VanessaE wrote:My "game" is not really made to be run on unmodified builds as it's more of a megapack. To run it locally, you need to tweak your server build to be able to use more than 4096 nodes - edit src/mapnode.h. Change the "#define MAX_REGISTERED_CONTENT 0xfffU" at line 45 to something like 0x7fff and recompile/re-install.
VanessaE wrote:My server has already been so-modified, so anything newer than July 22 should work fine without changes. I.e. this tweak is only needed on servers, not clients.
VanessaE wrote:You can build pretty much anything you want, and anywhere you want on my server as long as it's in good taste and doesn't encroach onto someone else's space or structures.
VanessaE wrote:As for Travelnet boxes, I think there are one or two "public" networks, but I don't remember what they are except that they're in the Travelnet Plaza on North St. You can set up as many as you want, but please don't make *too* many - after all, one box can reach a couple dozen destinations if properly configured. Put them in the travelnet plaza with the others - there's plenty of unclaimed space at each end of the plaza.
bulldog1 wrote:how do I get the new git? so i can play on the server again
VanessaE wrote:Update: Added blox mod (0.6.1) to the server. It's an oldie but a goodie. :-)
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