Stan5 version crashes as well. :/
debug said really nothing ....
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Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Enterprise Edition Service Pack 1 (Build 7601)
Irrlicht log: Using renderer: OpenGL 2.0.0
Irrlicht log: Intel 965/963 Graphics Media Accelerator: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.1
Irrlicht log: Resizing window (800 600)
20:32:54: ACTION[main]: Client: Contacting remote server "http://192.99.11.10/creative-survival-media/"
20:32:54: ERROR[CurlFetchThread]:
http://192.99.11.10/creative-survival-media/index.mth not found (HTTP response code said error) (response code 404)
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Malformed iTXt chunk
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
20:33:46: ERROR[CurlFetchThread]:
http://192.99.11.10/creative-survival-m ... c_base.png not found (HTTP response code said error) (response code 404)
20:33:46: ERROR[CurlFetchThread]:
http://192.99.11.10/creative-survival-m ... se_inv.png not found (HTTP response code said error) (response code 404)
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
20:35:35: ERROR[main]: generateImage(): Could not load image "door_steel.png" while building texture
20:35:35: ERROR[main]: generateImage(): Creating a dummy image for "door_steel.png"
20:35:35: ERROR[main]: generateImage(): Could not load image "door_steel.png" while building texture
20:35:35: ERROR[main]: generateImage(): Creating a dummy image for "door_steel.png"
Font size: 6 14
The font size seems off.. usually it's 8 17