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Minetest++ Server [offline]

Posted:
Fri Apr 13, 2012 03:44
by lkjoel
Well, after big development of Minetest++ (it's still not nearly close to being done), the ultimate modded clone of minetest, I have decided to make a server. It is recommended for you to run Minetest++, but you can also use the latest git version of minetest.
Please note that I take this server down a lot to use new versions of Minetest++ or new patches I made for it. It usually comes back on within a minute.
Anyways, here is the info:
Hamachi network name: minetestpp_lkjoel
Hamachi network 2 (only if the first network is full): minetestpp_lkjoel_1
Hamachi network 3: minetestpp_lkjoel_2
Hamachi network password: Minetestpp
Version: Latest GIT of Minetest++ (you can use the latest git of Minetest too, but this may change later)
Port: 30000
If you want extra privs, ask either me (lkjoel, that's Lkjoel, not ikjoel) or jordan4ibanez.
Please report any bugs you may find!

Posted:
Fri Apr 13, 2012 16:27
by lkjoel
Thanks, I added the details

Posted:
Fri Apr 13, 2012 18:19
by Jordach
Create a second network.

Posted:
Fri Apr 13, 2012 18:45
by lkjoel
good idea

Posted:
Fri Apr 13, 2012 19:19
by lkjoel
no, latest Git is needed.

Posted:
Fri Apr 13, 2012 20:22
by lkjoel

Posted:
Fri Apr 13, 2012 23:51
by lkjoel
I'm currently experimenting on very interesting obsidian textures (I'm terrible at GIMP lol)

Posted:
Sat Apr 14, 2012 00:10
by lkjoel
well, now the texture is ok(ish)

Posted:
Sat Apr 14, 2012 00:42
by lkjoel
Server down for recompile

Posted:
Sat Apr 14, 2012 01:02
by lkjoel
Server back up

Posted:
Sat Apr 14, 2012 01:30
by LolManKuba
You can only download the source code of it, and the source code doesn't have anything.

Posted:
Sat Apr 14, 2012 01:31
by LolManKuba
Oh yes I want to use Minetest++ not the latest regular since I can't play it.

Posted:
Sat Apr 14, 2012 02:01
by lkjoel
This is the official minetest++:
https://github.com/jordan4ibanez/minetestThis is the software the server runs on (this is my fork of minetest++, and the changes will be integrated in the official minetest++):
https://github.com/lkjoel/MinetestPP/Either one should work

Posted:
Sat Apr 14, 2012 09:17
by sfan5
The Second Network is full too :(

Posted:
Sat Apr 14, 2012 09:23
by Jordach
dammit. LkJoel must port forwArd.

Posted:
Sat Apr 14, 2012 09:53
by sfan5
@lkjoel:
Please make a new Hamachi Group

Posted:
Sat Apr 14, 2012 11:25
by LolManKuba
I do not know how to start playing on Minetest++ because theres no minetest.exe file when you download the source code.

Posted:
Sat Apr 14, 2012 11:34
by sfan5
LolManKuba wrote:I do not know how to start playing on Minetest++ because theres no minetest.exe file when you download the source code.
minetest.exe -> Destination
many cpp files -> Source
If you just want to play it, download the latest Minetest++ Build from my Website:
http://sfan.sf.funpic.de/minetest-builds/ 2nd Section

Posted:
Sat Apr 14, 2012 11:51
by mauvebic
screenshots? i dont download new clients unless i know what im getting into :P

Posted:
Sat Apr 14, 2012 11:55
by sdzen
its not online XD
and mauvebic its legit

Posted:
Sat Apr 14, 2012 11:56
by sfan5
mauvebic wrote:screenshots? i dont download new clients unless i know what im getting into :P
http://minetest.net/forum/viewtopic.php?id=1632There is a Feature List.
A Screenshot would'nt be able to describe that

Posted:
Sat Apr 14, 2012 12:06
by mauvebic
Well it reads to me like a cosmetically tweaked client with different/extra mods. But without screens i cant visualize how big of a difference it is from the official client.
Are other mods going to be (and remain) compatible?

Posted:
Sat Apr 14, 2012 12:11
by sfan5
Almost any Mod is still compatible

Posted:
Sat Apr 14, 2012 12:12
by Jordach
Hopefully, yes!

Posted:
Sat Apr 14, 2012 12:16
by mauvebic
Hmm, well all i gotta say then is, if youre going to fork the game, take it in a new direction (ex. 1/4 and 1/8 nodes, things of that sort).
otherwise you might as well write some sort of C++ modding API. Or fix things that dont work in the official client. Personally i dont care for skins, but a lot of people seem to want the carts to work.

Posted:
Sat Apr 14, 2012 12:21
by mauvebic
other ideas:
- an ingame craftbook that saves "discovered" crafts.
- teleport presets (or door-like portals) - i wanted to write a mod for that, but its not entirely obvious to me how do with the current api yet.

Posted:
Sat Apr 14, 2012 12:24
by Jordach
Actually, you can make the teleports to somewhere on the map, Kahrl managed to do it for SkyBlock.

Posted:
Sat Apr 14, 2012 15:07
by Jordach
Make another network, or REMOBO, won't connect. FUUUU--

Posted:
Sat Apr 14, 2012 15:37
by lkjoel
sdzen wrote:its not online XD
...
I have no idea what happened. Hamachi just disconnected, and I got plenty of error messages on the server. Weird.
Anyways, I made a new network: minetestpp_lkjoel_2
Hope this works now.

Posted:
Sat Apr 14, 2012 15:50
by sfan5
Thanks!