Redcrab's server

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oOChainLynxOo
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Re: Redcrab's server

by oOChainLynxOo » Wed Jul 01, 2015 20:49

Blairtheminetestplayer wrote:I'm glad it's back! We should set up some sort of event on the server! Maybe a huge race or fun competition!


Hey Blair! Haven't seen you in a while! Yeah we really should do an event at Redcrab.
 

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Re: Redcrab's server

by Erthome » Fri Jul 03, 2015 19:20

Redcrab detected some problems with the /sendmail command, as reported by a couple of you earlier today. I am happy to note that the problem has been resolved, and we have sailing at this time :-)
 

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Re: Redcrab's server

by Blairtheminetestplayer » Sun Jul 05, 2015 17:55

oOChainLynxOo wrote:
Hey Blair! Haven't seen you in a while! Yeah we really should do an event at Redcrab.

Yeah long time no see! Actually I'm planning an event myself. I'm going to make a giant parkour/race tower with 10 floors. It's going to take awhile though but it's going to be fun! Hopefully you and some other people can partake in the race when it is finished.
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Re: Redcrab's server

by miner65536 » Fri Sep 11, 2015 23:43

Hey do you have coordinates, or instructions how to get there? I'm pretty certain I've not been there yet!

Cheers,
Rob

oOChainLynxOo wrote:It breaks my heart to see this server potentially gone forever other than OldCoder's spinoff. It's literally like one of my limbs just disappeared. It's like going back to your old stomping grounds like a playground or a general place to hang out and seeing it completely gone, demolished, barren.

Redcrab, if you're reading this and more than likely not going to get this server back up, I just wanted to say thank you for all the fantastic memories you've provided me and a lot of other people with this server. So many laughs were shared, so many adventures, you wouldn't believe it.

I've never spoken directly to you, and you've never spoken to me, and people may think it's ridiculous for someone to have such an emotional bond to something as simple as a game server. If they spent as much time there as I did, met as many nice, intelligent, caring people as I did, and even have a hand in some of the adventures/projects that went down like I did, they would understand.

Once again, thank you for the memories.

-Jake, AKA oOChainLynxOo.

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From the time Noogah, Hiccup, a couple other friends and I had a building competition back in 2013.
 

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Re: Redcrab's server

by miner65536 » Fri Sep 11, 2015 23:47

ahh i just found it, the little house is gone on redcrab :(
 

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Re: Redcrab's server

by OldCoder » Sat Sep 12, 2015 23:26


An offer to make another attempt to duplicate Redcrab stands.

The world is likely to disappear, we're all aware of this, and this is a shame. If you're running captures, provide me with copies. However, what is really needed is help with reproducing the modset and porting it to the current engine.

I don't mind hosting a copy of Redcrab with old mods, but we don't know exactly what Redcrab has on the old server and some mods are also not going to work with Minetest 0.4.12 and up. If you'd like to see this world live on, contact me to discuss the matter.

I can be reached in the Freenode #minetest channel, in-game in my worlds, and by email to: oldcoder@yahoo.com

 

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Re: Redcrab's server

by Sokomine » Sun Sep 13, 2015 00:08

It would be great if we could get the modset Redcabs server is working with right now. And also the map. Just updating to a newer version of the engine would be great...after doing a backup and checking it locally. OldCoder has enough experience with running servers in order to be able to help/run a more original version of Redcrabs server.
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Re: Redcrab's server

by Fixerol » Mon Sep 14, 2015 14:46

This redcrab is so mythical today, never have been on it, but would be glad to join it on 0.4.13 :D It will be mega cool to bring it back (screenshots are nice).
 

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Re: Redcrab's server

by Sokomine » Mon Sep 14, 2015 14:58

Fixerol wrote:This redcrab is so mythical today, never have been on it, but would be glad to join it on 0.4.13 :D It will be mega cool to bring it back (screenshots are nice).

Redcrabs server still exists and can be connected to :-) It's just not so easy. You have to rename your cache folder and create a new, empty one. If your cache is empty, you can connect with a recent client to Redcrabs server. But: If you think the server's a myth, wait for the person behind it! He's occasionally been sighted on the forum...yet very rarely. In the past, it wasn't uncommon for a year to pass without a sighting of Redcrab. Still, his server runs. We all just wish there where updates! And ways to fix the falling nodes (gravel, sand) that fell into protected areas and cannot be removed now.
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Re: Redcrab's server

by Fixerol » Mon Sep 14, 2015 15:57

I've managed to connect with 0.4.4 easily, damn it is sooo smoooth and fast after "just test" fps problems.
 

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Re: Redcrab's server

by stormchaser3000 » Mon Sep 14, 2015 16:50

yeah that would be nice.
 

