Redcrab's server

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Re: Redcrab's server

by OldCoder » Mon Sep 28, 2015 02:17


Fixerol, Sokomine has addressed most points.

I'll add that if the old modset can be identified, or if Redcrab will provide a copy, there is not necessarily a need to convert blocks forward.

Ideally, the modset would be patched just enough to work with a newer engine without the loss of old block types. I don't know if this is possible.

 

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Re: Redcrab's server

by Fixerol » Mon Sep 28, 2015 10:39

I can help with map capturing, but I'm not sure how to do it efficiently. While I was in first ten requestors for building rights on redcrab I rarely played on it, but I remember the beginning :)
 

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Re: Redcrab's server

by OldCoder » Mon Sep 28, 2015 15:50


Fixerol, all right.

If you're able to contact somebody named rob65535 or 65535, who may have posted to this thread, this will simplify things. I believe he runs a bot that does large-scale captures of the world. He may have the entire map.

Otherwise, if you and others turn on captures and visit important areas in the world, pieces of the map will be collected on your hard disk and later you can share them.

The configuration-file setting for this is:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_local_map_saving = true


You should probably have this turned on only when you visit Redcrab. Otherwise, Minetest will save every world that you visit, which will take up a fair amount of disk space.

 

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Re: Redcrab's server

by OldCoder » Tue Sep 29, 2015 10:11


Feel free to visit OldCoder Redcrab, my attempt to produce a reasonably accurate copy of the original Redcrab.

The new world isn't perfect, but it came out well for a first attempt. If the original Redcrab shuts down, much of the past work done there will now be preserved.

Silvercrab also contains the Redcrab buildings, but the new world has a modset that matches better and looks more like the original. We're missing mostly a few of the nodes from moreblocks.

Location:

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Code: Select all
Server: minetest.org
Port:   30006


Key points:

* You can use current Minetest clients to connect without special measures
* Interact is turned off for now, but fly, noclip, and settime are turned on
* You'll see unknown blocks, but most will convert automatically as you approach them
* This copy has most of the original Redcrab map as of October 2014
* mapgen is turned off for now, so the world has limits
* Don't ask for interact here. See me in IRC or email me.

Problems:
* There are missing pieces where captures are incomplete. You can help by making new captures.
* The missing pieces are creating lava and water flows. Those will need to be cleaned up.
* Travelnet stations work, but there are two problems (see below)
* Some moreblocks nodes are incorrect
* Trees probably don't grow yet. So, don't cut them down.
* If you'd like the worldedit priv to help with repairs, see me in IRC.

You can only use travelnets by clicking from outside or on the inside ceilings or floors. I'll need help from Sokomine or others to fix the problem.

Additionally, some travelnet stations are missing. After the travelnet display problem is fixed, people are invited to add the missing stations.

Credits:

The map is based on captures by Sokomine, Rob65535, and ShadowNinja. The captures were spliced together using a Perl script written by myself. Amaz assisted with a mapgen-related problem.

The modset is based on work by Manzano, Sokomine, and myself. As expected, moreblocks didn't come out quite right and more work will be needed.

Fixerol has made repairs. Redcrab, of course, deserves credit for creating the original world. And Erthome helped with various issues in 2014.

Future:

It remains to be determined whether this will be a museum world or old players will build here. Note: This world will not be opened for builds to the general public.

If people would like to have mapgen turned on, technical issues related to changes between 0.4.4 and git-current may need to be worked out.


Image

Last edited by OldCoder on Tue Sep 29, 2015 23:06, edited 3 times in total.
 

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Re: Redcrab's server

by Fixerol » Tue Sep 29, 2015 14:24

Hmm, I and Par got interact, canwarp, fly and other privileges, are you sure it is ok? I can place and remove blocks (and other people too, probably).
Spawn was missing two blocks under me (fixed with brickstone).
My walking speed is very fast (fast is disabled).
Don't see areas mod (world is unprotected I guess).
Sokomine's travelbox near spawn has no destinations.
If you don't mind I will clean up sand and gravel from roads and houses/shops.

