Hi!
I have set up a headless minetest server on debian. How can I enable a set of default mods when a
new world will be created? I think, editing the file world.mt after creation isn't very good in many
cases, for example with world creation mods.
burli wrote:Create a subgame and put all mods into the subgame mods folder. They will all be loaded automatically. But be careful, the same mods in the common mod folder may cause problems
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