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Re: Redcrab's server

by Dragonop » Mon Sep 14, 2015 23:39

Redcrab was the first server I ever joined, I remember, In that time, there were almost no grifers, my house was unprotected, and I was living on some sort of neighborhood with small houses made of dirt and jungle trees, I bought that small house for 6 scorched stuff, and 4 iron... such a friendly community :')
 

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Re: Redcrab's server

by Blairtheminetestplayer » Tue Sep 15, 2015 00:34

Sokomine wrote:
Fixerol wrote:This redcrab is so mythical today, never have been on it, but would be glad to join it on 0.4.13 :D It will be mega cool to bring it back (screenshots are nice).

Redcrabs server still exists and can be connected to :-) It's just not so easy. You have to rename your cache folder and create a new, empty one. If your cache is empty, you can connect with a recent client to Redcrabs server. But: If you think the server's a myth, wait for the person behind it! He's occasionally been sighted on the forum...yet very rarely. In the past, it wasn't uncommon for a year to pass without a sighting of Redcrab. Still, his server runs. We all just wish there where updates! And ways to fix the falling nodes (gravel, sand) that fell into protected areas and cannot be removed now.

Don't worry about redcrab. You can easily contact him if the server goes down. Just ip trace and use the email. I won't be sharing it on the forums for his personal privacy.
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Re: Redcrab's server

by kaadmy » Sat Sep 19, 2015 18:25

Sokomine wrote:Redcrabs server still exists and can be connected to :-) It's just not so easy. You have to rename your cache folder and create a new, empty one. If your cache is empty, you can connect with a recent client to Redcrabs server. But: If you think the server's a myth, wait for the person behind it! He's occasionally been sighted on the forum...yet very rarely. In the past, it wasn't uncommon for a year to pass without a sighting of Redcrab. Still, his server runs. We all just wish there where updates! And ways to fix the falling nodes (gravel, sand) that fell into protected areas and cannot be removed now.

I downloaded minetest 0.4.4 for Redcrab, but the server's protocol if 6, and 0.4.4 client seems to be 13. :(
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Re: Redcrab's server

by kaadmy » Sat Sep 19, 2015 18:39

Phew! Took a while to get a client that would connect, and the server seems great!
Anybody want to play along with me?(You need an old version of the client though)
Edit: Here's the client needed to connect to it: https://github.com/minetest/minetest/ar ... 0106-1.zip
Edit 2: Never mind this post, I was connecting to the wrong port.
Last edited by kaadmy on Sat Sep 19, 2015 19:22, edited 1 time in total.
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Re: Redcrab's server

by CWz » Sat Sep 19, 2015 19:20

kaadmy that means you connected to the wrong port the servert on port 30000 is a completely different server to the one in this thread. the port for the server in this thread is 30401
 

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Re: Redcrab's server

by kaadmy » Sat Sep 19, 2015 19:22

CWz wrote:kaadmy that means you connected to the wrong port the servert on port 30000 is a completely different server to the one in this thread. the port for the server in this thread is 30401

Yep, I realized that after I posted that, i'm on the correct one now, and the /setemail command doesn't exist it seems :(
Edit: the /setemail command does exist, just that there's no help for it.
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Re: Redcrab's server

by kaadmy » Sat Sep 19, 2015 20:44

All right, finally got interact priv on redcrab.suret.net:30401.
Any advice on where to build?
Edit: I just realized that the server has been up for 63+ days without crashing O_O
Edit 2: Found a nice place to build, i'll start a small village/town(Keyport) at the coordinates -660, 3, -35. Anybody welcome to build there!
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Re: Redcrab's server

by kaadmy » Sun Sep 20, 2015 21:22

Is it just me, or do furnaces not work?
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Re: Redcrab's server

by OldCoder » Mon Sep 21, 2015 05:53


Nobody has contacted me regarding captures. I have the world as it was about a year ago, but buildings created since then are likely to be lost.

If there is interest in ensuring that the world continues, email me or see me in IRC. The goal is to create Redcrab Portable.

I need primarily updated captures and help reproducing the correct modset. Plus, Sokomine, your tree patch, though I might be able to get that from Silvercrab.

Other fixes to help Redcrab Portable run with newer built-in mods and/or the latest server core would be welcome.

 

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Re: Redcrab's server

by kaadmy » Mon Sep 21, 2015 16:39

OldCoder wrote:Nobody has contacted me regarding captures

I'll try doing local captures while i'm playing there.
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Re: Redcrab's server

by kaadmy » Mon Sep 21, 2015 17:50

Can somebody give randomminer763 interact privs? He's a friend of mine and doesn't have email or a forum account.
Edit: nevermind.
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Re: Redcrab's server

by OldCoder » Sun Sep 27, 2015 05:29


4aiman wrote:"Redcrab's server is basically a map and a set of mods - just like any other. I can't believe no one would like to help Redcrab with hosting or administrating his server (or a copy of his server)."

4aiman said this in a different thread. I thought it might be sensible to respond here.