// looking great so far, good job
 

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Re: Redcrab's server

by OldCoder » Tue Sep 29, 2015 19:23


Fixerol, Hi. Regarding OldCoder Redcrab:

1. Default interact was a mistake. I've turned it off. However, you have all privs now, including worldedit, for repair purposes.

2. Fast, fly, and noclip are turned on for everybody as this is a museum world for the time being. If it becomes a build world, we can turn off some of these privs.

3. The areas mod has been added, but there is no protection information yet. So, we should grant interact only to trusted existing players.

4. The travelnet network is working now. However, there is a bug. You can only use the travelnets by clicking from outside or on the inside ceilings or floors. I'll need help from Sokomine or others to fix the problem.

Some travelnet stations are missing. After the travelnet display problem is fixed, you're invited to add the missing stations.

5. Make any repairs that you like. If you like this copy of the map, we'll keep it.

6. This world is not presently for building. If anybody is granted interact, they should focus on repairs. As a related important note, trees probably do not grow yet. Therefore, trees should not be cut down.

Sokomine: I need a copy of the tree fix in case this does become a build world. I have trees code from Silvercrab, but I'd like to talk to you before using it in the new world.

The only serious bug right now seems to be the travelnet display issue. If people can help with this, it will be appreciated. New captures of the old world will also be useful.

Last edited by OldCoder on Tue Sep 29, 2015 23:13, edited 3 times in total.
 

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Re: Redcrab's server

by Fixerol » Tue Sep 29, 2015 19:44

Thanks for your response.
Make any repairs that you like. If you like this copy of the map, we'll keep it.

You said lava and water needs clean up, but if it looks cool on a terrain, we can leave it like that? Another question is 1x1 block towers not far from spawn, I'm not sure if it was intended or not, I don't like them.

Also, I will fire up both RedCrab and your RedCrab and compare if something is missing, but it looks very nice already and just like 0.4.4 (I have not looked at everything), few screenshots of the spawn on 0.4.4 RC and 0.4.13 RC: https://i.imgur.com/YsZHKok.png and https://i.imgur.com/jwzuQic.png

I will fix 1x1 towers, sand and gravel on roads and inside shops and houses etc.

On travelnets: I will wait before this bug fixed.
 

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Re: Redcrab's server

by OldCoder » Tue Sep 29, 2015 19:55


Fixerol, to respond:

1. In cases where lava and water issues are not large or spreading, yes, use your own judgment.

2. By 1x1 towers, do you mean the floating thin spikes that are not attached to anything? If they don't seem to belong, remove them.

3. If you need wood, don't cut down trees. Remember that replacements may not grow. Instead, give yourself needed supplies; you have the privs for this.

4. The travelnets display bug seems to be the only major issue. Hopefully, Sokomine or others will comment.

5. If you do notice missing buildings that you'd like to copy over, go to the old world with captures turned on and visit the buildings, including rooftops and basements. The data will then be captured to your hard disk and can subsequently be used in the new world.

 

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Re: Redcrab's server

by OldCoder » Tue Sep 29, 2015 23:04


Discussion of OldCoder Redcrab, my clone of the original world, has moved to:

https://forum.minetest.net/viewtopic.php?f=10&t=13331

 

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Re: Redcrab's server

by Erthome » Thu Feb 04, 2016 23:21

Redcrab Server -- Original -- does not appear to be accepting connections at the moment.
 

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Re: Redcrab's server

by redcrab » Fri Feb 26, 2016 11:04

Erthome wrote:Redcrab Server -- Original -- does not appear to be accepting connections at the moment.


Thanks for your notification.
The server is back.
Sorry for the delay.
 

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Re: Redcrab's server

by kaadmy » Fri Feb 26, 2016 17:11

@redcrab is back after 8+ months ;)
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Re: Redcrab's server

by Erthome » Fri Feb 26, 2016 23:39

LOL @ kaadmy, a bit of tongue-in-cheek humor there?

Not to quibble, but for the sake of any Sheldonites out there, it was down for three weeks.
 

