0gb.us wrote:The rule is that if you don't use /claim to protect your stuff, it is your own fault. I used to have a rules button in the menu that when clicked, said just that. Or rather, it said you needed to use the land claim blocks, a legacy system that is no longer in place.
/claim can be used any number of times for free, so there's no reason not to use it.
I don't like vandals any more than most people, but I believe systems for prevention are a better idea than systems of reparation or retribution. If the land claims are somehow defective, let me know and I will try to fix them, but problems such as this should be fixed with code, not a judicial system.
EDIT: Also, in a way, this server is sort of an experiment in figuring out what players need to survive in a potentially hostile environment. If we can make this work, perhaps there can be more rule-free servers. Rules are always subject to interpretation, which itself poses a problem for both administrators and users.
Bearbar123 wrote:Okay 0gb...
Guys, on the server i have like 1000000000 things to do with the empire, here is a list.
1)Finish the wall laying out
2)Build the Inn in the town
3)Build all the houses in the town(3.5 done out of 100)
4)Build the walls
5)Gather more tree(ALOT more tree)
6)Finish the first floor of the castle
7)Gather papyrus
8)Finish the second floor of the castle
9)Finish the third floor of the castle
10)Finish the castle
11)Builc the noble houses(0/4 made/started so far)
So if you join the server make a donation to my church, i will post pictures
0gb.us wrote:bobblocks
....
mesecons (Not the full plugin pack, just the single plugin. It's a dependency of bobblocks, but the full pack causes too much lag on my low power server.)
-- MESECON
-- Add jeija to bobblocks\default.txt and paste the below in at the bottom of bobblocks\blocks.lua
mesecons = {conductor={
state = mesecon.state.on,
offstate = "bobblocks:redblock_off"
}}
Bearbar123 wrote:Yea, you, 0gb, Jo, and Adarqet, since i'm building the castle mostly i'm claiming the queenship
RabbiBob wrote:...
jojoa1997 wrote:Also 0gb could you dive me a download link of your warp mod
0gb.us wrote:RabbiBob wrote:...
Well this is embarrassing. Due to the server's new mostly vanilla status, bobblocks is no longer installed. Bobblocks is definitely one of may favourites because it is so simple and adds more lighting options, and trap grass is fun to play with, but it is not vanilla enough to use in this new world. I am sorry.
I'll have to keep that in mind for future worlds though. There are certain staples that are nice to have on most worlds, and bobblocks is one of them.jojoa1997 wrote:Also 0gb could you dive me a download link of your warp mod
I have told you countless times in the in-game chat that the warping thing is not finished, and not ready for release. Also as I said, the problem is Windows compatibility. You run Windows, so my non-compatible work in progress is not compatible with your system, and is no good to you.
I was going to release a Linux-only version soon, for until I could find a Windows solution, but after our last conversation, I don't think that is a good idea. I told you about one of the biggest flaws in the current version when used on Windows, which is a flaw easily exploited by trolls to do major damage. You insisted that it was okay, and that you plan to install it anyway on your Windows system. Clearly, I cannot trust people to take "not compatible" for an answer, and I refuse to be responsible for knowingly providing a tool for trolls. I'm tired of arguing. That plugin is now for my server's use only, and will not be released at any time in the foreseeable future.
jojoa1997 wrote:first of all i wasnt thinking about other people taking advantage of it. i forgot people would do stuff like that. i was thinking it would be by accident. second i posted that before we had the discussion. third what about saving the info in the player file or is that case insensitive too.
jojoa1997 wrote:what about getting the players name and password in the file. then there wont be any messups in case sensitivity. also if someone knows my password then they could log in and use the warps anyways
jojoa1997 wrote:what about getting the players name and password in the file. then there wont be any messups in case sensitivity. also if someone knows my password then they could log in and use the warps anyways
Adarqet wrote:i sent you new private skins 0gb okay?
rarkenin wrote:jojoa1997 wrote:what about getting the players name and password in the file. then there wont be any messups in case sensitivity. also if someone knows my password then they could log in and use the warps anyways
No, since the file with their LIST of warps is named by their name, and that way, it is case-insensitive, so Rarkenin and rARKENIN would wither steal warp points or mess everything up.
To 0gb_us: Have you thought about implementing a cryptographic hash?
0gb.us wrote:No, but no need. I've created a new plugin, filesystems_0gb_us, which should do the trick. While not perfect, it provides a sort of pseudo-case sensitivity. If it finds an INIT.LUA (only init.lua should exist), it switches to Windows workaround mode, and translates every character in the file name into a two-character representation, allowing "a" to become "-a", and "A" to become "+A". Because Linux actually functions in a reasonable manner, this translation is not performed on Linux operating systems by default, but can be activated by adding an INIT.LUA to the plugin's directory.
rarkenin wrote:0gb.us wrote:No, but no need. I've created a new plugin, filesystems_0gb_us, which should do the trick. While not perfect, it provides a sort of pseudo-case sensitivity. If it finds an INIT.LUA (only init.lua should exist), it switches to Windows workaround mode, and translates every character in the file name into a two-character representation, allowing "a" to become "-a", and "A" to become "+A". Because Linux actually functions in a reasonable manner, this translation is not performed on Linux operating systems by default, but can be activated by adding an INIT.LUA to the plugin's directory.
If the hash does collide, you would be insanely famous in the crypto community. It's also quite small, anywhere from 16 to 64 bytes. If you DO keep it in memory, you don't need to rehash each time the file is updated.
You should also make filesystems_0gb_us an API for other mods. I'm assuming user names don't allow + and - in Minetest.
0gb.us wrote:... it switches to Windows workaround mode, and translates every character in the file name into a two-character representation ,..
george_souza wrote:I can privs? my name is MrLordi
Adarqet wrote:There seems to be a problem on the server i cant join the server!!!!!!
it seems that his server is down. it is not on thew multiplayer list and that shows only the up onesrarkenin wrote:Adarqet wrote:There seems to be a problem on the server i cant join the server!!!!!!
I can't connect to the server myself, nor can I connect to http://0gb.us. This is probably an internet connection issue.
jojoa1997 wrote:it seems that his server is down. it is not on thew multiplayer list and that shows only the up onesrarkenin wrote:Adarqet wrote:There seems to be a problem on the server i cant join the server!!!!!!
I can't connect to the server myself, nor can I connect to http://0gb.us. This is probably an internet connection issue.
but the thing is that 0gb's server is on the list so i use that to tell wether his server or my server is down.rarkenin wrote:jojoa1997 wrote:it seems that his server is down. it is not on thew multiplayer list and that shows only the up onesrarkenin wrote:
I can't connect to the server myself, nor can I connect to http://0gb.us. This is probably an internet connection issue.
The multiplayer list shows a set of servers registered on the official servers page. That has nothing to do with his server's uptime. With that said, he IS down again, in the same fashion as the previous outage.
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