I've offered repeatedly to help. I can host a copy of Redcrab. In fact, I produced a copy in 2014, but I wasn't able to duplicate his modset. So, old players found the new world too different for their liking.

But if even a few people are serious about Redcrab, and will offer even minimal assistance, the world can certainly be saved. The thing is, though, that nobody but Sokomine and I seem inclined to do more presently than talk about the issue.

 

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Re: Redcrab's server

by Fixerol » Sun Sep 27, 2015 11:58

but I wasn't able to duplicate his modset


From redcrab's server first page:

Mods:
minetest_game git pull 02/09/2012 mods list fire mod removed
node_ownership
locked sign
sethome
grassblock more details at: here
3dforniture for recipe see: here
wool
tv
moreblocks 120803
moreores 120817
xdoors
xfences
xpanes
stair+ 121003
homedecor 121005
Timber -- click here for details
travelnet git pull 22/03/2013 infos at http://forum.minetest.net/viewtopic.php?id=4877
worldedit


Looks like the same mods we use today, but updated, what is the problem with them?
 

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Re: Redcrab's server

by Fixerol » Sun Sep 27, 2015 12:25

But if even a few people are serious about Redcrab, and will offer even minimal assistance


What kind of assistance?
 

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Re: Redcrab's server

by OldCoder » Sun Sep 27, 2015 13:03


Fixerol, thank you for commenting.

1. You listed mods and then said, "Looks like the same mods we use today, but updated, what is the problem with them?"

The issue is just as you said: "Updated". We don't have the sources for Redcrab's modset. Knowing the mod names isn't enough. We need to know the releases that he's using and obtain the sources for those releases.

It's important to have the right sources. Calinou, for example, has broken backwards compatibility for some of his mods. And some mods won't work with other mods if any of the sources are too old or too new.

Additionally, I'm told that Redcrab may have made changes to mods or added mods of his own. If this is so, we wouldn't be able to reproduce changes or new mods exactly, but experienced Redcrab users might be able to offer insights.

2. You asked, "What kind of assistance?" These are the tasks involved:

* Reconstruct Redcrab's modset or persuade him to provide a copy
* Do updated captures of the map (unless he will turn over a copy)
* Try the reconstructed world and suggest bug fixes
* Possibly help to adapt the world for use with the latest engine (this part needs discussion)

That's about it.

From Sokomine, in particular, we'd need a tree fix that she's made before. I might be able to get this from Silvercrab. Note: Silvercrab is a copy of Redcrab, but it differs from the original world due to the modset issue.

 

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Re: Redcrab's server

by Sokomine » Sun Sep 27, 2015 20:26

OldCoder wrote:From Sokomine, in particular, we'd need a tree fix that she's made before. I might be able to get this from Silvercrab.

AFAIK that wasn't something spectacular. Just the abm to grow them and the tree growing code from a (at the time of the creation of SilverCrab) recent minetest_game.

The biggest problem with reproducing Redcrabs modset is the moreblocks mod which did change a lot. Node names and textures just aren't the same anymore. Worlds that have been updated regulary received updates through ABMs inside moreblocks that turned them into newer versions; but Redcrabs world is still the same.
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Re: Redcrab's server

by Fixerol » Sun Sep 27, 2015 21:01

Thanks for explanation, so you want to make RC copy on 0.4.13 with newest mods with looks exactly like in old redcrab server? I wonder if it is possible to make a list of all custom blocks on redcrab, and convert them to new if compatibility was broken (and replace new textures for custom blocks, with old ones used on RC).

I see Sokomine even has a redcrab modpack: viewtopic.php?f=9&t=7537
 

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Re: Redcrab's server

by Fixerol » Sun Sep 27, 2015 21:18

Redcrabs modset is the moreblocks mod which did change a lot. Node names and textures just aren't the same anymore.


So convert old nodes to new closest looking ones and replace with old textures :D
 

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Re: Redcrab's server

by Sokomine » Sun Sep 27, 2015 21:30

Fixerol wrote:Thanks for explanation, so you want to make RC copy on 0.4.13 with newest mods with looks exactly like in old redcrab server? I wonder if it is possible to make a list of all custom blocks on redcrab, and convert them to new if compatibility was broken (and replace new textures for custom blocks, with old ones used on RC).

That's the general approach - at least for the few nodes that where actually changed. In some cases it's tricky to find out old and new node names (as in moreblocks which just happens to include quite a lot of nodes).

Fixerol wrote:I see Sokomine even has a redcrab modpack: viewtopic.php?f=9&t=7537

Yes, I created that some time ago. It was intended to enable players to enjoy their local copy of Redcrabs server with a fitting modset. Since then, minetest_game has developed even further. Plus the subgame I created in order to emulate Redcrabs server never included the server-specific parts. It doesn't even let trees grow (which is not needed in a copy that's intended to be static).
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