843jdc wrote:I will come back and work on the shop. IDK when. Hopefully soon.
Not to worry, I wasn't referencing any of the land that you own. I know you are busy :)
843jdc wrote:I will come back and work on the shop. IDK when. Hopefully soon.
Beast24 wrote:Can someone post a current maps pls
sorcerykid wrote:
Fixerol wrote:We need rnd to build something nice :} in his spot
DragonsVolcanoDance wrote:Fixerol wrote:We need rnd to build something nice :} in his spot
I think so too. He's got a strange looking hole there :P I haven't seen him on the server in a while though. I hope he decides to start playing again.
DragonsVolcanoDance wrote:Fixerol wrote:We need rnd to build something nice :} in his spot
I think so too. He's got a strange looking hole there :P I haven't seen him on the server in a while though. I hope he decides to start playing again.
sorcerykid wrote:DragonsVolcanoDance wrote:Fixerol wrote:We need rnd to build something nice :} in his spot
I think so too. He's got a strange looking hole there :P I haven't seen him on the server in a while though. I hope he decides to start playing again.
Alright, next time I see rnd online, I will talk to him about his hole. Er, wait that doesn't sound right at all >.< lol
ABJ wrote:
Beast24 wrote:BBmine i cant see it for some reason
sorcerykid wrote:I just finished work on a log analyzer script that makes it possible to monitor suspicious activity on the server. It is primarily concerned with excessive mining and building, but also tracks unusual player movement. For most users, this is not a concern. But for those intent on disrupting gameplay, expect less than pleasant consequences for violating the posted server rules.
I've already had to suspend the accounts of justin and TakeThat for abuse. Let's work together to keep JT2 an enjoyable environment for all of our users. If you witness cheating, griefing, or hacking, please report it to me in PM. Thanks.
sorcerykid wrote:Baggins, I moved that building there temporarily until I can find a suitable location. It is on the west side of Sangamon Avenue behind the police station, so there is no way it should be casting any shadows over your property which is on the east side of Sangamon Ave across from micah's house.
ABJ wrote:BB please show us your texture pack.
sorcerykid wrote:As most of you know, a few weeks ago I completely revamped TNT as a lightweight alternative to the default mod. This was intended improve performance server-side, but also to make mining more challenging,
Perhaps the most visible change is the shape of the blast, which is now spherical including a roughness factor for added realism.
The blast size is also logarithmic, rather than linear. The new algorithm accounts for a variety of environmental conditions, such as water and air resistance, as well as the quantity and arrangement of TNT. For this reason, a larger charge will no longer produce a proportionately larger explosion. In fact, it will result in ever diminishing returns. Once you surpass the "sweet spot", excess TNT will be wasted and random stacks of items will be destroyed rather than dropped. And while there are no limitations imposed on the use of TNT below -250 meters, there is a maximum achievable blast radius. For example, two detonations of 50 TNT are likely to yield a greater output than 100 TNT.
It is now up to you, as a mining expert, to learn these nuances and to adapt accordingly. Good luck!
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