hardware Upgrade Completely

by linushsao » Sun Feb 05, 2017 15:00

Description:
now server upgraded from 2CpuCore/2GbRam(upgraded about 2 months ago) to 2CpuCore/4GbRam,and put all world's data into ramdisk to speed up the map generation perforence.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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