juli wrote:and here some changes which would be great:
- add scifi-nodes
- let meseblocks be generated under -5000 or so
- make farming_plus plants so that u can get them by digging junglegrass or so
- remove the mobs-mod because we don't need it
1.saplings&seeds of farming_plus could by digging jungleleaves&junglegrass.it'ii take effect after server-reboot.
2.i check the setting of ore,mese already could be generated from -64 to -31000,is anything wrong or?
- Code: Select all
minetest.register_ore({
ore_type = "scatter",
ore = "marssurvive:stone_with_mese",
wherein = "marssurvive:stone",
clust_scarcity = 18 * 18 * 18,
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = -64,
})
3.about scifi-node,i thought about the recipes before,but i have a ideas,maybe it's better to keep it no recipes,players only could buy scifi-nodes in vendoring-machine(unlimited).lets treating scifi-nodes as goods must be traded from other planet.this solution will be easy and make this game's currency system more stable. in real world,one of the reasons to using-currency is making it easy to exchanging resource each other.
if this idea is not bad,i'll setup another vendoring machine to sell scifi-nodes.