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Re: Redcrab's server

by ShadowNinja » Sat Feb 27, 2016 00:28

redcrab wrote:The server is back.


Considering that you often disappear for several months, would you consider making the full world available for download, including player files and perhaps the authentication file?
Others have used local map saving to capture parts of your world and hosted it, but they haven't been able to capture the whole thing.
Also, unless you will be much more available from now on, it may be better if you shut down the server and instead directed players to a copy hosted by someone else that is more available.
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Re: Redcrab's server

by Dragonop » Sat Feb 27, 2016 03:51

ShadowNinja wrote:including player files and perhaps the authentication file?

The authentication file? Sounds like a bad idea...
 

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Re: Redcrab's server

by ShadowNinja » Sat Feb 27, 2016 04:41

Dragonop wrote:The authentication file? Sounds like a bad idea...

The passwords are hashed. The hash isn't particularly secure (SHA-1 with player name salt), but nobody should be using passwords they care about with MT anyways. It may be a good idea to not release the auth file publicly, but only give it to one other person for hosting purposes.
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Re: Redcrab's server

by Dragonop » Sat Feb 27, 2016 05:37

ShadowNinja wrote:but nobody should be using passwords they care about with MT anyways..

Yeah, they shouldn't, but most of them are.
 

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Re: Redcrab's server

by Erthome » Sat Feb 27, 2016 15:33

Sharing the authentication file is not just ill-advised but arguably criminal. Saying that user's shouldn't use a password they care about because they should anticipate that some years later the entire list will be shared with someone who has no regard for the privacy of the players in the file is a disrespectful and circular argument. If it were my server THAT request would be out of the question. Bear in mind that since this server, unlike any others I've visited, has provided for self request of rights via the email registration--which we can safely assume constitute a one to one correspondence with accounts created since that custom mod was introduced and thus directly identifies user names to passwords to emails--the risk is even higher, and provisions would have to be made to deidentify this data as well.

I am somewhat amazed at the audacity of people in this gaming community who have happily accepted the gift of many years of free access to the redcrab server, who have railed against it's owner for periodically being inaccessible, and believe they are within their right to repeatedly pretend they have any justifiable basis to coerce the owner into handing over the fruit of the resources he's invested in terms of his own time, server space, net bandwidth, all the while politely overlooking the childish, self-entitled attempts at unjustified coercion and whiny ill will.

Listen folks, OldCoder, who has also been extremely generous to our user community, has made several valiant efforts to provide updated server platforms while seeding the new worlds with the majority of visible work from the redcrab world...If you have cherished construction on the redcrab server that you find missing on those servers, launch your recording version of the client and go grab what you want from the redcrab server, and ask OldCoder if he will help add it to the world--be polite and patient--to the extent of his available time he has already done this for many of us.

Instead of attempting to make others do your bidding, and fuel your own questionable agendas, chip in and be a part of the efforts aimed at a modernized version of the redcrab world, and continue to enjoy both the original world amd as many of the flavors of the original redcrab world as you like.
 

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Re: Redcrab's server

by Siri » Fri Jan 20, 2017 10:27

Is there a download somewhere for this map?
 

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Re: Redcrab's server

by Fixerol » Tue Jan 24, 2017 23:12

No
 

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Re: Redcrab's server

by ABJ » Thu Jan 26, 2017 10:51

What actually happened that the server faded?
 

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Re: Redcrab's server

by Fixerol » Thu Jan 26, 2017 13:04

IIRC Redcrab did not upgrade it past minetest 0.4.4, you can't connect to it with newer minetest anymore
 

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Re: Redcrab's server

by Melkor » Sat Mar 11, 2017 02:36

I logged today with my 0.4.4 client, find my unfinished stuff is still around there, no one here, weird feeling
 

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Re: Redcrab's server

by BBmine » Thu Mar 16, 2017 18:44

What if I read all 5003 posts today?
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Re: Redcrab's server

by Melkor » Mon Mar 20, 2017 00:45

BBmine wrote:What if I read all 5003 posts today?


you get a cookie A browser cookie.
 

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